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mesa.git
2011-11-15
Brian Paul
mesa: move CEILING() macro into macros.h
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2011-11-15
Brian Paul
mesa: remove unused macros in macros.h
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2011-11-15
Brian Paul
mesa: consolidate cases in _mesa_components_in_format()
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2011-11-15
Brian Paul
swrast: fix glReadPixels from texture attachment
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2011-11-15
Brian Paul
st/mesa: check for missing VBO in setup_interleaved_att...
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2011-11-15
Brian Paul
util/draw: replace assertions with conditionals in...
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2011-11-15
Brian Paul
st/mesa: remove most of the ReadPixels code
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2011-11-15
Brian Paul
st/mesa: remove dependencies on code in st_cb_readpixels.c
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2011-11-15
Brian Paul
mesa: remove _swrast_ReadPixels()
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2011-11-15
Brian Paul
mesa: use _mesa_readpixels() as default driver hook
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2011-11-15
Brian Paul
mesa: move swrast ReadPixels code into core Mesa
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2011-11-15
Brian Paul
st/mesa: check renderbuffer orientation in st_MapRender...
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2011-11-15
Brian Paul
mesa: remove support for software alpha buffers
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2011-11-15
Brian Paul
xlib: remove xm_image.[ch] files
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2011-11-15
Brian Paul
xlib: remove a ton of old xlib driver cruft
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2011-11-15
Brian Paul
xlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
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2011-11-15
Brian Paul
xlib: remove software alpha buffer support
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2011-11-15
Brian Paul
mesa: replace GLstencil with GLubyte
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2011-11-15
Chad Versace
intel: Fix intel_map_renderbuffer() for depthstencil...
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2011-11-15
Chad Versace
intel: Fix software detiling of system stencil buffers
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2011-11-15
Chad Versace
intel: Fix intel_unmap_renderbuffer_s8()
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2011-11-15
Chad Versace
intel: Refactor intel_map_renderbuffer()
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2011-11-15
Yuanhan Liu
ir_to_mesa: don't init unfirom if link failed
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2011-11-15
Kenneth Graunke
glsl: Always search for an exact function signature...
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2011-11-15
Kenneth Graunke
glsl: Split code to generate an ir_call out from match_...
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2011-11-15
Kenneth Graunke
glsl: Add a new matching_signature() variant that retur...
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2011-11-14
Marek Olšák
r600g: fix the representation of control-flow instructions
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2011-11-14
Ian Romanick
glsl: Remove resource count checks from ir_to_mesa...
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2011-11-14
Ian Romanick
linker: Validate resource usage in the linker
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2011-11-14
Ian Romanick
linker: Count the number of uniform components used...
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2011-11-14
Ian Romanick
linker: Count the number of samplers used by a shader...
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2011-11-14
Eric Anholt
meta: Fix restoring of fixed function texture enables.
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2011-11-14
Eric Anholt
meta: Don't forget to flag state when restoring texobjects.
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2011-11-14
Christoph Bumiller
st/mesa: fix system value to semantic mapping
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2011-11-14
Christoph Bumiller
gallium: add TGSI_SEMANTIC_VERTEXID
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2011-11-14
Vadim Girlin
r600g: mask write for fake VS export components
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2011-11-14
Vadim Girlin
r600g: fix op3 & write in merge_inst_groups
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2011-11-14
Alex Deucher
r600g: set max max tex/vtx instructions count to 16...
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2011-11-14
Vadim Girlin
r600g: set max tex/vtx instructions count to 16 for...
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2011-11-14
Fabio Pedretti
radeon: further cleanup of shared code
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2011-11-14
Alex Deucher
radeon: add some missing FireMV pci ids
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2011-11-14
José Fonseca
mesa/st: Flush stdout after pritingin the GLSL.
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2011-11-14
José Fonseca
glsl: Add missing ';' in action statement.
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2011-11-14
José Fonseca
llvmpipe: Silent warnings about undeclared llvmpipe_che...
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2011-11-14
José Fonseca
util: Avoid signed/unsigned comparison in u_trim_pipe_p...
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2011-11-14
José Fonseca
llvmpipe: Remove unused variables.
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2011-11-14
José Fonseca
llvmpipe: Make more resilient to out-of-memory situations.
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2011-11-14
José Fonseca
draw: Handle failure to allocate aligned_constant_storage.
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2011-11-14
José Fonseca
gallivm: Remove duplicate statement.
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2011-11-14
José Fonseca
gallivm: Include stddef.h before the LLVM C++ headers.
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2011-11-14
Dave Airlie
llvmpipe: fix unswizzle of packed float types.
