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mesa.git
2010-07-03
Kenneth Graunke
glcpp: Add #error support.
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2010-07-03
Kenneth Graunke
glsl2: Fix for dead strings being stored in the symbol...
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2010-07-03
Kenneth Graunke
ir_to_mesa: Fix uninitalized value.
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2010-07-03
Kenneth Graunke
glsl2/builtins: Use vector ops in the 130 version of...
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2010-07-03
Kenneth Graunke
glsl2/builtins: Use vector ops in "smoothstep."
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2010-07-03
Eric Anholt
ir_to_mesa: Fix up implementation of ir_unop_exp.
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2010-07-03
Eric Anholt
i965: Add support for the DP2 opcode, which we use...
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for scalar * mat, vec * mat.
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for shadow comparison to textur...
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2010-07-03
Eric Anholt
ir_to_mesa: Move projection handling out of ir_tex...
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2010-07-02
Ian Romanick
glsl2: Print the linking info log in the stand-alone...
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2010-07-02
Eric Anholt
ir_to_mesa: Add support for projected non-shadow/bias...
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2010-07-02
Eric Anholt
ir_to_mesa: Fix sparse swizzling of src regs when a...
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2010-07-02
Eric Anholt
ir_to_mesa: Don't forget to run the Mesa IR optimizatio...
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2010-07-02
Eric Anholt
glsl2: Add a pass to break ir_binop_div to _mul and...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Append _TOK to some parser tokens
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-02
Ian Romanick
glsl2: Define preprocessor tokens for extensions
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2010-07-02
Ian Romanick
glsl2: Support AST-to-IR translation of invariant keyword
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2010-07-02
Ian Romanick
glsl2: Initialize ast_declarator_list::invariant in...
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2010-07-01
Ian Romanick
glsl2: Don't bounds check unsize array redeclarations
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-07-01
Ian Romanick
glsl2: Default delcaration of gl_TexCoord is unsized
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2010-07-01
Ian Romanick
glsl2: Change order of semaintic checks on variable...
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2010-07-01
Eric Anholt
ir_to_mesa: Fill in remaining ops, remove default case...
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_rcp.
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2010-07-01
Eric Anholt
glsl2: Update README for what I've been thinking about...
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2010-07-01
Eric Anholt
glsl2: Add a pass to convert mod(a, b) to b * fract...
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2010-07-01
Eric Anholt
glsl2: Remove dead member from dead code visitor.
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2010-07-01
Eric Anholt
glsl2: Add ir_unop_fract as an expression type.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for discard instructions.
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2010-07-01
Eric Anholt
glsl2: Don't break sign() down by vector components.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_sign.
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2010-07-01
Eric Anholt
i965: Add support for OPCODE_SSG.
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2010-06-30
Eric Anholt
ir_to_mesa: Add missing no-op type conversions.
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2010-06-30
Eric Anholt
glsl2: Fix reversed value of step().
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2010-06-30
Eric Anholt
ir_to_mesa: Note which of our expr ops are unsupported...
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2010-06-30
Eric Anholt
glsl2: Fix up the implementation of fract() for vector...
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2010-06-30
Eric Anholt
ir_to_mesa: Initialize the (we never use it) abs field...
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2010-06-30
Eric Anholt
ir_to_mesa: Send the negate field on to Mesa IR.
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2010-06-30
Eric Anholt
ir_to_mesa: When generating a swizzle, respect the...
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2010-06-30
Kenneth Graunke
glsl2: Implement AST->HIR support for the "discard...
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2010-06-30
Kenneth Graunke
glsl2: Define new ir_discard instruction.
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2010-06-30
Eric Anholt
ir_to_mesa: Support gl_FragDepth.
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2010-06-30
Eric Anholt
glsl2: Allow a fragment shader to not write a color.
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2010-06-30
Eric Anholt
mesa: Don't look in unallocatd param slots for paramete...
