mesa.git
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-09 Roland Scheideggergallivm: honor d3d10's wishes of out-of-bounds behavior...
2013-08-09 Paul Berryglsl: Enable ARB_fragment_coord_conventions functionali...
2013-08-09 Paul Berrymain: Fix deprecation of glLineWidth()
2013-08-09 Roland Scheideggerutil: (trivial) fix asm input/output list for fxsave
2013-08-09 Alex Deucherr600g: disable GPUVM by default
2013-08-09 Zack Rusinsoftpipe: fix the regressions
2013-08-09 Zack Rusindraw: rewrite primitive assembler
2013-08-09 Zack Rusindraw: reset the vertex id when injecting new primitive id
2013-08-09 Zack Rusindraw: cleanup the extra attribs
2013-08-08 Dieter Nützelutil: (trivial) fix more compile errors in u_cpu_detect...
2013-08-08 Chad Versaceegl: Do not export private symbols
2013-08-08 Kenneth Graunkei965: Remember to call intel_prepare_render() before...
2013-08-08 Roland Scheideggerutil: (trivial) fix compile error with MSVC on x86
2013-08-08 Roland Scheideggergallivm: honor d3d10 floating point rules for shadow...
2013-08-08 Roland Scheideggersoftpipe: don't clamp reference value for shadow compar...
2013-08-08 Roland Scheideggergallivm: don't clamp reference value for shadow compari...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-08 Roland Scheideggergallium: clarify SVIEWINFO opcode
2013-08-08 Roland Scheideggergallivm: fix out-of-bounds behavior for fetch/ld
2013-08-08 Roland Scheideggerutil: try much harder to set DAZ flag
2013-08-08 Roland Scheideggerutil: implement table-based + linear interpolation...
2013-08-08 Roland Scheideggergallivm: fix comment wrt srgb accuracy.
2013-08-08 Chia-I Wuilo: get rid of GPE tables completely
2013-08-08 Chia-I Wuilo: clean up GPE header inclusions
2013-08-08 Chia-I Wuilo: initialize alpha test state in ilo_gpe_init_dsa
2013-08-08 Chia-I Wuilo: fold gen6_translate_index_size into the caller
2013-08-08 Chia-I Wuilo: fold gen6_translate_depth_format into the caller
2013-08-08 Courtney Goeltzenleu... ilo: Call GPE emit functions directly.
2013-08-08 Courtney Goeltzenleu... ilo: move emit functions so that they can be inlined.
2013-08-08 Tom Stellardr300g/compiler/tests: Pass the required LDFLAGS when...
2013-08-08 Tom Stellardr300g/compiler/tests: Fix segfault
2013-08-07 Kristian Høgsberggallium-egl: Commit the rest of the native_wayland_drm_...
2013-08-07 Ander Conselvan... egl: Update to Wayland 1.2 server API
2013-08-07 Ander Conselvan... gallium-egl: Don't add a listener for wl_drm twice...
2013-08-07 Ander Conselvan... gallium-egl: Simplify native_wayland_drm_bufmgr_helper...
2013-08-07 Chia-I Wuilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bit
2013-08-07 Chia-I Wuilo: skip state emission when reducing sampler count
2013-08-07 Chia-I Wuilo: simplify setting of shader samplers and views
2013-08-07 Chia-I Wuilo: correctly check for stencil ref change
2013-08-07 Zack Rusindraw: fix slot detection
2013-08-06 Laurent Carliergallivm: Fix build - Remove TargetOptions.RealignStack...
2013-08-06 Kenneth Graunkei965: Add #defines for the MI_LOAD_REGISTER_MEM command.
2013-08-06 Kenneth Graunkei965: Initialize the intel_context::bufmgr pointer...
2013-08-06 Kenneth Graunkei965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEED...
2013-08-06 Kenneth Graunkei965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN...
2013-08-06 Christoph Bumillernvc0: don't access array out of bounds on unexpected...
2013-08-06 Emil Velikovnv50: handle pure integer vertex attributes
2013-08-06 Samuel Pitoisetnvc0: implement MP performance counters for nvc0:nvd9
2013-08-06 Samuel Pitoisetnvc0: implement compute support for nvc0
2013-08-06 Samuel Pitoisetnvc0: add more MP counters for nve4
2013-08-06 Ian Romanickmesa: Generate a renderbuffer wrapper even if the textu...
