mesa.git
2016-11-08 Anuj Phogati965: Add space before paren
2016-11-08 Anuj Phogati965: Remove unnecessary white space
2016-11-08 Anuj Phogati965: Fix alpha-to-coverage and alpha test enabled...
2016-11-08 Anuj Phogatmesa: Add helper function _mesa_is_alpha_to_coverage_en...
2016-11-08 Anuj Phogatmesa: Add helper function _mesa_is_alpha_test_enabled()
2016-11-08 Anuj Phogatmesa: Use separate line for function return type
2016-11-07 Samuel Pitoisetnvc0: simplify draw parameters upload for vertex shaders
2016-11-07 Steven Tothgallium/hud: protect against and initialization race
2016-11-07 Steven Tothgallium/hud: close a previously opened handle
2016-11-07 Steven Tothgallium/hud: fix a problem where objects are free'd...
2016-11-07 Rob Clarkmesa: drop current draw/read buffer when ctx is released
2016-11-06 Serge Martinclover: Add CL_PROGRAM_BINARY_TYPE support (CL1.2).
2016-11-06 Serge Martinclover: add missing clGetDeviceInfo CL1.2 queries
2016-11-05 Samuel Pitoisetnvc0: get rid of NVE4_COMPUTE_MP_PM_{A,B}_SIGSEL_XXX
2016-11-05 Samuel Pitoisetgm107/ir: emit RED instead of ATOM when no dst
2016-11-05 Brian Paulst/mesa: initialize members of glsl_to_tgsi_instruction...
2016-11-05 Mauro Rossiandroid: amd/common: add support for libmesa_amd_common
2016-11-05 Marek Olšákwinsys/radeon: don't call surface_best for FMASK
2016-11-04 Kenneth Graunkemesa: Add linear ETC2/EAC to the compressed format...
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-11-04 Nicolai Hähnlest/mesa: fix the layer of VDPAU surface samplers
2016-11-04 Dave AirlieRevert "st/vdpau: use linear layout for output surfaces"
2016-11-04 Marek Olšákradeonsi: fix an assertion failure in si_decompress_sam...
2016-11-04 Marek Olšákglx: make interop ABI visible again
2016-11-04 Marek Olšákegl: make interop ABI visible again
2016-11-04 Marek Olšákegl: use util/macros.h
2016-11-04 Nicolai Hähnleradeonsi: enable GLSL 4.50
2016-11-04 Nicolai Hähnlest/glsl_to_tgsi: fix dvec[34] loads from SSBO
2016-11-04 Nicolai Hähnleglsl/cache: correct asprintf error handling
2016-11-04 Michel Dänzergallium/radeon: Multiply bpe by nsamples in surf_winsys...
2016-11-04 Michel Dänzergallium/radeon: Use flags parameter in radeon_winsys_su...
2016-11-04 Michel Dänzergallium/radeon: Only convert stencil info if RADEON_SUR...
2016-11-04 Michel Dänzergallium/radeon: Only loop up to last_level for drm...
2016-11-04 Tapani Pällianv: use limits.h instead of deprecated/obsolete values.h
2016-11-04 Eric Anholtvc4: Add miptree/texture state support for ETC1 compres...
2016-11-04 Eric Anholtvc4: Fix use of undefined values since the ralloc zeroi...
2016-11-04 Eric Anholtnir: Make sure to set the texsrc type in nir drawpixels...
2016-11-04 Roland Scheideggerdraw: fix undefined input handling some more...
2016-11-03 Brian Paulgallium/hud: call fflush() after printing error messages
2016-11-03 Brian Paulsvga: move svga_mark_surfaces_dirty() prototype to...
2016-11-03 Brian Paulsvga: whitespace / formatting clean-up in svga_context.c
2016-11-03 Brian Paulsvga: collect stats for time spent in svga_context_finish()
2016-11-03 Charmaine Leesvga: invalidate new surface before it is bound to...
2016-11-03 Charmaine LeeRevert "svga: use untyped surface formats in most cases"
2016-11-03 Charmaine Leesvga: allow quad blit for more formats
2016-11-03 Charmaine Leesvga: create BGRX render target view for BGRX_UNORM...
