mesa.git
2016-01-08 Marek Olšákst/mesa: add support for POSITION and FACE system values
2016-01-08 Marek Olšáktgsi/scan: update for POSITION and FACE sytem values
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-08 Marek Olšákprogram: add a helper for rewriting FP position input...
2016-01-08 Marek Olšákglsl: optionally declare gl_FragCoord & gl_FrontFacing...
2016-01-08 Marek Olšáktgsi/ureg: handle redundant declarations in ureg_DECL_s...
2016-01-08 Marek Olšáktgsi/ureg: remove index parameter from ureg_DECL_system...
2016-01-08 Marek Olšákst/mesa: remove dead code from mesa_to_tgsi
2016-01-08 Edward O'Callaghanradeon, si: Use TGSI chan name defines in lp_build_emit...
2016-01-08 Edward O'Callaghangallium/aux: Use TGSI chan name defines inplace of...
2016-01-08 Nicolai Hähnlemesa: check that internalformat of CopyTexImage*D is...
2016-01-08 Jason Ekstrandi965/compiler: Enable more lowering in NIR
2016-01-08 Jason Ekstrandnir/algebraic: Add more lowering
2016-01-08 Jason Ekstrandnir/opcodes: Fix up uadd_carry and usub_borrow
2016-01-07 Ilia Mirkinnvc0: add ARB_indirect_parameters support
2016-01-07 Ilia Mirkinst/mesa: expose ARB_indirect_parameters when the backen...
2016-01-07 Ilia Mirkinmesa: add support for ARB_indirect_parameters draw...
2016-01-07 Ilia Mirkinmesa: add parameter buffer, used for ARB_indirect_param...
2016-01-07 Ilia Mirkinglapi: add ARB_indirect_parameters definitions
2016-01-07 Ilia Mirkinnvc0: add support for real ARB_multi_draw_indirect
2016-01-07 Ilia Mirkinnvc0: adjust indirect draw macros to handle multiple...
2016-01-07 Ilia Mirkinst/mesa: add support for new mesa indirect draw interface
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-07 Ilia Mirkingallium: add sufficient draw interface to allow new...
2016-01-07 Ilia Mirkinvbo: create a new draw function interface for indirect...
2016-01-07 Roland Scheideggerllvmpipe: do 64bit plane calculations in the sse path
2016-01-07 Roland Scheideggerllvmpipe: don't store eo as 64bit int
2016-01-07 Roland Scheideggerllvmpipe: use aligned data for the assembly program...
2016-01-07 Roland Scheideggerdraw: initialize prim header flags when clipping lines
2016-01-07 Roland Scheideggerdraw: fix line stippling with unfilled prims
2016-01-07 Timothy Arceriglsl: replace null check with assert
2016-01-07 Nicolai Hähnlei965: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlei915: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnleradeon: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlest/mesa: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlemesa/bufferobj: make _mesa_delete_buffer_object externa...
2016-01-07 Oded Gabbayllvmpipe: use sse2 conv code for altivec
2016-01-07 Marek Olšákradeonsi: adjust the parameters of si_shader_dump
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_compile_llvm
2016-01-07 Marek Olšákradeonsi: inline si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_shader_bin...
2016-01-07 Marek Olšákradeonsi: separate shader dumping code to si_shader_dum...
2016-01-07 Marek Olšákradeonsi: add si_shader_destroy_binary
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_compile_llvm
2016-01-07 Marek Olšákradeonsi: move si_shader_binary_upload out of si_compil...
2016-01-07 Marek Olšákradeonsi: always keep shader code, rodata, and relocs...
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read...
2016-01-07 Marek Olšákradeonsi: add struct si_shader_config
2016-01-07 Marek Olšákradeonsi: move NULL exporting into a separate function
2016-01-07 Marek Olšákradeonsi: move MRT color exporting into a separate...
2016-01-07 Marek Olšákradeonsi: use EXP_NULL for pixel shaders without outputs
2016-01-07 Marek Olšákradeonsi: only use LLVMBuildLoad once when updating...
