mesa.git
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_float()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_double()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_integer_64()
2017-04-21 Samuel Pitoisetglsl: simplify glsl_type::is_integer_32_64()
2017-04-21 Samuel Pitoisetglsl: add glsl_type::is_integer_64()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_boolean()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_record()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_interface()
2017-04-21 Samuel Pitoisetglsl: make use of glsl_type::is_array()
2017-04-21 Samuel Pitoisetglsl: make use glsl_type::is_atomic_uint()
2017-04-21 Samuel Pitoisetglsl: add glsl_type::is_atomic_uint() helper
2017-04-21 Emil Velikovmesa/glthread: correctly compare thread handles
2017-04-21 Emil Velikovst/clover: add space between < and ::
2017-04-21 Samuel Pitoisetglsl: get rid of values_for_type()
2017-04-21 Samuel Pitoisetglsl: make component_slots() returns 1 for sampler...
2017-04-21 Kai Wasserbächdocs/features: mark KHR_no_error as started
2017-04-21 Tapani PälliRevert "android: fix segfault within swap_buffers"
2017-04-21 Ilia Mirkinnvc0: Add support for setting viewport index/layer...
2017-04-21 Lyudenvc0/ir: Only store viewport in scratch register for GP
2017-04-20 Bas Nieuwenhuizenradv: Prefetch compute shader too.
2017-04-20 Jason Ekstrandanv/query: Use genxml for MI_MATH
2017-04-20 Jason Ekstrandgenxml: Add better support for MI_MATH
2017-04-20 Jason Ekstrandgenxml/pack: Allow hex values in the XML
2017-04-20 Dave Airlieradv/ac: use tex_lz if we can.
2017-04-20 Marek Olšákst/mesa: use one big translation table in st_pipe_verte...
2017-04-20 Marek Olšákst/mesa: check in advance in st_draw_vbo whether the...
2017-04-20 Marek Olšákst/mesa: put the bitmap_cache structure inside st_context
2017-04-20 Marek Olšákst/mesa: inline and optimize st_invalidate_readpix_cache
2017-04-20 Marek Olšákst/mesa: invalidate the readpix cache in st_indirect_dr...
2017-04-20 Marek Olšákgallium/util: remove util_draw_range_elements helper
2017-04-20 Marek Olšákgallium: fold u_trim_pipe_prim call from st/mesa to...
2017-04-20 Samuel Iglesias... docs/envvars: sort INTEL_DEBUG envvar options by name
2017-04-20 Christoph Haagac: fix build after LLVM 5.0 SVN r300718
2017-04-20 Juan A. Suarez... bin/get-{extra,fixes}-pick-list.sh: improve output
2017-04-20 Juan A. Suarez... bin/get-{extra,fixes}-pick-list.sh: add support for...
2017-04-20 Brian Paulmesa: print target string in glBindTexture() error...
2017-04-20 Brian Paulmesa: fix Windows build error related to getuid()
2017-04-20 Tim Rowleyswr: simd16 vs work
2017-04-19 Bas Nieuwenhuizenradv: Set variant code_size when created from the cache.
2017-04-19 Bas Nieuwenhuizenradv: Add shader prefetch.
2017-04-19 Bas Nieuwenhuizenradv: Remove binding buffer count.
2017-04-19 Bas Nieuwenhuizenradv: Don't try to find gaps for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Use host memory pool for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Don't allocate dynamic descriptors separately.
2017-04-19 Emil Velikovst/mesa: automake: honour the vdpau header install...
2017-04-19 Emil Velikovwinsys/sw/dri: don't use GNU void pointer arithmetic
2017-04-19 Emil Velikovconfigure.ac: check require_basic_egl only if egl enabled
2017-04-19 Emil Velikovconfigure.ac: manually expand PKG_CHECK_VAR
2017-04-19 Timothy Arcerimesa: add KHR_no_error support to glVertexAttribDivisor()
2017-04-19 Timothy Arcerimesa/vbo: add KHR_no_error support to DrawElements...
2017-04-19 Timothy Arcerimesa/vbo: add KHR_no_error support to vbo_exec_DrawArra...
