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mesa.git
2020-05-07
Arcady Goldmints...
anv: increase minUniformBufferOffsetAlignment to 64
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2020-05-07
Rob Clark
freedreno/a6xx: enable tiled compressed textures
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2020-05-07
Rob Clark
freedreno/a6xx: compressed blit fixes
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2020-05-07
Kristian H...
freedreno/a6xx: Set tfetch correctly for compressed...
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2020-05-07
Kristian H...
freedreno/fdl: Align after dividing by block size
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2020-05-06
Eric Engestrom
docs: update calendar for 20.1.0-rc2
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2020-05-06
Eric Anholt
ci: Fix the nick used in IRC reporting.
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2020-05-06
Eric Anholt
ci: Improve the flakes reports on IRC.
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2020-05-06
Eric Anholt
ci: Enable IRC flake reporting on freedreno baremetal...
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2020-05-06
Eric Anholt
ci: Clean up setup of the job-specific env vars in...
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2020-05-06
Marek Olšák
radeonsi: fix compilation of monolithic PS
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2020-05-06
Marek Olšák
tgsi_to_nir: translate non-vec4 image stores correctly
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2020-05-06
Danylo Piliaiev
i965: Fix out-of-bounds access to brw_stage_state:...
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2020-05-06
Erik Faye-Lund
zink: lower b2b to b2i
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2020-05-06
Samuel Pitoiset
radv/winsys: do not count visible VRAM buffers twice...
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2020-05-06
Samuel Pitoiset
radv: display an error message if the winsys init failed
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2020-05-06
Samuel Pitoiset
radv: use a linked list for physical devices
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2020-05-06
Samuel Pitoiset
radv: don't report error with other vendor DRM devices
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2020-05-06
Samuel Pitoiset
radv: report INITIALIZATION_FAILED when the amdgpu...
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2020-05-06
Samuel Pitoiset
radv: fix a memleak if the physical device initializati...
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2020-05-06
Samuel Pitoiset
radv: rename radv_devices() to radv_enumerate_physical_...
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2020-05-06
Samuel Pitoiset
radv: cleanup radv_CreateInstance()
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2020-05-06
Dave Airlie
llvmpipe: enable ARB_sample_shading
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2020-05-06
Dave Airlie
llvmpipe: add min samples support to the fragment shader.
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2020-05-06
Dave Airlie
llvmpipe: enable GL_ARB_shader_texture_image_samples
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2020-05-06
Dave Airlie
gallivm/nir: hooks up texture samples queries
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2020-05-06
Dave Airlie
gallivm/sample: add num samples query for txqs (v2)
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2020-05-06
Dave Airlie
llvmpipe: enable 4x sample MSAA + texture multisample
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2020-05-06
Dave Airlie
drisw: add multisample support to sw dri layer.
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2020-05-06
Dave Airlie
llvmpipe: don't choose pixel centers for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose correct position for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose multisample rasterizer functions per...
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2020-05-06
Dave Airlie
llvmpipe: generate multisample triangle rasterizer...
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2020-05-06
Dave Airlie
llvmpipe: fixup multisample coverage masks for covered...
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2020-05-06
Dave Airlie
llvmpipe: build 64-bit coverage mask in rasterizer
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2020-05-06
Dave Airlie
llvmpipe: add fixed point sample positions to scene.
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2020-05-06
Dave Airlie
llvmpipe: add new rast api to pass full 64-bit mask.
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2020-05-06
Dave Airlie
llvmpipe: disable opaque variant for multisample
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2020-05-06
Dave Airlie
llvmpipe: fix multisample occlusion queries.
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2020-05-06
Dave Airlie
llvmpipe: move color storing earlier in frag shader
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2020-05-06
Dave Airlie
llvmpipe: pass mask store into interp for centroid...
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2020-05-06
Dave Airlie
llvmpipe: don't allow branch to end for early Z with...
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2020-05-06
Dave Airlie
llvmpipe: handle gl_SampleMask writing.
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to one support
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to coverage support.
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2020-05-06
Dave Airlie
llvmpipe: hook up sample position system value
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2020-05-06
Dave Airlie
llvmpipe: handle multisample color stores.
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2020-05-06
Dave Airlie
llvmpipe: interpolate Z at sample points for early...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample early depth test/late...
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2020-05-06
Dave Airlie
llvmpipe: multisample sample mask + early/late depth...
