mesa.git
2008-04-15 José Fonsecagallium: Cache one line worth of debug output on windows.
2008-04-15 José Fonsecagallium: Eliminate stdio file usage. Remove unused...
2008-04-15 José Fonsecagallium: Fix seg fault (James Vogt).
2008-04-15 José Fonsecagallium: Several fixes to buffer caching.
2008-04-15 José Fonsecagallium: Less confusing interface for timeouts.
2008-04-15 José Fonsecagallium: Remove middle of scope declarations.
2008-04-15 José Fonsecagallium: Fix mismatching prototypes.
2008-04-15 José Fonsecagallium: Allow to use a single slab.
2008-04-15 Briangallium: enable new quad output code, remove old code
2008-04-15 Briangallium: fix semantic indexes for outputs
2008-04-15 Briangallium: fix multi drawbuffer fb state
2008-04-15 Briangallium: set ctx->Const.MaxDrawBuffers
2008-04-15 Briangallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
2008-04-15 José Fonsecagallium: Add draw_pt_fetch_shade_pipeline.c to scons...
2008-04-15 José Fonsecagallium: Don't assume snprintf are always available.
2008-04-15 José Fonsecagallium: Serialize buffers writes.
2008-04-14 Brian Paulfix GL_ARB_texture_rectangle breakage
2008-04-14 David Flynnmesa: define #extension GL_ARB_texture_rectangle
2008-04-14 Brian Paulgallium: take reduced prim, fill modes into account...
2008-04-14 Zack Rusinuse the new macro
2008-04-14 Zack Rusinsilence some warnings
2008-04-14 Zack Rusinpass vertex size to shaders so that callee can decide...
2008-04-14 Keith Whitwellsoftpipe: calculate determinant for all triangles,...
2008-04-14 Keith Whitwelldraw: remove dead code
2008-04-14 Keith Whitwelldraw: always malloc verts for fetch_shade_pipeline
2008-04-14 Keith Whitwelldraw: flush pipeline before trying to allocate more...
2008-04-14 Keith Whitwelldraw: move vertex header init out of fetch_shade_pipeline.c
2008-04-14 Keith Whitwelldraw: hide passthrough shading paths behind an environm...
2008-04-14 Keith Whitwellsoftpipe: do our own culling, don't rely on the draw...
2008-04-14 Zack RusinImplement fetch/shade/pipeline or emit vertex passthrough.
2008-04-14 Zack RusinMake shaders operate on a block of memory instead of...
2008-04-14 Zack Rusinreturn true if one of the vertices has been clipped
2008-04-14 Zack Rusinpass arbitrary number of vertices to the shader executi...
2008-04-14 Zack Rusinintroduce a define to maxout the processed vertices
2008-04-13 José Fonsecagallium: Add u_time.c
2008-04-13 José Fonsecagallium: Buffer cache.
2008-04-13 José Fonsecagallium: Initial port of Thomas slab suballocator to...
2008-04-13 José Fonsecagallium: OS independent time-manipulation functions.
2008-04-12 Michal Kroltgsi: Fix source register short dump code.
2008-04-12 Briangallium: move duplicated compute_clipmask() code to...
2008-04-11 Brian Paulgallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_...
2008-04-11 Brian Paulgallium: handle TGSI immediates in SSE code for vertex...
2008-04-11 Brian Paulgallium: implement immediates (aka literals) for SSE...
2008-04-11 Brian Paulgallium: comments
2008-04-11 Brian Paulgallium: fix SCS codegen (sin scalar src comes from...
2008-04-11 Keith Whitwellmesa: fix broken x86_call()
2008-04-11 Keith Whitwellgallium: fix broken x86_call()
2008-04-11 Michel Dänzergallium: Flush render cache at the beginning of fallbac...
2008-04-11 Brian Paulmesa: Fix glBegin-time test for invalid programs/shaders.
