mesa.git
2015-10-07 Chad Versacevk/0.170.2: Update VkFormatProperties
2015-10-07 Chad Versacevk/0.170.2: Update VkPhysicalDeviceFeatures
2015-10-07 Chad Versacevk/0.170.2: Update VkPhysicalDeviceLimits
2015-10-07 Jason Ekstrandanv/device: Remove some #ifdef'd out code
2015-10-07 Jason Ekstrandvk/0.170.2: Make vkUpdateDescriptorSets return void
2015-10-07 Jason Ekstrandanv/pipeline: Add support for dynamic state in pipelines
2015-10-07 Jason Ekstrandvk/0.170.2: Switch to the new dynamic state model
2015-10-07 Jason Ekstrandanv: Add a dynamic state data structure and basic helpers
2015-10-07 Jason Ekstrandanv/private: Add a typed_memcpy macro
2015-10-07 Chad Versacevk/meta: Fix -Wstrict-prototypes
2015-10-07 Chad Versacevk/0.170.2: Merge VkAttachmentView into VkImageView
2015-10-07 Chad Versacevk/image: Fix retrieval of anv_surface for depthstencil...
2015-10-07 Chad Versacevk: Drop -Wextra
2015-10-07 Chad Versacevk: Embed two surface states in anv_image_view
2015-10-07 Chad Versacevk/pipeline: Emit MSAA finishme only if samples > 1
2015-10-07 Chad Versacevk: Remove stale finishme for stencil image views
2015-10-07 Chad Versacevk: Add anv_image::usage
2015-10-07 Chad Versacevk/meta: Fix usage flags for image-wrapped-buffers
2015-10-07 Chad Versacevk/image: Remove stale anv_asserts for depthstencil...
2015-10-06 Jason Ekstrandnir/spirv: Better texture handling
2015-10-06 Jason Ekstrandnir/spirv: Update to SPIR-V Rev. 32
2015-10-06 Jason Ekstrandvk/0.170.2: Fairly trivial enum shuffling
2015-10-06 Jason Ekstrandvk/0.170.2: s/baseArraySlice/baseArrayLayer/
2015-10-06 Chad Versacevk: Merge anv_attachment_view into anv_image_view
2015-10-06 Chad Versacevk: Update comments for anv_image_view
2015-10-06 Jason Ekstrandvk/0.170.2: Add a stage field to ShaderCreateInfo
2015-10-06 Jason Ekstrandvk/0.170.2: Rename cs to stage in ComputePipelineCreateInfo
2015-10-06 Jason Ekstrandvk/0.170.2: Use ImageSubresourceCopy in ImageResolve
2015-10-06 Jason Ekstrandvk/0.170.2: Rename fields in VkClearColorValue
2015-10-06 Jason Ekstrandvk/0.170.2: Rework blits to use ImageSubresourceCopy
2015-10-06 Jason Ekstrandvulkan.h: Move stuff around
2015-10-06 Jason Ekstrandvk/0.170.2: Rework parameters to CmdClearDepthStencil...
2015-10-06 Jason Ekstrandvk/0.170.2: Add the flags parameter to GetPhysicalDevic...
2015-10-06 Jason Ekstrandvk/0.170.2: Remove the pCount parameter from AllocDescr...
2015-10-06 Jason Ekstrandvk/0.170.2: Rename extension and layer query functions
2015-10-06 Jason Ekstrandvk/0.170.2: Update to the new queue family properties...
2015-10-06 Jason Ekstrandvk/0.170.2: Re-arrange parameters of vkCmdDraw[Indexed]
2015-10-06 Jason Ekstrandvk/0.170.2: Make destructors return void
2015-10-06 Jason Ekstrandvk/0.170.2: Rename VkClearValue.ds to depthStencil
2015-10-06 Jason Ekstrandvk/0.170.2: Add the subpass field to VkCmdBufferBeginInfo
2015-10-06 Jason Ekstrandvk/0.170.2: Rename pointer parameters of VkSubpassDescr...