2017-04-19 Timothy Arcerimesa/vbo: move some Draw checks out of validation
2017-04-19 Timothy Arcerimesa/varray: add KHR_no_error support to *Pointer(...
2017-04-19 Timothy Arcerimesa/varray: add KHR_no_error support to some callers...
2017-04-19 Timothy Arcerimesa/varray: rename update_array_format() -> validate_a...
2017-04-19 Timothy Arcerimesa/varray: create get_array_format() helper
2017-04-19 Timothy Arcerimesa/varray: split update_array() into validate_array...
2017-04-19 Timothy Arcerimesa: add KHR_no_error support to glUniform*() functions
2017-04-19 Timothy Arcerimesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR...
2017-04-19 Timothy Arcerimesa: add _mesa_is_no_error_enabled() helper
2017-04-19 Timothy Arcerimesa: add env var to force enable the KHR_no_error...
2017-04-19 Timothy Arcerimesa: expose KHR_no_error
2017-04-19 Constantine... r600g: update dirty_level_mask after the 1-st draw...
2017-04-19 Nicolai Hähnlevbo: fix gl_DrawID handling in glMultiDrawArrays
2017-04-19 Nicolai Hähnlemesa: move glMultiDrawArrays to vbo and fix error handling
2017-04-19 Nicolai Hähnlemesa: extract need_xfb_remaining_prims_check
2017-04-19 Nicolai Hähnlemesa: fix remaining xfb prims check for GLES with multi...
2017-04-19 Mike Lothianradv/meta: Fix nir_builder.h include
2017-04-19 Mike Lothianradv/ac: Fix nir.h include
2017-04-19 Dave Airlieradv/meta: refactor out some common shaders.
2017-04-19 Dave Airlieradv/meta: generate position for blit shaders.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer in blit2d.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer usage in clear shaders
2017-04-19 Dave Airlieradv/meta: avoid using vertex buffer for resolve shader.
2017-04-19 Dave Airlieradv/meta: move depth decompress to using inline vertex...
2017-04-19 Dave Airlieradv/meta: move fast clear to generate vertices in...
2017-04-19 Dave Airlieradv/meta: add common shader vertex generation function
2017-04-19 Dave Airlieradv/meta: add support for save/restore meta without...
2017-04-18 Dave Airlieradv: drop debugging leftovers code in descriptor set...
2017-04-18 Dave Airlieradv: add support for 32 descriptor sets.
2017-04-18 Dave Airlieradv/ac: add support for indirect access of descriptor...
2017-04-18 Dave Airlieradv: start allocating user sgprs
2017-04-18 Dave Airlieradv/ac: mark used descriptor sets in shader info.
2017-04-18 Dave Airlieradv/ac: frag shader only needs ring offsets if sample...
2017-04-18 Dave Airlieradv/ac: move needs_push_constants to shader info.
2017-04-18 Dave Airlieradv: optimise compute shader grid size emission.
2017-04-18 Dave Airlieradv: start conditionalising vertex inputs. (v2)
2017-04-18 Dave Airlieradv/ac: add initial pre-pass for shader info gathering
2017-04-18 Rob Clarkfreedreno: refactor dirty state handling
2017-04-18 Rob Clarkfreedreno: move clear path dirty state hack to a2xx...
2017-04-18 Rob Clarkfreedreno/ir3: split out per-stage emit_consts fxns
2017-04-18 Rob Clarkfreedreno: add helper to mark all state clean
2017-04-18 Rob Clarkfreedreno: add helper to mark all state dirty
2017-04-18 Rob Clarkfreedreno: move a2xx specific hack out of core
2017-04-18 Rob Clarkfreedreno: make texture state an array
2017-04-18 Rob Clarkfreedreno/ir3: refactor out helpers for comparing shade...
2017-04-18 Rob Clarkutil/queue: don't hang at exit
2017-04-18 Eric Anholtvc4: Enable V3D 2.6.
2017-04-18 Samuel Pitoisetst/mesa: add st_convert_sampler()
2017-04-18 Bartosz Tomczykmesa/glthread: add async support to ARB_viewport_array...
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