mesa.git
2011-02-07 Marek Olšákr600g: correctly report supported vertex formats
2011-02-07 Marek Olšákr300g: use the new vertex buffer manager
2011-02-07 Marek Olšákr600g: use the new vertex buffer manager
2011-02-07 Marek Olšákutil: import a new vertex buffer manager
2011-02-06 Marek Olšákr600g: do not flush the uploader
2011-02-06 Marek Olšákr300g: do not flush the uploader
2011-02-06 Marek Olšákconfigure.ac: correctly check for libdrm_radeon version
2011-02-06 Marek Olšákr300g: RS400 doesn't have ZMASK
2011-02-06 Dave Airlier600g: use surface format not underlying texture format
2011-02-06 Tom Stellardr300/compiler: Disable register rename pass on r500
2011-02-05 Tom Stellardr300/compiler: Don't count BEGIN_TEX instructions in...
2011-02-05 Dave Airliemesa/965: add support for GL_EXT_framebuffer_sRGB (v2)
2011-02-04 Ian Romanickmesa: Fix error checks in GetVertexAttrib functions
2011-02-04 Ian Romanicklinker: Generate link errors when ES shaders are missin...
2011-02-04 Vinson Leeglsl: Add opt_copy_propagation_elements.cpp to SConscript.
2011-02-04 Eric Anholti965: Drop the dead tracking of color_regions[].
2011-02-04 Eric Anholti965: Drop the INTEL_DEBUG=state spam about the cache...
2011-02-04 Eric Anholtglsl: Remove extra checks for constant true assignment...
2011-02-04 Eric Anholtglsl: Fix a comment typo in copy propagation.
2011-02-04 Eric Anholtglsl: Add a new opt_copy_propagation variant that does...
2011-02-04 Vinson Leeralloc: Add missing va_end following va_copy.
2011-02-04 Dave Airlier600g: don't set tile_type on evergreen.
2011-02-04 Dave Airlier600g: fix evergreen sampler view + depth interaction
2011-02-04 Vinson Leeutil: Change u_get_transfer_vtbl usage argument type...
2011-02-04 Vinson Leeglsl: Add using statements for standard library functions.
2011-02-03 Dave Airlier600g: get offset for correct texture when setting...
2011-02-03 Dave Airlier600g: avoid trying to flush the flushing texture.
2011-02-03 Dave Airlier600g: evergreen CB check for flushed texture
2011-02-03 Dave Airlier600g: flushing texture needs all levels.
2011-02-03 Dave Airlier600g: remove unused variables
2011-02-03 Dave Airlier600g: add a flag to just create flushed texture withou...
2011-02-03 Dave Airlier600g: also check CB bindings for textures to depth...
2011-02-03 Dave Airlier600g: flush depth texture before a blit from it.
2011-02-03 Brian Paulsvga: rename a couple sampler, sampler view functions
2011-02-03 Brian Paulgallium/svga: added debug code for dumping framebuffer...
2011-02-03 Brian Paulgallium/docs: more info about setting samplers and...
2011-02-03 Brian Paulcso: don't tell drivers to bind null samplers, sampler...
2011-02-03 Henri Verbeetr600g: Make some more things static.
2011-02-03 Henri Verbeetr600g: Get rid of the unused r600_cf_vtx_tc() function.
2011-02-03 Henri Verbeetr300g: Make the buffer and texture vbtls static const.
2011-02-03 Henri Verbeetr600g: Make the buffer and texture vbtls static const.
2011-02-03 Alex Deucheregl_dri2: Add new radeon pci ids
2011-02-03 Kristian Høgsbergegl_dri2: Split out drm platform implementation to...
2011-02-03 Kristian Høgsbergegl_dri2: Split out x11 platform code
2011-02-03 Haitao Fengswrast: add an interface createNewContextForAPI
2011-02-03 José Fonsecasvga: Fix resource leak; undo temporary workaround.
2011-02-03 José Fonsecasvga: Temporarily disable buffer DMA upload coalescing.
2011-02-03 José Fonsecasvga/drm: Flushing preemptively on a 1/3 of the aperture.
2011-02-03 José Fonsecautil: Prevent transfer dangling pointer on map failure.
2011-02-03 José Fonsecasvga: Don't call swc->flush directly.
