mesa.git
2016-04-21 Topi Pohjolaineni965/blorp: Add support for source swizzle
2016-04-21 Topi Pohjolaineni965/blorp: Pipeline upload support for gen8
2016-04-21 Topi Pohjolaineni965/gen8: Expose pma stall emission
2016-04-21 Topi Pohjolaineni965: Allow texture surface state setup to be used...
2016-04-21 Topi Pohjolaineni965/blorp: Prepare sampling for gen9
2016-04-21 Topi Pohjolaineni965/blorp: Prepare render target write for gen8
2016-04-21 Topi Pohjolaineni965/blorp/gen6: Prepare vertex buffer setup logic...
2016-04-21 Topi Pohjolaineni965/blorp/gen7: Expose state setup applicable to gen8
2016-04-21 Topi Pohjolaineni965/blorp: Use 8k chunk size for urb allocation
2016-04-21 Topi Pohjolaineni965/blorp/gen7: Prepare re-using for gen8
2016-04-21 Topi Pohjolaineni965/blorp: Let compiler calculate the vertex buffer...
2016-04-21 Topi Pohjolaineni965/gen8: Expose state base address setup
2016-04-21 Topi Pohjolaineni965/gen8: Expose surface state helpers
2016-04-21 Topi Pohjolaineni965/gen9: Use correct size for DS_STATE
2016-04-21 Roland Scheideggerglsl: add forgotten textureOffset function for sampler2...
2016-04-20 Kenneth Graunkei965: Fix interpolateAtSample() on single sampled buffers.
2016-04-20 Kenneth Graunkei965: Fix gl_SampleMaskIn[] in per-sample shading mode.
2016-04-20 Kenneth Graunkei965: Only enable oMask output when there's a multisamp...
2016-04-20 Kenneth Graunkei965: Generalize wm_key->compute_sample_id to wm_key...
2016-04-20 Kenneth Graunkei965: Delete now dead persample_2x FS program key flag.
2016-04-20 Kenneth Graunkei965: Simplify gl_SampleID setup on Gen8+.
2016-04-20 Kenneth Graunkei965: Flip key->compute_sample_id check.
2016-04-20 Bas Nieuwenhuizenst/mesa: Use correct size for compute CAPs.
2016-04-20 Kenneth Graunkei965: Properly handle integer types in opt_vector_float().
2016-04-20 Kenneth Graunkei965: Make opt_vector_float() only handle non-type...
2016-04-20 Kenneth Graunkei965: Fold vectorize_mov() back into the one caller.
2016-04-20 Kenneth Graunkei965: Rework opt_vector_float() control flow.
2016-04-20 Jason Ekstrandanv: s/anv_batch_emit_blk/anv_batch_emit/
2016-04-20 Jason Ekstrandanv: Remove the old emit macro
2016-04-20 Jason Ekstrandanv/gen7_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen7_cmd_buffer: Use the new emit macro
2016-04-20 Jason Ekstrandanv/device: Use the new emit macro
2016-04-20 Jason Ekstrandanv/state: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen8_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/genX_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen8_cmd_buffer: Use the new emit macro
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for quaries
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for DRAWING_RECT...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for compute...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for DEPTH/STENCI...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for PIPE_CONTROL...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE...
2016-04-20 Jason Ekstrandanv: Add a new block-based batch emit macro
2016-04-20 Samuel Pitoisetgk110/ir: make use of IMUL32I for all immediates
2016-04-20 Samuel Pitoisetgk110/ir: do not overwrite def value with zero for...
2016-04-20 Marcin Ślusarzanv: fix build without Wayland platform
2016-04-20 Laurent Carlieranv: fix building on i686 with -mcpu=generic
2016-04-20 Jason Ekstrandspirv: Trivially handle the NonWriteable decoration
2016-04-20 Connor Abbottnir: rename nir_foreach_block*() to nir_foreach_block...
