mesa.git
2014-08-12 Eric Anholtvc4: Stash some debug code for format support checks.
2014-08-12 Eric Anholtvc4: Texture format support has nothing to do with...
2014-08-12 Eric Anholtvc4: Fix off-by-one in texture maximum levels.
2014-08-12 Eric Anholtvc4: Add support for the FLR opcode.
2014-08-12 Kenneth Graunkei965: Delete the Gen8 code generators.
2014-08-12 Kenneth Graunkei965: Never use the Gen8 code generators.
2014-08-12 Kenneth Graunkei965: Switch to the EU emit layer for code generation...
2014-08-12 Kenneth Graunkei965: Retype atomics to UD in Gen8 code generation.
2014-08-12 Kenneth Graunkei965/vp: Use the sampler for pull constant loads on...
2014-08-12 Kenneth Graunkei965/vec4: Drop gen <= 7 assertion in pull constant...
2014-08-12 Kenneth Graunkei965/eu: Set src0 file to IMM on Gen8+ flow control...
2014-08-12 Kenneth Graunkei965/eu: Refactor brw_WHILE to share a bit more code...
2014-08-12 Kenneth Graunkei965/eu: Emulate F32TO16 and F16TO32 on Broadwell.
2014-08-12 Kenneth Graunkei965/vec4: Port Gen8 SET_VERTEX_COUNT handling to vec4_...
2014-08-12 Kenneth Graunkei965/vec4: Switch to MOV, not OR, for GS_OPCODE_THREAD_...
2014-08-12 Kenneth Graunkei965/vec4: Use MOV, not OR, to set URB write channel...
2014-08-12 Kenneth Graunkei965/fs: Don't set flag_subreg_nr = 1 on predicated...
2014-08-12 Kenneth Graunkei965/vec4: Respect ir->force_writemask_all in Gen8...
2014-08-12 Kenneth Graunkei965/vec4: Set NoMask for GS_OPCODE_SET_VERTEX_COUNT...
2014-08-12 Jason Ekstrandgallium/r300: Fix a link error in the tests
2014-08-12 Matt Turneri965: Return NONE from brw_swap_cmod on unknown input.
2014-08-12 Neil Robertsdocs: Update release notes and GL3.txt for GL_ARB_textu...
2014-08-12 Neil Robertsmesa/meta: Support decompressing floating-point formats
2014-08-12 Neil Robertsswrast: Enable GL_ARB_texture_compression_bptc
2014-08-12 Neil Robertsi965: Enable the GL_ARB_texture_compression_bptc extension
2014-08-12 Neil Robertsmesa/main: Modify generate_mipmap_compressed to cope...
2014-08-12 Neil Robertsmesa: Add texstore functions for BPTC-compressed textures
2014-08-12 Neil Robertsmesa: Add texel fetch functions for BPTC-compressed...
2014-08-12 Neil Robertsmesa: Add the format enums for BPTC-compressed images
2014-08-12 Neil Robertsmesa/format_info: Add support for the BPTC layout
2014-08-12 Neil Robertsmesa/format_info: Add support for compressed floating...
2014-08-12 Neil Robertsmesa: Fix the base format for GL_COMPRESSED_RGB_BPTC_...
2014-08-12 Neil Robertsmesa: Add the GL_ARB_texture_compression_bptc extension
2014-08-12 Andreas Bollwinsys/radeon: fix nop packet padding for hawaii
2014-08-12 Brian Paulmesa: regenerate gl_mangle.h
2014-08-12 Brian Paulmesa: update wglext.h to version 20140810
2014-08-12 Brian Paulmesa: update glxext.h to version 20140810
2014-08-12 Brian Paulmesa: update glext.h to version 20140810
2014-08-12 Charmaine Leesvga: Add a limit to the maximum surface size
2014-08-12 José Fonsecamesa/st: Move declaration to top of block.
2014-08-12 Ilia Mirkinmesa/st: add support for dynamic sampler offsets
2014-08-12 Christian Königradeon/uvd: fix gpu_address for video surfaces
2014-08-12 Chris Forbesmesa: Add a new function for getting the nonconst sampl...
2014-08-12 Chris Forbesglsl: Allow dynamically uniform sampler array indexing...
2014-08-11 Ilia Mirkinnvc0/ir: describe the tex arguments for fermi/kepler
2014-08-11 Ilia Mirkinnvc0/ir: add kepler+ support for indirect texture refer...
2014-08-11 Ilia Mirkinnvc0/ir: add base tex offset for fermi indirect tex...
2014-08-11 Kenneth Graunkei965: Revert part of f5cc3fdcf1680b116612fac7c39f1bd79f...
2014-08-11 Eric Anholtvc4: Flip which primitives are considered front-facing.
2014-08-11 Eric Anholtvc4: Don't forget to set the depth clear value in the...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Refactor shader input setup again.
2014-08-11 Eric Anholtvc4: Clean up the tile alloc buffer size.
2014-08-11 Eric Anholtvc4: Clarify some values implicitly chosen for binning...
2014-08-11 Eric Anholtvc4: Improve simulator memory allocation.
2014-08-11 Eric Anholtvc4: Handle stride==0 in VBO validation
2014-08-11 Eric Anholtvc4: Stash some debug code for looking at what BOs...
2014-08-11 Eric Anholtvc4: Use GEM under simulation even for non-winsys BOs.
2014-08-11 Eric Anholtvc4: Don't forget to unmap the GEM BO when freeing.
2014-08-11 Eric Anholtvc4: Add validation of raster-format textures.
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add validation that vertex indices don't overflow...
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Add a bunch of validation of render mode configura...
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of the binning mode...
2014-08-11 Eric Anholtvc4: Validate that the same BO doesn't get reused for...
2014-08-11 Eric Anholtvc4: Use the packet #defines in the kernel validation...
2014-08-11 Eric Anholtvc4: Rename GEM_HANDLES to be in a namespace.
2014-08-11 Eric Anholtvc4: Clean up TMU write validation.
2014-08-11 Eric Anholtvc4: Update a comment about shader validation
2014-08-11 Eric Anholtvc4: Add proper translation from Zc to Zs for vertex...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-11 Eric Anholtvc4: Align following shader recs to 16 bytes.
2014-08-11 Eric Anholtvc4: Fix a potential src buffer overflow in shader...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Compute the proper end address of the relocated...
2014-08-11 Eric Anholtvc4: Walk tiles horizontally, then vertically.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rename fields in the kernel interface.
2014-08-11 Eric Anholtvc4: Fix things to validate more than one shader state...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Add docs for the drm interface
2014-08-11 Eric Anholtvc4: Add load/store to the validator
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Drop pointless shader state struct
2014-08-11 Eric Anholtvc4: Add support for texture rectangles
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-08-11 Marek Olšákst/mesa: compute supported GL versions at DRIscreen...
2014-08-11 Marek Olšákgallium: pass st_config_options to query_versions
2014-08-11 Marek Olšákmesa: return version 0 if the computed core profile...
2014-08-11 Marek Olšákmesa: add _mesa_get_version, a ctx-independent variant...
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