2015-10-06 Jason Ekstrandvk/0.170.2: Add unnormalizedCoordinates to VkSamplerCre...
2015-10-06 Jason Ekstrandvk/0.170.2: Rename VkTexAddress to VkTexAddressMode
2015-10-06 Jason Ekstrandvulkan.h: Various cosmetic changes
2015-10-06 Chad Versacevk: Merge anv_*_attachment_view into anv_attachment_view
2015-10-06 Chad Versacevk: Drop anv_attachment_view::extent
2015-10-06 Chad Versacevk: Drop anv_surface_view
2015-10-06 Chad Versacevk: Use consistent names for anv_*_view variables
2015-10-06 Chad Versacevk: Unionize anv_desciptor
2015-10-06 Chad Versacevk: Drop dependency on no longer extant header
2015-10-05 Chad Versacevk: Return anv_image_view_info by value
2015-10-05 Chad Versacevk/image: Document a Vulkan spec requirement for depths...
2015-10-05 Chad Versacevk: Annotate anv_cmd_state::gen7::index_type
2015-10-05 Chad Versacevk: Better types for VkShaderStage, VkShaderStageFlags...
2015-10-05 Chad Versacevk/0.170.2: Drop VK_BUFFER_USAGE_GENERAL
2015-10-05 Chad Versacevk/0.170.2: Drop enum VkBufferViewType
2015-10-05 Chad Versacevk/0.170.2: Update VkImageSubresourceRange
2015-10-05 Chad Versacevk/0.170.2: Drop VK_IMAGE_USAGE_GENERAL
2015-10-04 Chad Versacevk/0.170.2: Update VkPipelineMultisampleStateCreateInfo
2015-10-04 Chad Versacevk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfo
2015-10-04 Chad Versacevk/0.170.2: Update VkRenderPassBeginInfo
2015-10-04 Chad Versacevk/0.170.2: Drop VkBufferViewCreateInfo::viewType
2015-10-04 Chad Versacevk: Copy current header to vulkan-0.138.2.h
2015-10-04 Chad Versacevk: Import header 0.170.2 header LunarG SDK
2015-10-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-03 Emil Velikovdocs: add news item and link release notes for 10.6.9
2015-10-03 Emil Velikovdocs: add sha256 checksums for 10.6.9
2015-10-03 Emil Velikovdocs: add release notes for 10.6.9
2015-10-03 Matthew Watersegl: rework handling EGL_CONTEXT_FLAGS
2015-10-03 Jason Ekstrandi965/wm: Make compute_barycentric_interp_modes take...
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-03 Jason Ekstrandnir: Add a nir_foreach_variable macro
2015-10-03 Jason Ekstrandi965/nir: Remove the prog parameter from brw_nir_lower_...
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-02 Tom Stellardradeon/llvm: Initialize gallivm targets when initializi...
2015-10-02 Tom Stellardgallivm: Allow drivers and state trackers to initialize...
2015-10-02 Jason Ekstrandanv/allocator: Add a sanity assertion in state stream...
2015-10-02 Jason Ekstrandanv: Remove the GLSL -> SPIR-V scraper/converter
2015-10-02 Tom Stellardgallium/radeon: Use call_once() when initailizing LLVM...
2015-10-02 Jason Ekstrandanv/meta: Use NIR directly for blit shaders
2015-10-02 Jason Ekstrandanv/meta: Use NIR directly for clear shaders
2015-10-02 Jason Ekstrandanv: Add a back-door for passing NIR shaders directly...
2015-10-02 Jason Ekstrandanv: Add some NIR builder helpers
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/fs,vec4: Get rid of the sanity_param_count
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir: Move GS data to nir_shader_info
2015-10-02 Jason Ekstrandnir: Add a a nir_shader_info struct
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
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