mesa.git
2005-01-06 Ben SkeggsAdded GL_POLYGON primitive. Single primitive between...
2005-01-05 Felix Kuehling* Fixed handling of scissors
2005-01-05 Alan Hourihanesupport 720x480 and 960x540 modes
2005-01-05 Alan HourihaneOnly try to free the front buffer when it's a pbuffer.
2005-01-05 Keith WhitwellMake the format of the fastpaths cleaner at the expense...
2005-01-05 Alan Hourihanefix build problem
2005-01-05 Keith WhitwellImprove some quad paths, gives gears a little boost.
2005-01-05 Keith WhitwellGive attributes with zero-stride a count of 1 to make...
2005-01-05 Keith Whitwellmake alloc-dma functions inline, rearrange some debug
2005-01-05 Keith WhitwellAvoid a segfault in multiarb.c
2005-01-05 Alan HourihaneBring VIA driver up-to-date with regard to drm_*_t...
2005-01-05 Keith WhitwellAdd a couple of hardwired fastpaths to t_vertex.c.
2005-01-05 Keith WhitwellIf there is only one normal, don't transform it multipl...
2005-01-05 Vladimir DergachevReduce the amount of debug output, while still printing...
2005-01-05 Vladimir DergachevPlay a little bit with texture formats.
2005-01-04 Vladimir DergachevSync with master copy.
2005-01-04 Vladimir DergachevPort code from r200 that implements color blending...
2005-01-04 Vladimir DergachevUnify rendering of textured and non-textured primitives.
2005-01-04 Vladimir DergachevMajor code restructuring:
2005-01-04 Brian Pauladded GLX_NV_float_buffer
2005-01-04 Brian Pauluse HIDDEN macro to export fewer symbols (bug 2210)
2005-01-04 Brian Pauldirectfb changes (Claudio Ciccani)
2005-01-04 Keith WhitwellAdd GL_EXT_fog_coord
2005-01-04 Keith WhitwellAdd GL_EXT_secondary_color
2005-01-04 Keith WhitwellTurn specular lighting state on/off appropriately.
2005-01-04 Keith WhitwellChange to use the t_vertex.c mechanisms for building...
2005-01-04 Brian PaulUse the GLX 1.3 pbuffer/fbconfig functions in preferenc...
2005-01-03 Felix KuehlingAdded support for floating point depth buffers on Savag...
2005-01-03 Felix KuehlingAdded a boolean option for a floating-point depth buffer.
2005-01-03 Ian RomanickThe opcode and command length fields of RenderLarge...
2005-01-03 Brian Paullatest updates
2005-01-03 Vladimir DergachevAdd structs describing vertex and pixel shader state...
2005-01-03 Brian Paulbump version to 6.3, etc.
2005-01-03 Brian PaulDirectFB driver (Claudio Ciccani)
2005-01-03 Brian Paulupdates from Jouk
2005-01-03 Vladimir DergachevTurns out I left flat primitives in vertex buffer mode...
2005-01-03 Vladimir DergachevEnable code to compute other constants that were used...
2005-01-03 Vladimir DergachevPort texture allocation code from R200.
2005-01-02 Vladimir DergachevAdd texture units registers
2005-01-02 Vladimir DergachevCleanup !
2005-01-02 Vladimir DergachevI think I fixed the lockups issue.
2005-01-02 Vladimir DergachevGet textures to work with NeHe lesson06.
2005-01-02 Adam Jacksonlinux-dri-x86 build fix from Andreas Stenglein.
2005-01-02 Felix KuehlingImproved the performance of software fallbacks by not...
2005-01-01 Felix KuehlingRemoved all direct hardware access (MMIO, BCI) from...
2005-01-01 Felix KuehlingUse DRM headers from $(DRM_SOURCE_PATH)/shared-core...
2005-01-01 Vladimir DergachevAdd a convenience function to issue CP delays.
2004-12-31 Vladimir DergachevQualify the magic 20B0 register as SE_VTE_CNTL similar...
2004-12-31 Vladimir DergachevSync with master copy.