2011-02-03 José Fonsecasvga: Add an assert to catch reentrancy.
2011-02-03 José Fonsecasvga/drm: Update for pb_vtbl::map argument addition.
2011-02-03 Michel Dänzerr300c: Unbreak after R4xx support was added to r300...
2011-02-03 José Fonsecascons: Eliminate libgcc_s_sjlj-1.dll dependency
2011-02-03 Dave Airlier600g: flush differences back to DB copy.
2011-02-03 Dave Airlier600g: fix depth hw resource copies.
2011-02-03 Dave Airlier600g: only set depth bit for hw accessible depth buffers.
2011-02-03 Dave Airlier600g: rework dirty / depth texture tracking.
2011-02-03 Dave Airlier600g: set correct pitch/offset for depth textures...
2011-02-03 Brian Paulsoftpipe: rename sampler[] -> fragment_samplers[]
2011-02-03 Brian Paulsoftpipe: rename fragment sampler/view fields
2011-02-03 Brian Paulcso: refactor texture sampler and sampler view code
2011-02-03 Brian Paulcso: rename fragment sampler-related fields
2011-02-03 Brian Paulcso: fix loop bound in cso_set_vertex_samplers()
2011-02-02 Chad Versaceglcpp: Raise error when modulus is zero
2011-02-02 Chad Versaceglsl: Avoid division-by-zero during constant-folding
2011-02-02 Chad Versaceglsl: Fix constant-folding for reciprocal expressions
2011-02-02 José Fonsecasvga: Flush upload buffers or we get asserts
2011-02-02 Kenneth Graunkeglsl: Fix use of uninitialized values in _mesa_glsl_par...
2011-02-02 Kenneth Graunkeglsl: Fix invalid use of ralloc_asprintf in prototype_s...
2011-02-02 Christian Königr600g: use burst exports in shaders
2011-02-02 Alex Deucherr200: remove 0x4243 pci id
2011-02-01 Ian Romanicki915: Only mark a register as available if all componen...
2011-02-01 Ian Romanickmesa: glGetUniform only returns a single element of...
2011-02-01 José Fonsecaglsl: Fix printf_length() on MSVC.
2011-02-01 Kenneth Graunkeglsl: Fix memory error when creating the supported...
2011-02-01 Dave Airlier600g: just change tile type when buffer is set to...
2011-02-01 Dave Airlier600g: align the tiling modes with what the DDX and...
2011-02-01 Dave Airlier600g: fix evergreen for depth decompress test
2011-02-01 Dave Airlier600: only decompress depth when its tile type is wrong.
2011-02-01 Kenneth Graunketexture_builtins.py: Fix a warning about mixed tabs...
2011-02-01 Dave Airlier600g: start looking at evergreen tiling.
2011-02-01 Henri Verbeetr600g: Actually use the info from the flushed depth...
2011-01-31 Ian Romanickglsl: Refresh autogenerated lexer and parser files.
2011-01-31 Ian Romanickglsl: Reject shader versions not supported by the imple...
2011-01-31 Ian Romanickglsl: Ensure that all GLSL versions are supported in...
2011-01-31 Ian Romanickglsl: Fix dependencies / linkage for glsl_compiler
2011-01-31 Ian Romanickmesa: Initial size for secondary color array is 3
2011-01-31 Christian Königr600g: fix invalid ref count handling in r600_set_const...
2011-01-31 Brian Paulllvmpipe: fix incorrect array index in image dump code
2011-01-31 Brian Paulglsl: regerated files
2011-01-31 Brian Paulglsl: make _token_list_is_empty_ignoring_space() static
2011-01-31 Brian Paulscons/glsl: add top-level 'include' dir to CPPPATH
2011-01-31 Brian Paulglsl: add cast to silence signed/unsigned comparison...
2011-01-31 José Fonsecaglsl: Define va_copy on MSVC.
2011-01-31 Kenneth Graunkei965: Emit texel offsets in sampler messages.
2011-01-31 Kenneth Graunkeglsl/builtins: Uncomment prototypes for texture*Offset...
2011-01-31 Kenneth Graunketexture_builtins.py: Generate texture*Offset functions.
2011-01-31 Kenneth Graunketexture_builtins.py: Generalize the "use_proj" field...
2011-01-31 Kenneth Graunketexture_builtins.py: Refactor coordinate dimension...
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