mesa.git
2008-08-12 José Fonsecatrace: Trace texture depth.
2008-08-12 José Fonsecapython: Update the documentation.
2008-08-12 Michal Krolsoftpipe: Include missing header.
2008-08-11 Brian Paulmesa: glsl: regenerated file
2008-08-11 Brian Paulmesa: glsl: change refract() functions to allow inlining
2008-08-11 Brian Paulmesa: glsl: use SGE instead of SGT in step() functions
2008-08-11 Brian Paulmesa: glsl: fix bugs in refract() functions, plus minor...
2008-08-11 Brian Paulversion 20 of glxext.h
2008-08-11 Brian Paulversion 41 of glext.h
2008-08-11 Brian Paulmesa: glsl: add missing sampler types in sizeof_glsl_ty...
2008-08-11 Brian Paulgallium: added comment
2008-08-11 Brian Paulgallium: added _NEW_PROGRAM to dependencies
2008-08-11 Brian Paulgallium: debug/print vertex tweak
2008-08-11 Brian Paulgallium: emit sprite coords (gl_PointCoord)
2008-08-09 José Fonsecatrace: Dump writes to pipe_buffers.
2008-08-09 José Fonsecatrace: Prevent tracing internal pipe driver calls.
2008-08-09 José Fonsecagallium: Invert include order.
2008-08-09 José Fonsecatrace: Dump shaders as text.
2008-08-09 José Fonsecatgsi: Dump shaders to a string too.
2008-08-09 José Fonsecautil: Utility functions to print to a string buffer...
2008-08-09 José Fonsecatrace: Allow to dump binary data.
2008-08-09 José Fonsecatrace: Trace pipe_winsys calls.
2008-08-09 José Fonsecatrace: Remove unused code.
2008-08-08 Brian Paulmesa: fix some feature tests
2008-08-08 Brian Paulmesa: fix some pixel transfer state tests for depth...
2008-08-08 Brian Paulgallium: fix additional glCopyTex[Sub]Image issues
2008-08-08 Brian Paulmesa: fix out-of-bounds memory reads in swizzle_copy()
2008-08-08 José Fonsecatrace: Prevent from internal calls from pipe_context...
2008-08-08 José Fonsecagallium: Add destroy callback to all *_winsys interfaces.
2008-08-08 José Fonsecai965: Remove extraneous arg to debug_printf.
2008-08-07 Brian Paulgallium: clean-up, remove dead code, update comments
2008-08-07 Brian Paulgallium: use PIPE_FORMAT_X8Z24_UNORM for 24-bit Z but...
2008-08-07 Brian Paulsoftpipe: add support for PIPE_FORMAT_X8Z24_UNORM,...
2008-08-07 José Fonsecatrace: Simplify HTML output.
2008-08-07 José Fonsecatrace: Merge the CSS into the XSL.
2008-08-07 José Fonsecatrace: Dump format names.
2008-08-07 Brian Paulgallium: s/pf_sprint_name/pf_name/
2008-08-07 Brian Paulgallium: fix a few bugs on the fallback CopyTex[Sub...
2008-08-07 Brian Paulgallium: s/printf/debug_printf/
2008-08-07 Brian Paulgallium: new/better debug code (disabled)
2008-08-07 Brian Paulgallium: implement a bunch of missing put_tile functions
2008-08-07 Brian Paulgallium: enable the call to r16_put_tile_rgba(), silenc...
2008-08-07 Brian Paulmesa: fix glBindTexture comment/error string
2008-08-07 Brian Paulmesa: glsl: regenerated files
2008-08-07 Brian Paulmesa: glsl: finish up support for precision qualifiers
2008-08-07 José Fonsecamesa: pf_sprint_name->pf_name.
2008-08-07 José Fonsecagallium: Simplify format->name conversion.
2008-08-07 José Fonsecatrace: Dump state.
2008-08-07 José Fonsecatrace: Trace pipe context calls.
2008-08-07 José Fonsecaraw2png: Fix channel order in a8b8g8r8/x8b8g8r8 formats.