2016-04-20 Samuel Pitoisetnvc0: avoid tex read fault from compute shaders on...
2016-04-20 Jason Ekstrandi965/vec4: Always split uniforms in array_access_to_pul...
2016-04-20 Jason Ekstrandi965/vec4: Use the correct offset for the swizzle shift...
2016-04-20 Jason Ekstrandi965/vec4: Use nir_intrinsic_base in the load_uniform...
2016-04-20 Jason Ekstrandanv/apply_dynamic_offsets: Provide a range on the load_...
2016-04-20 Jason Ekstrandanv/lower_push_constants: Stop treating scalar specially
2016-04-20 Tim Rowleyswr: fix resource backed constant buffers
2016-04-20 Hans de Goedenouveau: codegen: Add support for OpenCL global memory...
2016-04-20 Hans de Goedenouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
2016-04-20 Jose Fonsecascons: Build dri_common_interop.c.
2016-04-20 Marek Olšákst/dri: implement the GL interop DRI extension (v2.2)
2016-04-20 Marek Olšákglx: implement GLX part of interop interface (v2)
2016-04-20 Marek Olšákegl: implement EGL part of interop interface (v2)
2016-04-20 Marek Olšákdri_interface: add interface for GL interop with other...
2016-04-20 Marek Olšákinclude/GL: add mesa_glinterop.h for OpenGL-OpenCL...
2016-04-20 Nicolas Dufresnest/dri: Fix RGB565 EGLImage creation
2016-04-20 Nicolas Dufresnest/dri: Factor out DRI2 to PIPE_FORMAT conversion
2016-04-19 Rob Clarkfreedreno/a4xx: lower srgb in shader for astc textures
2016-04-19 Rob Clarknir/lower-tex: add srgb->linear lowering
2016-04-19 Rob Clarknir/builder: const'ify swiz param
2016-04-19 Rob Clarknir/lower-tex: make options a local var
2016-04-19 Rob Clarkfreedreno: cleanup fd_set_sampler_views
2016-04-19 Russell Kingtgsi/lowering: improved lowering for LRP
2016-04-19 Russell Kingtgsi/lowering: improved lowering for XPD
2016-04-19 Russell Kingtgsi/lowering: add support for lowering TRUNC
2016-04-19 Russell Kingtgsi/lowering: add support for lowering FLR and CEIL
2016-04-19 Bas Nieuwenhuizenradeonsi: enable TGSI support cap for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: Consider input SGPR count for compute shader...
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization for compute dispatches.
2016-04-19 Bas Nieuwenhuizenmesa/st: enable compute shaders if images are also...
2016-04-19 Bas Nieuwenhuizenradeonsi: clean up compute flush
2016-04-19 Bas Nieuwenhuizenradeonsi: do not do two full flushes on every compute...
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: split texture decompression for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: update predicate condition for compute dispatches
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute dispatch
2016-04-19 Bas Nieuwenhuizenradeonsi: only emit compute shader state when switching...
2016-04-19 Bas Nieuwenhuizenradeonsi: rework compute scratch buffer
2016-04-19 Bas Nieuwenhuizenradeonsi: do per cs setup for compute shaders once...
2016-04-19 Bas Nieuwenhuizenradeonsi: don't pass scratch buffer to user SGPRs
2016-04-19 Bas Nieuwenhuizenradeonsi: split input upload off from si_launch_grid
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute shader creation
2016-04-19 Bas Nieuwenhuizenradeonsi: update shader count for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: set maximum work group size based on block...
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared atomics
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared memory load/store
2016-04-19 Bas Nieuwenhuizenradeonsi: add shared memory
2016-04-19 Bas Nieuwenhuizenradeonsi: lower compute shader arguments
2016-04-19 Bas Nieuwenhuizenradeonsi: Use CE for all descriptors.
2016-04-19 Bas Nieuwenhuizengallium/util: Add u_bit_scan_consecutive_range64.
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