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2010-06-30
Eric Anholt
ir_to_mesa: Fix the indexing of attributes in the progr...
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2010-06-30
Kenneth Graunke
glsl2: Fix storing of dead memory in the symbol table.
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2010-06-30
Kenneth Graunke
glsl2: Preprocessed source doesn't need to live past...
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2010-06-30
Kenneth Graunke
glsl2: Create new talloc contexts the "right" way.
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2010-06-30
Kenneth Graunke
glsl2: Use _mesa_glsl_parse_state as the talloc parent...
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2010-06-30
Kenneth Graunke
glsl2: Steal the live IR and free the rest of the junk.
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2010-06-30
Ian Romanick
linker: Don't dynamically allocate slots for linked...
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2010-06-30
Eric Anholt
ir_to_mesa: Tell Mesa about our choices for vertex...
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2010-06-30
Ian Romanick
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Make function names and variable names be childr...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for ir_unop_abs.
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for dFdx, dFdy.
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2010-06-30
Eric Anholt
ir_to_mesa: Start adding support for texture instructions.
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2010-06-29
Kenneth Graunke
glsl2: Keep the same number of components in implicit...
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the vertex...
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the fragment...
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2010-06-29
Ian Romanick
glsl2: Make gl_FragData be available in GLSL 1.10 too
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Ian Romanick
glsl_type: Add _mesa_glsl_release_types to release...
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2010-06-29
Ian Romanick
glsl_type: All glsl_type objects live in their own...
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2010-06-29
Ian Romanick
glsl_type: Record type constructors are private
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2010-06-29
Ian Romanick
glsl_type: Add get_record_instance method
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2010-06-29
Ian Romanick
glsl_type: Vector, matrix, and sampler type constructor...
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2010-06-29
Ian Romanick
glsl_type: Make all static objects be class private
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2010-06-29
Ian Romanick
glsl2: Use talloc_strdup when generating constructor...
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2010-06-29
Ian Romanick
glsl_type: Remove vector and matrix constructor generators
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2010-06-29
Ian Romanick
glsl2: Don't flatten constructor parameters to scalars
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2010-06-29
Ian Romanick
glsl2: Always emit matrix constructors inline
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2010-06-29
Ian Romanick
glsl2: Always emit vector constructors inline
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2010-06-29
Ian Romanick
ir_swizzle: Add new constructor, refactor constructors
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2010-06-29
Kenneth Graunke
glsl2: Update TODO.
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2010-06-29
Kenneth Graunke
glsl2: Check for non-void functions that don't have...
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2010-06-29
Kenneth Graunke
glsl2: Reject return types with qualifiers.
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2010-06-29
Kenneth Graunke
glsl2: Add a method for querying if an AST type has...
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2010-06-29
Kenneth Graunke
glsl2: Check that returned expressions match the functi...
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2010-06-29
Ian Romanick
glsl2: Invoke preprocessor before calling the compiler...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually initialize the undef register...
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2010-06-28
Eric Anholt
ir_to_mesa: Support user-defined varyings using the...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually add the header file for the interface.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix binop_sqrt for multi-channel and negati...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix indexes of temps used in expressions.
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2010-06-28
Eric Anholt
ir_to_mesa: Notify the driver when we generate new...
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2010-06-28
Eric Anholt
ir_to_mesa: Add support for the pow expression.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix EmitCondCodes for boolean vars as condi...
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2010-06-28
Eric Anholt
ir_to_mesa: Respect EmitCondCodes for IF statements.
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2010-06-28
Eric Anholt
ir_to_mesa: Traverse the "else" instrs after "else...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix matrix * scalar multiplication.
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2010-06-28
Eric Anholt
ir_to_mesa: Check the right element for matrix * scalar...
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2010-06-28
Eric Anholt
glsl2: Add support for some builtin matrices.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritt...
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2010-06-28
Kenneth Graunke
Use a more sensible context in copy propagation.
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