2008-08-07 José Fonsecatrace: Add missing XSL and CSS.
2008-08-07 José Fonsecaxlib: Integrate with the trace pipe driver.
2008-08-07 José Fonsecatrace: New pipe driver to trace incoming calls.
2008-08-07 José Fonsecapipebuffer: Add an extra assertion to ensure buffers...
2008-08-07 José Fonsecaraw2png: support some depth formats.
2008-08-07 José Fonsecagallium: New function to dump surfaces.
2008-08-07 Michal Krolmesa: Extend GLSL syntax to accept type precision in...
2008-08-07 Michal Krolmesa: Silence compiler warnings on Windows.
2008-08-07 Michal Krolsoftpipe: Silence compiler warnings on Windows.
2008-08-07 Brian Paulgallium: fix clipping/stride bugs in pipe_get_tile_raw...
2008-08-06 Brian Paulgallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_...
2008-08-06 Brian Paulsoftpipe: add texture border color code
2008-08-06 Jonathan Whiteegl: define vsnprintf
2008-08-06 Jonathan Whiteegl: fixes for Windows
2008-08-06 Brian Paulmesa: glsl: regenerated file
2008-08-06 Brian Paulmesa: glsl: report 'Syntax Error' instead of 'Invalid...
2008-08-06 Brian Paulmesa: glsl: additional error checking
2008-08-06 Brian Paulmesa: glsl: fix a number of glUniform issues
2008-08-06 Jonathan Whiteegl: fix version handling
2008-08-06 Brian Paulmesa: glsl: fix glGetUniform for matrix queries
2008-08-06 Brian Paulmesa: glsl: fix error check in get_uniformfv()
2008-08-06 Brian Paulmesa: glsl: check for rect tex samplers
2008-08-06 Brian Paulmesa: glsl: disallow initializers for varying vars
2008-08-06 Brian Paulmesa: glsl: more type checking for attribute/varying...
2008-08-06 Brian Paulmesa: glsl: check that attribute vars are of float...
2008-08-06 Brian Paulmesa: glsl: more assignment type checking
2008-08-06 Brian Paulmesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking...
2008-08-06 Haihao Xiangmesa: glsl: count number of temp regs used
2008-08-06 Brian Paulfix some FBO/texture queries (bug 15296)
2008-08-06 Brian Paulmesa: glsl: code consolidation in _slang_gen_declaration()
2008-08-06 Brian Paulmesa: glsl: disallow user-defined functions/vars prefix...
2008-08-06 Brian Paulmesa: glsl: additional type checking for assignments...
2008-08-06 Brian Paulmesa: glsl: generate error for main(any args)
2008-08-06 Jonathan Whiteegl: changes for Windows
2008-08-06 Jonathan Whiteegl: added snprintf, strcasecmp defines
2008-08-05 Brian Paulmesa: glsl: regenerated file
2008-08-05 Brian Paulmesa: glsl: remove invalid use of f.x syntax where...
2008-08-05 Brian Paulmesa: glsl: re-enable assignment type checking
2008-08-05 Brian Paulmesa: glsl: regenerated files
2008-08-05 Brian Paulmesa: glsl: re-org of intermediate/temp storage
2008-08-05 Brian Paulmesa: glsl: disable broken assignment type checking...
2008-08-05 Jonathan Whiteegl: don't include stdint.h on Windows
2008-08-05 Jonathan Whiteegl: typedef uint8_t for Windows
2008-08-04 Brian Paulmesa: glsl: check struct types in _slang_assignment_com...
2008-08-04 Brian Paulmesa: glsl: varying vars can't be user-defined structs
2008-08-04 Brian Paulmesa: glsl: regenerated files
2008-08-04 Brian Paulmesa: glsl: added vec4(ivec4) constructor
2008-08-04 Brian Paulmesa: glsl: if/while/do condition must be boolean
2008-08-04 Brian Paulmesa: glsl: additional type checking for ?: and = operators
2008-08-04 Brian Paulmesa: glsl: don't allow comparision of arrays
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