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2011-11-13
Alex Deucher
r600g: properly handle cayman in is_alu_vec_unit_inst()
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2011-11-13
Vadim Girlin
r600g: fix cb offset for flushed_depth_texture
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2011-11-13
Vadim Girlin
r600g: fix stencil buffer ref counting on evergreen
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2011-11-13
Vadim Girlin
r600g: lazy load for AR register
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2011-11-13
Vadim Girlin
r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
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2011-11-12
Morgan Armand
glcpp: Add GL_ARB_draw_instanced #define.
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2011-11-12
Kenneth Graunke
i965: Don't try to normalize cubemap coordinates for...
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2011-11-11
Chad Versace
mesa: Fix glFramebufferTexture*() for depth and stencil...
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2011-11-11
Eric Anholt
i965: Expose GLSL 1.30 on gen6+.
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2011-11-11
Eric Anholt
i965: Add support for gl_VertexID and gl_InstanceID.
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2011-11-11
Eric Anholt
i965: Replace a should-never-happen fallback with asser...
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2011-11-11
Eric Anholt
mesa: Make gl_VertexID be a system value like gl_Instan...
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2011-11-11
Eric Anholt
glsl: Move builtin_variables.h into .cpp.
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2011-11-11
Eric Anholt
glsl: Move ir_variable.cpp to builtin_variables.cpp.
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2011-11-11
Mathias Fröhlich
state_tracker: remove written but never used variable.
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2011-11-11
Dave Airlie
radeon: fix build.
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2011-11-11
Dave Airlie
radeon: drop unused constant_cliprect field
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2011-11-11
Dave Airlie
radeon: disable texobj state for 3d texture
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2011-11-11
Dave Airlie
radeon: use meta bitmap
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2011-11-11
Dave Airlie
radeon: fix bug with wrong stride being used for rectan...
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2011-11-11
Brian Paul
i965: remove #include of api_noop.h
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2011-11-11
Brian Paul
xlib: set alpha to 0xff when mapping RGB pixmaps
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2011-11-11
Brian Paul
swrast: avoid calling _mesa_get_srgb_format_linear...
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2011-11-11
Brian Paul
swrast: remove bogus assertion
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2011-11-11
Brian Paul
svga: don't crash/assert if we fail to allocate a verte...
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2011-11-11
Brian Paul
draw: handle out of memory conditions
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2011-11-11
Brian Paul
util: check for null vertex buffer object in blit code
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2011-11-11
Brian Paul
st/mesa: fix OOM failure in bitmap code
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2011-11-11
Brian Paul
vbo: better handling of VBO allocation failures
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2011-11-11
Brian Paul
mesa: replace api_noop.[ch] with vbo_noop.[ch]
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2011-11-11
Brian Paul
vbo: pull some code from api_noop.c into vbo module
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2011-11-11
Brian Paul
mesa: remove ancient, unused gl_free_control_points...
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2011-11-11
Brian Paul
docs: add another viewperf issue
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2011-11-11
Kenneth Graunke
i965: Make Gen6+ renderbuffer surface updates not depen...
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2011-11-11
Kenneth Graunke
i965: Reorder state atom lists so all the surface state...
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2011-11-11
Kenneth Graunke
glsl: Handle constant expressions involving ir_binop_eq...
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2011-11-11
Kenneth Graunke
glsl: Remove textureGradOffset built-ins taking sampler...
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2011-11-11
Kenneth Graunke
glsl: Fix misnamed textureProjOffset prototypes in...
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2011-11-11
Kenneth Graunke
glsl: Remove texture built-ins with 'bias' from 1.30...
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2011-11-11
Kenneth Graunke
i965: Put a proper sampler count in 3DSTATE_VS.
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2011-11-11
Kenneth Graunke
i965: Upload SAMPLER_STATE pointers for the VS on Ivybr...
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2011-11-11
Kenneth Graunke
i965: Move and rename "wm sampler" fields to just ...
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2011-11-11
Kenneth Graunke
i965: Clean up code for VS pull constant surface creation.
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2011-11-11
Kenneth Graunke
i965: Use a single binding table for all pipeline stages.
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2011-11-11
Kenneth Graunke
i965: Split brw_wm_surfaces state into renderbuffer...
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2011-11-11
Kenneth Graunke
i965: Combine the two WM pull constant tracked state...
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2011-11-11
Kenneth Graunke
i965: Rename gen6_*_constants tracked state atoms to...
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2011-11-11
Kenneth Graunke
i965: Remove nr_surfaces computation from brw_update_wm...
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2011-11-11
Kenneth Graunke
i965: Use 0 for the number of binding table entries...
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