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2020-05-06
Dave Airlie
llvmpipe: move some fs code around
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2020-05-06
Dave Airlie
llvmpipe: add per-sample depth/stencil test
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2020-05-06
Dave Airlie
llvmpipe: move getting mask value out of depth code...
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2020-05-06
Dave Airlie
llvmpipe: add per-sample interpolation.
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2020-05-06
Dave Airlie
llvmpipe: add centroid interpolation support.
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2020-05-06
Dave Airlie
llvmpipe: pass interp location into interpolation code.
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2020-05-06
Dave Airlie
nir/tgsi: translate the interp location
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2020-05-06
Dave Airlie
gallivm: add mask api to force mask
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2020-05-06
Dave Airlie
gallivm: add sample id/pos intrinsic support
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2020-05-06
Dave Airlie
llvmpipe: add cbuf/zsbuf + coverage samples to the...
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2020-05-06
Dave Airlie
llvmpipe: change mask input to fragment shader to 64...
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2020-05-06
Dave Airlie
llvmpipe: add multisample bit to fragment shader key.
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2020-05-06
Dave Airlie
llvmpipe: plumb multisample state bit into setup code.
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2020-05-06
Dave Airlie
llvmpipe/rast: fix tile clearing for multisample color...
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2020-05-06
Dave Airlie
llvmpipe: record sample info for color/depth buffers...
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2020-05-06
Dave Airlie
llvmpipe: pass color and depth sample strides into...
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2020-05-06
Dave Airlie
draw: disable point/line smoothing for multisample...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample render target clears
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2020-05-06
Dave Airlie
llvmpipe: add clear texture support for multisample...
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2020-05-06
Dave Airlie
llvmpipe: add multisample resource copy region support.
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2020-05-06
Dave Airlie
llvmpipe: add internal multisample texture mapping...
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2020-05-06
Dave Airlie
llvmpipe: pass incoming sample_mask into fragment shade...
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2020-05-06
Dave Airlie
llvmpipe/jit: pass fragment sample mask via jit context.
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2020-05-06
Dave Airlie
llvmpipe: add get_sample_position support (v2)
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2020-05-06
Dave Airlie
llvmpipe: fix race between draw and setting fragment...
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2020-05-06
Dave Airlie
gallium/util: split out zstencil clearing code.
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2020-05-06
Dave Airlie
llvmpipe: add a max samples define set to 4.
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2020-05-06
Dave Airlie
llvmpipe: add multisample support to texture allocator.
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2020-05-06
Dave Airlie
util: add a resource wrapper to get resource samples
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2020-05-06
Dave Airlie
llvmpipe: add samples support to image jit
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2020-05-06
Dave Airlie
llvmpipe: add num_samples/sample_stride support to...
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2020-05-06
Dave Airlie
draw: add support for num_samples + sample_stride to...
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2020-05-06
Dave Airlie
draw: introduce sampler num samples + stride members
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2020-05-06
Dave Airlie
gallivm/nir: add multisample image operations
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2020-05-06
Dave Airlie
gallivm/nir: add multisample support to image size
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2020-05-06
Dave Airlie
gallivm/nir/tgsi: add multisample texture sampling.
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2020-05-06
Dave Airlie
gallivm/sample: add multisample image operation support
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2020-05-06
Dave Airlie
gallivm/sample: add multisample support for texel fetch
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2020-05-06
Tomeu Vizoso
virgl: Properly check for encode_stride when encoding...
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2020-05-06
Dave Airlie
llvmpipe: simple texture barrier implementation.
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2020-05-05
Dave Airlie
llvmpipo/nir: free compute shader NIR
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2020-05-05
Dave Airlie
draw/tess: free tessellation control shader i/o memory.
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2020-05-05
Rhys Perry
nir: add missing group_memory_barrier handling
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2020-05-05
Eric Anholt
freedreno/ir3: Disable sin/cos range reduction for...
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2020-05-05
Axel Davy
st/nine: Set correctly blend max_rt
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2020-05-05
Marek Olšák
radeonsi: enable TC-compatible HTILE on demand for...
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2020-05-05
Marek Olšák
radeonsi: allow tc_compatible_htile to be mutable
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2020-05-05
Marek Olšák
radeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for...
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2020-05-05
Marek Olšák
ac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if...
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2020-05-05
Marek Olšák
radeonsi: don't wait for idle at the end of gfx IBs
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