2016-01-07 Marek Olšákradeonsi: export "undef" values for undefined PS outputs
2016-01-07 Marek Olšákradeonsi: move MRTZ export into a separate function
2016-01-07 Marek Olšákradeonsi: simplify setting the DONE bit for PS exports
2016-01-07 Marek Olšákradeonsi: set SPI color formats and CB_SHADER_MASK...
2016-01-07 Marek Olšákradeonsi: write all MRTs only if there is exactly one...
2016-01-07 Marek Olšákradeonsi: determine SPI_SHADER_Z_FORMAT outside of...
2016-01-07 Marek Olšákradeonsi: determine DB_SHADER_CONTROL outside of shader...
2016-01-07 Marek Olšáktgsi/scan: set which color components are read by a...
2016-01-07 Marek Olšáktgsi/scan: fix tgsi_shader_info::reads_z
2016-01-07 Marek Olšáktgsi/scan: set if a fragment shader writes sample mask
2016-01-07 Kenneth Graunkeglsl: Disallow vectorization of vector_insert/extract.
2016-01-07 Roland Scheideggersoftpipe: tell draw about the vertex layout we want
2016-01-07 Roland Scheideggerllvmpipe: use ints not unsigned for slots
2016-01-07 Roland Scheideggerdraw: nuke the interp parameter from vertex_info
2016-01-07 Roland Scheideggersoftpipe: don't abuse the draw vertex_info struct for...
2016-01-07 Roland Scheideggersoftpipe: fix mapping of "special" vs outputs
2016-01-07 Roland Scheideggerllvmpipe: scratch some special handling of vp_index...
2016-01-07 Roland Scheideggerdraw: rework handling of non-existing outputs in emit...
2016-01-06 Sarah Sharpmesa: Add KBL PCI IDs and platform information.
2016-01-06 Sinclair Yehsvga: Rename SVGA_HINT_FLAG_DRAW_EMITTED
2016-01-06 Sinclair Yehsvga: allow preemptive flushing on DMA, update, and...
2016-01-06 Charmaine Leesvga: skip vertex attribute instruction with zero usage...
2016-01-06 Brian Paulst/mesa: minor clean-ups in st_atom.c
2016-01-06 Brian Paulst/mesa: replace bitmap size checks with assertion
2016-01-06 Brian Paulst/mesa: check texture target in allocate_full_mipmap()
2016-01-06 Brian Paulst/mesa: move mipmap allocation check logic into a...
2016-01-06 Brian Paulmain: s/GLuint/GLbitfield for state bitmasks
2016-01-06 Brian Paulvbo: s/GLuint/GLbitfield/ for state bitmasks
2016-01-06 Brian Paulst/mesa: use GLbitfield in st_state_flags, add comments
2016-01-06 Brian Pauls/GLuint/GLbitfield/ for st_invalidate_state() parameter
2016-01-06 Brian Paulst/mesa: be more careful about state validation in...
2016-01-06 Brian Paulst/mesa: move bitmap cache flushing out of state validation
2016-01-06 Brian Paulst/mesa: check state->mesa in early return check in...
2016-01-06 Brian Paulst/mesa: protect debug printf() with a conditional...
2016-01-06 Brian Paulst/mesa: fix comment indentation in st_flush_bitmap_cache()
2016-01-06 Timothy Arceriglsl: fix varying slot allocation for blocks and struct...
2016-01-06 Timothy Arceriglsl: don't try adding built-ins to explicit locations...
2016-01-06 Timothy Arceriglsl: fix overlapping of varying locations for arrays...
2016-01-06 Timothy Arceriglsl: create helper to remove outer vertex index array...
2016-01-06 Timothy Arceriglsl: remove unused varyings before packing them
2016-01-06 Krzysztof Sobieckigallium/r600: Replace ALIGN_DIVUP with DIV_ROUND_UP
2016-01-06 Eric Anholtvc4: Fix driver build from last minute rebase fix.
2016-01-06 Eric Anholtvc4: Optimize out a comparison for bcsel based on an...
2016-01-06 Eric Anholtvc4: Add missing sRGB decode to texel fetches.
2016-01-06 Eric Anholtvc4: Add support for GL_ARB_texture_swizzle.
2016-01-06 Eric Anholtvc4: Use NIR texture lowering for texture swizzling.
2016-01-06 Eric Anholtvc4: Replace the SSA-style SEL operators with condition...
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