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mesa.git
2013-08-09
Roland Scheidegger
gallivm: use texture target from shader instead of...
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2013-08-09
Roland Scheidegger
gallivm: honor d3d10's wishes of out-of-bounds behavior...
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2013-08-09
Paul Berry
glsl: Enable ARB_fragment_coord_conventions functionali...
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2013-08-09
Paul Berry
main: Fix deprecation of glLineWidth()
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2013-08-09
Roland Scheidegger
util: (trivial) fix asm input/output list for fxsave
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2013-08-09
Alex Deucher
r600g: disable GPUVM by default
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2013-08-09
Zack Rusin
softpipe: fix the regressions
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2013-08-09
Zack Rusin
draw: rewrite primitive assembler
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2013-08-09
Zack Rusin
draw: reset the vertex id when injecting new primitive id
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2013-08-09
Zack Rusin
draw: cleanup the extra attribs
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2013-08-08
Dieter Nützel
util: (trivial) fix more compile errors in u_cpu_detect...
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2013-08-08
Chad Versace
egl: Do not export private symbols
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2013-08-08
Kenneth Graunke
i965: Remember to call intel_prepare_render() before...
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2013-08-08
Roland Scheidegger
util: (trivial) fix compile error with MSVC on x86
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2013-08-08
Roland Scheidegger
gallivm: honor d3d10 floating point rules for shadow...
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2013-08-08
Roland Scheidegger
softpipe: don't clamp reference value for shadow compar...
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2013-08-08
Roland Scheidegger
gallivm: don't clamp reference value for shadow compari...
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2013-08-08
Roland Scheidegger
gallivm: propagate scalar_lod to emit_size_query too
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2013-08-08
Roland Scheidegger
gallium: clarify SVIEWINFO opcode
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2013-08-08
Roland Scheidegger
gallivm: fix out-of-bounds behavior for fetch/ld
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2013-08-08
Roland Scheidegger
util: try much harder to set DAZ flag
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2013-08-08
Roland Scheidegger
util: implement table-based + linear interpolation...
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2013-08-08
Roland Scheidegger
gallivm: fix comment wrt srgb accuracy.
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2013-08-08
Chia-I Wu
ilo: get rid of GPE tables completely
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2013-08-08
Chia-I Wu
ilo: clean up GPE header inclusions
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2013-08-08
Chia-I Wu
ilo: initialize alpha test state in ilo_gpe_init_dsa
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2013-08-08
Chia-I Wu
ilo: fold gen6_translate_index_size into the caller
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2013-08-08
Chia-I Wu
ilo: fold gen6_translate_depth_format into the caller
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2013-08-08
Courtney Goeltzenleu...
ilo: Call GPE emit functions directly.
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2013-08-08
Courtney Goeltzenleu...
ilo: move emit functions so that they can be inlined.
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2013-08-08
Tom Stellard
r300g/compiler/tests: Pass the required LDFLAGS when...
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2013-08-08
Tom Stellard
r300g/compiler/tests: Fix segfault
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2013-08-07
Kristian Høgsberg
gallium-egl: Commit the rest of the native_wayland_drm_...
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2013-08-07
Ander Conselvan...
egl: Update to Wayland 1.2 server API
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2013-08-07
Ander Conselvan...
gallium-egl: Don't add a listener for wl_drm twice...
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2013-08-07
Ander Conselvan...
gallium-egl: Simplify native_wayland_drm_bufmgr_helper...
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2013-08-07
Chia-I Wu
ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bit
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2013-08-07
Chia-I Wu
ilo: skip state emission when reducing sampler count
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2013-08-07
Chia-I Wu
ilo: simplify setting of shader samplers and views
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2013-08-07
Chia-I Wu
ilo: correctly check for stencil ref change
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2013-08-07
Zack Rusin
draw: fix slot detection
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2013-08-06
Laurent Carlier
gallivm: Fix build - Remove TargetOptions.RealignStack...
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2013-08-06
Kenneth Graunke
i965: Add #defines for the MI_LOAD_REGISTER_MEM command.
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2013-08-06
Kenneth Graunke
i965: Initialize the intel_context::bufmgr pointer...
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2013-08-06
Kenneth Graunke
i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEED...
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2013-08-06
Kenneth Graunke
i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN...
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2013-08-06
Christoph Bumiller
nvc0: don't access array out of bounds on unexpected...
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2013-08-06
Emil Velikov
nv50: handle pure integer vertex attributes
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2013-08-06
Samuel Pitoiset
nvc0: implement MP performance counters for nvc0:nvd9
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2013-08-06
Samuel Pitoiset
nvc0: implement compute support for nvc0
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2013-08-06
Samuel Pitoiset
nvc0: add more MP counters for nve4
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2013-08-06
Ian Romanick
mesa: Generate a renderbuffer wrapper even if the textu...