2008-04-11 Brian Paulmesa: new Z-compositing test (glDrawPixels(GL_DEPTH...
2008-04-11 Brian Pauladd missing glViewport calls
2008-04-11 Michal Kroltgsi: Dump processor type and version as a single token.
2008-04-11 Michal Kroltgsi: Dump semantics before interpolator.
2008-04-11 José Fonsecagallium: Thread condition variables.
2008-04-11 Brian Paulmesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
2008-04-11 Brian Paulgallium: flags param to surface_alloc_storage() is...
2008-04-11 José Fonsecagallium: Attribute realloc leaks to the first malloc...
2008-04-10 Keith Whitwellremove usage of vertex_header
2008-04-10 Brian Paulgallium: fix readback of z16 values
2008-04-10 Brian Paulgallium: more elaborate tracking of front color buffer...
2008-04-09 Brian Paulgallium: more flush/finish changes
2008-04-09 Brian Paulgallium: reorder funcs
2008-04-09 Brian Paulgallium: call_flush_front_buffer() from st_glFinish()
2008-04-09 Brian Paulgallium: fold st_gl_flush() into st_glFlush()
2008-04-09 Brian Paulgallium: refactor code, new flush_front_buffer() function
2008-04-09 Brian Paulgallium: remove unneeded st->haveFramebufferSurfaces...
2008-04-09 Brian Paulgallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA...
2008-04-09 Briangallium: re-order, clean-up PIPE_MAX_* definitions
2008-04-09 Briangallium: remove obsolete/unused PIPE_ATTRIB_MAX
2008-04-09 Briancell: keep track of num_vertex_attribs/buffers for...
2008-04-09 Briani915: keep track of num_vertex_attribs/buffers for...
2008-04-09 Briangallium: keep track of num_vertex_attribs/buffers for...
2008-04-08 José Fonsecagallium: Fix overzealous assert.
2008-04-08 Michel Dänzergallium: Fix up scons build.
2008-04-08 Briangallium: get rid of bufloop quad stage
2008-04-08 Briangallium: begin reworking quad stages for multiple color...
2008-04-08 José Fonsecagallium: Allow to debug memory leaks in nested scopes.
2008-04-07 Brian Paulgallium: check ctx->DrawBuffer before flushing bitmap...
2008-04-07 Brian Paulgallium: fix the texture case in default_deep_rgba_format()
2008-04-07 Brian Paulgallium: slightly improved accum clear/mad operations
2008-04-07 Brian Paulgallium: accum buffer fixes
2008-04-07 Brian Paulgallium: remove stray comment
2008-04-07 Brian Paulgallium: clean-up in st_renderbuffer_alloc_storage()
2008-04-07 Brianmesa: call _mesa_remove_varying_reads() after compiling...
2008-04-07 Brianmesa: new _mesa_remove_varying_reads() function
2008-04-07 Brianmesa: added _mesa_insert_instructions()
2008-04-07 Brianmesa: added _mesa_free_instructions()
2008-04-07 Keith Whitwelldraw: strip edgeflags out of fetch-emit path
2008-04-06 Keith Whitwelldraw: fix edgeflag handling on the pt paths
2008-04-05 Michal Kroldraw: Use debug_printf().
2008-04-05 José Fonsecagallium: Keep fenced buffers list ordered.
2008-04-05 José Fonsecagallium: Fix typo.
2008-04-05 José Fonsecagallium: Use the custom snprintf implementation everywh...
2008-04-05 Brianmesa: no longer combine vertex/fragment shader paramete...
2008-04-05 Brianmesa: new functions for managing list/index of uniforms
2008-04-05 Brianmesa: test code to exercise more GLSL functions
2008-04-05 Brianmesa: added more ext funcs (from Mesa/master)
2008-04-05 Briangallium: always pass size=4 to make_immediate()
2008-04-04 Briangallium: adjust the code in update_textures() to look...
2008-04-04 Brianmesa: add missing glPush/PopMatrix() calls
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