2013-08-06 Ian Romanickmesa: Validate the layer selection of an array texture too
2013-08-06 Ian Romanickmesa: Don't call driver RenderTexture for invalid zoffset
2013-08-06 Ian Romanickmesa: Don't call driver RenderTexture for really broken...
2013-08-06 Ian Romanickmesa: Remove stray debug printfs in attachment complete...
2013-08-06 Ian Romanickmesa: Treat glBindFramebuffer and glBindFramebufferEXT...
2013-08-06 Ian Romanickmesa: Treat glBindRenderbuffer and glBindRenderbufferEX...
2013-08-06 Michel Dänzerradeonsi: Number of SGPRs retrieved from LLVM already...
2013-08-06 Kenneth Graunkei965: Don't allocate curbe buffers on Gen6+.
2013-08-06 Vinson Leellvmpipe: Do not need to free anything if there is...
2013-08-06 Vinson Leenvc0: Initialize ptr for unexpected sample_count on...
2013-08-06 Vinson Leedraw: Change slot from unsigned to int.
2013-08-06 Vinson Leepostprocess: Check ppq is null before calling pp_free_bos.
2013-08-03 Zack Rusindraw: add back separate input assembler
2013-08-03 Zack Rusindraw: implement proper primitive assembler as a pipelin...
2013-08-03 Zack Rusindraw: fix front face injection
2013-08-05 Brian Paultgsi: remove unneeded File == TGSI_FILE_INPUT test
2013-08-05 Brian Paultgsi: clean up tgsi_scan_shader() function
2013-08-03 Zack Rusinllvmpipe: fix frontface behavior again
2013-08-04 Vinson Leer600g/sb: Dump correct value for CND.
2013-08-04 Jordan Justenintel_fbo: remove unused intel_renderbuffer hiz functions
2013-08-04 Jordan Justeni965 clear/draw: set renderbuffer attachment as needing...
2013-08-04 Jordan Justeni965: add intel_renderbuffer_att_set_needs_depth_resolve
2013-08-04 Jordan Justeni965: add intel_miptree_set_all_slices_need_depth_resolve
2013-08-04 Jordan Justeni965 gen7: don't set FORCE_ZERO_RTAINDEX for layered...
2013-08-04 Jordan Justenhsw hiz: Remove x/y offset restriction for hiz
2013-08-04 Jordan Justengen7 depth surface: program 3DSTATE_DEPTH_BUFFER to...
2013-08-04 Jordan Justengen7 fbo: make unmatched depth/stencil configs return...
2013-08-04 Jordan Justenhsw hiz: Add new size restrictions for miplevels > 0
2013-08-04 Jordan Justengen7 blorp depth: calculate base surface width/height
2013-08-04 Jordan Justengen7 depth surface: calculate minimum array element...
2013-08-04 Jordan Justengen7 depth surface: calculate LOD being rendered to
2013-08-04 Jordan Justengen7 depth surface: calculate depth (array size) for...
2013-08-04 Jordan Justengen7 depth surface: calculate more specific surface...
2013-08-04 Jordan Justeni965: init global state first in brw_workaround_depthst...
2013-08-03 Ilia Mirkinnv50: fix some h264 interlaced decoding on vp2
2013-08-03 Zack Rusinllvmpipe: don't interpolate front face or prim id
2013-08-03 Zack Rusindraw: make sure clipping works with injected outputs
2013-08-03 Zack Rusindraw: inject frontface info into wireframe outputs
2013-08-03 Zack Rusindraw: stop crashing with extra shader outputs
2013-08-03 Zack Rusindraw: use the vertex size
2013-08-03 Zack Rusindraw/llvm: add some extra debugging output
2013-08-03 Zack Rusintgsi: detect prim id and front face usage in fs
2013-08-02 Zack Rusintgsi: add ucmp to the list of opcodes
2013-08-02 Zack Rusinllvmpipe: make the front-face behavior match the galliu...
2013-08-02 Matt TurnerMakefile.am: Remove api_exec_es* from EXTRA_FILES.
2013-08-02 Matt Turnermesa: Use MIN3 instead of two MIN2s.
2013-08-02 Matt Turnermesa: Update comments to match newer specs.
2013-08-02 Kenneth Graunkei965: Initialize the maximum number of GS threads on...
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