mesa.git
2010-08-23 Marek Olšákutil: implement depth blitting in u_blit
2010-08-23 Marek Olšákst/mesa: fix BlitFramebuffer for D24S8 textures
2010-08-23 Brian Paulst/mesa: added st_is_depth_stencil_combined() function
2010-08-23 Eric Anholtglsl: Don't constant-fold in a constant in place of...
2010-08-23 Eric Anholtglsl: Convert constant folding to the rvalue visitor.
2010-08-23 Eric Anholtglsl: Don't tree-graft in an expression in place of...
2010-08-23 Brian Paulst/mesa: fix ReadPixels crashes when reading depth...
2010-08-23 Brian Paulmesa: use driver hook for creating new renderbuffers
2010-08-23 Brian Paulst/mesa: clean-up pipe_get_transfer() calls
2010-08-23 Eric Anholtmesa: AC_SUBST the talloc libs/cflags so the ./configur...
2010-08-22 Luca Barbierinvfx: fix minor memory leak
2010-08-22 Luca Barbierinvfx: support both sprite coord origins
2010-08-22 Luca Barbierinvfx: use 64-bit bitmasks for temps
2010-08-22 Jerome Glisser600g: fix DB decompression
2010-08-22 Vinson Leenvfx: Include missing header in nvfx_vertprog.c.
2010-08-22 Jakob Bornecrantztranslate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM...
2010-08-22 Luca Barbieritranslate_sse: refactor constant management
2010-08-22 Luca Barbierinvfx: refactor to support multiple fragment program...
2010-08-22 Luca Barbierinvfx: move stuff around
2010-08-22 Jerome Glisser600g: depth buffer likely needs decompression when...
2010-08-22 Keith Whitwellglx/xlib: configurable strict/non-strict buffer size...
2010-08-22 Keith Whitwellllvmpipe: reduce size of fragment shader variant key
2010-08-22 Keith Whitwellllvmpipe: remove unused member from lp_fragment_shader_...
2010-08-22 Keith Whitwellllvmpipe: don't clear unused bins
2010-08-22 Keith Whitwelldraw: reduce the size of the llvm variant key
2010-08-22 Keith Whitwellglx/xlib: remove another XSync
2010-08-22 Keith Whitwellglx/xlib: no need to call XSync from XMesaFlush
2010-08-22 Luca Barbierinvfx: simplify and correct fragment program update...
2010-08-22 Luca Barbierinvfx: make stipple setting independent of enable
2010-08-22 Luca Barbierinvfx: fix vertex programs
2010-08-22 Luca Barbierinvfx: use relocations array for vp constants
2010-08-22 Henri Verbeetr600g: Don't blindly unmap NULL->size.
2010-08-22 José Fonsecasvga: Do not shortcut NULL surface relocations with...
2010-08-22 Eric Anholti965: Fix 8-wide FB writes on gen6.
2010-08-22 Eric Anholti965: Fix brw_math1 with scalar argument in gen6 FS.
2010-08-22 Eric Anholti965: Fix up WM push constant setup on gen6.
2010-08-22 Eric Anholti965: Use intel->gen >= 6 instead of IS_GEN6.
2010-08-22 Vinson Leelibgl-xlib: Include missing header in xlib.c.
2010-08-22 Vinson Leenvfx: Silence unused variable warning.
2010-08-22 Vinson Leemesa: Initialize member variables in ir_to_mesa_src_reg...
2010-08-22 Vinson Leemesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
2010-08-22 Vinson Leeutil: Use #ifdef instead of #if.
2010-08-22 Vinson Leeutil: Define dump_cpu only for DEBUG builds.
2010-08-22 Vinson Leetranslate_sse: Silence uninitialized variable warnings.
2010-08-22 Vinson Leenvfx: Silence uninitialized variable warnings.
2010-08-22 Vinson Leei965g: Silence printf format warnings on 64-bit builds.
2010-08-22 Vinson Leenvfx: Silence uninitialized variable warnings.
2010-08-22 Vinson Leenv50: Silence incompatible pointer type initialization...
2010-08-22 Vinson Leenv50: Disable unused code.