2016-11-03 Charmaine Leesvga: add a helper function to check for typeless format
2016-11-03 Brian Paulsvga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding...
2016-11-03 Charmaine Leesvga: allow copy_region if sample counts match
2016-11-03 Charmaine Leesvga: set rendered-to flag after updating the texture...
2016-11-03 Charmaine Leesvga: add can_use_upload flag
2016-11-03 Charmaine Leesvga: fix texture upload path condition
2016-11-03 Charmaine Leesvga: set rendered_to flag with texture uploaded using...
2016-11-03 Neha Bhendesvga: Add render_condition boolean flag in struct svga_...
2016-11-03 Neha Bhendesvga: Allow DXPredCopyRegion for depth_and_stencil...
2016-11-03 Neha Bhendesvga: fix memory leak in svga_clear_texture()
2016-11-03 Thomas Hellstromsvga: Implement the pipe clear_render_target functional...
2016-11-03 Charmaine Leesvga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE support
2016-11-03 Francisco Jereznir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
2016-11-03 Nanley Cheryisl: Only allow Y-tiling for ASTC textures
2016-11-03 Nanley Cheryanv/blorp: Don't create linear ASTC surfaces for buffers
2016-11-03 Nanley Cheryanv/formats: Disallow linear ASTC textures
2016-11-03 Nanley Cheryanv/formats: Disallow 1D compressed textures
2016-11-03 Chris Wilsoni965: Use rzalloc for cfg_t
2016-11-03 Nicolai Hähnlepipe-loader: add libamd_common for radeonsi
2016-11-03 Andreas Bollglx/windows: Add wgl.h to the sources list
2016-11-03 Tapani Pällii965: use rzalloc instead of calloc in brwNewProgram
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: remove si_shader_context::is_gs_copy_shader
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_shader_vs only depends on the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_vgt_gs_mode only depends on the selector
2016-11-03 Nicolai Hähnleradeonsi: make si_generate_gs_copy_shader usable as...
2016-11-03 Nicolai Hähnleradeonsi: unify the si_compile_* functions for prologs...
2016-11-03 Nicolai Hähnleradeonsi: get rid of no_{prolog,epilog}
2016-11-03 Nicolai Hähnleradeonsi: get rid of si_llvm_emit_fs_epilogue
2016-11-03 Nicolai Hähnleradeonsi: get rid of get_interp_param
2016-11-03 Nicolai Hähnleradeonsi: get rid of select_interp_param
2016-11-03 Nicolai Hähnleradeonsi: use TCS epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_tcs_epilog_function
2016-11-03 Nicolai Hähnleradeonsi: use VS epilog for monolithic TES
2016-11-03 Nicolai Hähnleradeonsi: use VS prolog and epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_vs_{prolog,epilog}_function
2016-11-03 Nicolai Hähnleradeonsi: use PS prolog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: set num_input_vgprs for fragment shaders...
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_ps_prolog_function
2016-11-03 Nicolai Hähnleradeonsi: use PS epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_ps_epilog_function
2016-11-03 Nicolai Hähnleradeonsi: pass the function name to si_llvm_create_func
2016-11-03 Nicolai Hähnleradeonsi: split is_monolithic into no_prolog and no_epilog
2016-11-03 Nicolai Hähnleradeonsi: free data structures when shader compiles...
2016-11-03 Nicolai Hähnleradeonsi: move main TGSI translation into its own function
2016-11-03 Nicolai Hähnleradeonsi: add always-inline pass to si_llvm_finalize_module
2016-11-03 Nicolai Hähnleradeonsi: fix signature of export intrinsic in VS epilog
2016-11-03 Nicolai Hähnleradeonsi: link against amd_common
2016-11-03 Nicolai Hähnleamd/common: add ac_is_sgpr_param helper
2016-11-03 Nicolai Hähnleamd/common: build also for gallium drivers
2016-11-03 Nicolai Hähnleamd/common: move llvm helper prototype to ac_llvm_util.h
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