2004-12-31 Vladimir DergachevAdd texture drawing code. Note: it is broken at the...
2004-12-30 Vladimir DergachevRework slightly r300_get_primitive_type - make it clear...
2004-12-30 Keith WhitwellGet scissor test working again. Passes glean scissor...
2004-12-30 Keith WhitwellCalculate DEPTH_SCALE correctly for polygon offset.
2004-12-30 Keith WhitwellSimplify viaBlit a bit more.
2004-12-30 Vladimir DergachevAdd missing files.
2004-12-30 Keith WhitwellInitialize depth pointer correctly.
2004-12-30 Keith WhitwellDon't need to adjust for drawXoff in fallback clipping.
2004-12-30 Keith Whitwellfix regression with fallbacks from recent commits
2004-12-30 Keith WhitwellFix MagFilter state for texunit 0
2004-12-30 Vladimir DergachevUpdate vertex buffer code (still does not work properly..)
2004-12-30 Vladimir DergachevUpdate to recent r300_lib.
2004-12-30 Vladimir DergachevHooked up projection matrix - the gears actually rotate !
2004-12-30 Vladimir DergachevRestructure code.
2004-12-30 Vladimir DergachevChange default RS settings so that glxgears will displa...
2004-12-30 Vladimir DergachevClarify some of the unkXXXX atoms.
2004-12-30 Vladimir DergachevPort viewport setting code from R200.
2004-12-29 Keith WhitwellFix some wrapping bugs in the last commit. Probably...
2004-12-29 Keith WhitwellSimplfy clear() and swapbuffers() code.
2004-12-29 Keith WhitwellUse Point._Size in calculation
2004-12-29 Keith Whitwelluse clamped Line._Width in calculations
2004-12-29 Keith WhitwellDon't advertise wide lines or points.
2004-12-29 Keith WhitwellMake line stipple a fallback.
2004-12-29 Keith WhitwellDon't pingpong cliprects through sarea on CopyBuffer().
2004-12-29 Keith WhitwellFallback on 3d textures correctly.
2004-12-29 Keith WhitwellGet twoside-lit triangles working again
2004-12-29 Keith WhitwellLarge update
2004-12-29 Vladimir DergachevRearrange code so we don't dump state as often.
2004-12-29 Vladimir DergachevGet most primitives working using immediate mode.
2004-12-29 Vladimir DergachevBring in latest revision of r300_lib.
2004-12-27 Vladimir DergachevUse R300_CMD_END3D for end_3d().
2004-12-27 Adam JacksonFix read-from-uninitialized in s3vMakeCurrent()
2004-12-27 Adam JacksonUnused variable cleanup.
2004-12-27 Adam JacksonBug #1859: Initialize 'size' before first use in intelT...
2004-12-27 Adam JacksonBuild s3v and trident by default too.
2004-12-27 Adam JacksonGet s3v building with a minimum of warnings.
2004-12-27 Vladimir DergachevImplement rendering of (flat color) QUAD primitives...
2004-12-27 Ian RomanickFixed two problems with the handling of GLX protocol...
2004-12-26 Vladimir DergachevExpose primitive types being rendered, in preparation...
2004-12-26 Vladimir DergachevUpdate with most recent version.
2004-12-24 Adam JacksonGet trident building and -Werror clean.
2004-12-23 Felix KuehlingSimplified and optimized _savage_texnorm_stage.
2004-12-23 Keith WhitwellRemove the VIA_PERFORMANCE code. A step towards moving...
2004-12-23 Keith WhitwellChop out more dead code.
2004-12-22 Keith WhitwellFix merge error.
2004-12-22 Keith WhitwellRemove dead code.
2004-12-22 Felix KuehlingEnabled hardware rendering of 1D textures. No need...
2004-12-22 Felix Kuehling- Fake projective textures on a single texture unit...
2004-12-21 Keith WhitwellRemove debug code which referenced an old global variable.
2004-12-21 Ian RomanickUsed GCC's __builtin_expect when available. Change...
2004-12-21 Keith WhitwellPush a number of global variables into the viaContext...
next