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2013-08-06
Ian Romanick
mesa: Validate the layer selection of an array texture too
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2013-08-06
Ian Romanick
mesa: Don't call driver RenderTexture for invalid zoffset
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2013-08-06
Ian Romanick
mesa: Don't call driver RenderTexture for really broken...
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2013-08-06
Ian Romanick
mesa: Remove stray debug printfs in attachment complete...
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2013-08-06
Ian Romanick
mesa: Treat glBindFramebuffer and glBindFramebufferEXT...
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2013-08-06
Ian Romanick
mesa: Treat glBindRenderbuffer and glBindRenderbufferEX...
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2013-08-06
Michel Dänzer
radeonsi: Number of SGPRs retrieved from LLVM already...
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2013-08-06
Kenneth Graunke
i965: Don't allocate curbe buffers on Gen6+.
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2013-08-06
Vinson Lee
llvmpipe: Do not need to free anything if there is...
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2013-08-06
Vinson Lee
nvc0: Initialize ptr for unexpected sample_count on...
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2013-08-06
Vinson Lee
draw: Change slot from unsigned to int.
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2013-08-06
Vinson Lee
postprocess: Check ppq is null before calling pp_free_bos.
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2013-08-03
Zack Rusin
draw: add back separate input assembler
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2013-08-03
Zack Rusin
draw: implement proper primitive assembler as a pipelin...
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2013-08-03
Zack Rusin
draw: fix front face injection
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2013-08-05
Brian Paul
tgsi: remove unneeded File == TGSI_FILE_INPUT test
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2013-08-05
Brian Paul
tgsi: clean up tgsi_scan_shader() function
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2013-08-03
Zack Rusin
llvmpipe: fix frontface behavior again
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2013-08-04
Vinson Lee
r600g/sb: Dump correct value for CND.
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2013-08-04
Jordan Justen
intel_fbo: remove unused intel_renderbuffer hiz functions
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2013-08-04
Jordan Justen
i965 clear/draw: set renderbuffer attachment as needing...
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2013-08-04
Jordan Justen
i965: add intel_renderbuffer_att_set_needs_depth_resolve
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2013-08-04
Jordan Justen
i965: add intel_miptree_set_all_slices_need_depth_resolve
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2013-08-04
Jordan Justen
i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered...
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2013-08-04
Jordan Justen
hsw hiz: Remove x/y offset restriction for hiz
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2013-08-04
Jordan Justen
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to...
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2013-08-04
Jordan Justen
gen7 fbo: make unmatched depth/stencil configs return...
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2013-08-04
Jordan Justen
hsw hiz: Add new size restrictions for miplevels > 0
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2013-08-04
Jordan Justen
gen7 blorp depth: calculate base surface width/height
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2013-08-04
Jordan Justen
gen7 depth surface: calculate minimum array element...
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2013-08-04
Jordan Justen
gen7 depth surface: calculate LOD being rendered to
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2013-08-04
Jordan Justen
gen7 depth surface: calculate depth (array size) for...
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2013-08-04
Jordan Justen
gen7 depth surface: calculate more specific surface...
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2013-08-04
Jordan Justen
i965: init global state first in brw_workaround_depthst...
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2013-08-03
Ilia Mirkin
nv50: fix some h264 interlaced decoding on vp2
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2013-08-03
Zack Rusin
llvmpipe: don't interpolate front face or prim id
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2013-08-03
Zack Rusin
draw: make sure clipping works with injected outputs
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2013-08-03
Zack Rusin
draw: inject frontface info into wireframe outputs
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2013-08-03
Zack Rusin
draw: stop crashing with extra shader outputs
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2013-08-03
Zack Rusin
draw: use the vertex size
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2013-08-03
Zack Rusin
draw/llvm: add some extra debugging output
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2013-08-03
Zack Rusin
tgsi: detect prim id and front face usage in fs
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2013-08-02
Zack Rusin
tgsi: add ucmp to the list of opcodes
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2013-08-02
Zack Rusin
llvmpipe: make the front-face behavior match the galliu...
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2013-08-02
Matt Turner
Makefile.am: Remove api_exec_es* from EXTRA_FILES.
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2013-08-02
Matt Turner
mesa: Use MIN3 instead of two MIN2s.
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2013-08-02
Matt Turner
mesa: Update comments to match newer specs.
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2013-08-02
Kenneth Graunke
i965: Initialize the maximum number of GS threads on...
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