2010-08-22 Vinson Leei965g: Fix printf format warning on 32-bit platforms.
2010-08-22 Vinson Leeglsl: Silence uninitialized variable warning.
2010-08-22 Jerome Glisser600g: partialy fix texturing from depth buffer + initi...
2010-08-22 José Fonsecadraw: Don't assert if indices point outside vertex...
2010-08-22 José Fonsecamesa: Removed another unused variable.
2010-08-21 Vinson Leeglsl: Silence unused variable warning.
2010-08-21 Vinson Leeutil: Silence uninitialized variable warnings.
2010-08-21 Kenneth Graunkeglsl: Handle array declarations in function parameters.
2010-08-21 Luca Barbierinvfx: actually fix it properly
2010-08-21 Luca Barbierinvfx: fix incorrect assert
2010-08-21 Vinson Leeutil: Move loop variable declaration outside for loop.
2010-08-21 Vinson Leenvfx: Fix SCons build.
2010-08-21 Luca Barbierinvfx: fix warnings
2010-08-21 José Fonsecagallivm: Emit DIVPS instead of RCPPS.
2010-08-21 Luca Barbierinvfx: enable translate_sse
2010-08-21 Vinson Leeauxiliary: Add missing files to SCons build.
2010-08-21 Vinson Leeauxiliary: Reorder list of files in Makefile.
2010-08-21 Vinson Leescons: Fix nvfx build.
2010-08-21 Luca Barbierinvfx: slightly improve handling of overlong vps
2010-08-21 Luca Barbierinvfx: tweak CMP in fp
2010-08-21 Luca Barbierinvfx: implement CMP in vp
2010-08-21 Luca Barbierinvfx: implement TXL in fp
2010-08-21 Luca Barbierinvfx: implement SSG in fp
2010-08-21 Luca Barbierinvfx: implement DP2 in vp and fp
2010-08-21 Luca Barbierinvfx: implement TRUNC in vp and fp
2010-08-21 Luca Barbierinvfx: implement NOP
2010-08-21 Luca Barbierinvfx: add vertex program control flow
2010-08-21 Luca Barbierinvfx: fix vertex shader headers
2010-08-21 Luca Barbierinv40: add fragment program control flow
2010-08-21 Luca Barbierinvfx: refactor shader assembler
2010-08-21 Luca Barbierinvfx: add option to dump shaders in TGSI and native...
2010-08-21 Luca Barbierinvfx: improve and correct nvfx_shader.h
2010-08-21 Luca Barbierinvfx: fix lodbias
2010-08-21 Luca Barbierinvfx: mostly fix inline corruption magically
2010-08-21 Luca Barbierinvfx: fix GPU hardlocks when depth buffer is absent
2010-08-21 Luca Barbierinvfx: fire ring after transfers
2010-08-21 Luca Barbierinv30: band-aid viewport issues
2010-08-21 Luca Barbierinvfx: support flatshade_first
2010-08-21 Luca Barbierinvfx: expose GLSL
2010-08-21 Luca Barbierinvfx: support proper shader linkage - adds glsl support
2010-08-21 Luca Barbierinvfx: rewrite draw code and buffer code
2010-08-21 Luca Barbierinvfx: refactor sampling code, add support for swizzles...
2010-08-21 Luca Barbierinvfx: new 2D: unify textures and buffers
2010-08-21 Luca Barbierinvfx: new 2D: use a CPU copy for up to 4 pixels, up...
2010-08-21 Luca Barbierinvfx: new 2D: new render temporaries with resources
2010-08-21 Luca Barbierinv30: new 2D: support ARB_texture_rectangle
2010-08-21 Luca Barbierinvfx: new 2D: optimize fragtex format lookup
2010-08-21 Luca Barbierinvfx: new 2D: enable swizzling for all surfaces
2010-08-21 Luca Barbierinvfx: new 2D: use new 2D engine in Gallium
2010-08-21 Luca Barbierinv04-nv40: new 2D: add new Gallium-independent 2D engine
2010-08-21 Luca Barbierinvfx: new 2D: rewrite transfer code to use staging...
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