mesa.git
2011-11-22 Chad Versaceintel: Use separate stencil whenever possible
2011-11-22 Kenneth Graunkei965: Implement the actual tables for texture alignment...
2011-11-22 Chad Versacei965/gen6: Set vertical alignment in SURFACE_STATE...
2011-11-22 Chad Versaceintel: Store miptree alignment units in the miptree
2011-11-22 Chad Versaceintel: Enable HiZ for texture renderbuffers
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_renderbuffer()
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_texture_image()
2011-11-22 Chad Versaceintel: Mark needed resolves when first enabling HiZ...
2011-11-22 Chad Versacei965: Mark that depth buffer needs depth resolve after...
2011-11-22 Chad Versaceintel: Resolve buffers in intelSpanRenderStart
2011-11-22 Chad Versaceintel: Refactor intelSpanRenderStart
2011-11-22 Chad Versacei965: Resolve buffers before drawing [v2]
2011-11-22 Chad Versacei965: Prevent recursive calls to FLUSH_VERTICES [v2]
2011-11-22 Chad Versacei965/gen6: Manipulate state batches for HiZ meta-ops...
2011-11-22 Chad Versacei965/gen6: Complete stubs for HiZ buffer resolves
2011-11-22 Chad Versacei965: Add HiZ operation state to brw_context
2011-11-22 Chad Versaceintel: Add resolve functions for renderbuffers
2011-11-22 Chad Versaceintel: Add resolve functions for miptrees
2011-11-22 Chad Versaceintel: Add field intel_mipmap_tree::hiz_map
2011-11-22 Chad Versaceintel: Define struct intel_resolve_map [v2]
2011-11-22 Chad Versaceintel: Change signature of HiZ resolve functions
2011-11-22 Chad Versaceintel: Remove unused HiZ functions
2011-11-22 Chad Versaceintel: Replace intel_mipmap_tree::hiz_region with a...
2011-11-22 Chad Versaceintel: Replace intel_texture_image::stencil_irb with...
2011-11-22 Chad Versaceintel: Refactor intel_render_texture() [v2]
2011-11-22 Chad Versaceintel: Define intel_miptree_check_level_layer()
2011-11-22 Chad Versaceintel: Remove unneeded params from intel_renderbuffer_s...
2011-11-22 Chad Versaceintel: Track the miptree layer wrapped by a renderbuffe...
2011-11-22 Chad Versaceintel: Kill intel_mipmap_level::nr_images [v4]
2011-11-22 Chad Versaceintel: Refactor intel_miptree_copy_teximage()
2011-11-22 Chad Versaceintel: Refactor intel_mipmap_level offsets
2011-11-22 Chad Versaceintel: Replace intel_renderbuffer::region with a miptre...
2011-11-22 Chad Versaceintel: Define intel_miptree_create_for_renderbuffer()
2011-11-22 Chad Versaceintel: Move inline functions from intel_fbo.h to .c
2011-11-22 Chad Versaceintel: Kill intel_framebuffer_get_hiz_region()
2011-11-22 Chad Versaceintel: Temporarily disable HiZ for textures
2011-11-22 Chad Versaceintel: Always gather stencil buffer in intel_map_render...
2011-11-22 Chad Versaceintel: Fix swrast_render_start() for depthstencil buffe...
2011-11-22 Chad Versaceintel: Don't use special stencil span accessors
2011-11-18 Ben Skeggsnvc0: add support for GF119 (NVD9)
2011-11-16 Brian Paulmesa: initialize stencilMap, Stride if stencilRb==depthRb
2011-11-16 Ian Romanickmesa: Only update sampler uniforms that are used by...
2011-11-16 Brian Paulmesa: don't map depth+stencil buffer twice in glReadPix...
2011-11-16 Kenneth Graunkei965: Fix inconsistent indentation in brw_gs_emit.c.
2011-11-16 Kenneth Graunkeglsl: Add missing textureSize(samplerCubeShadow, int...
2011-11-16 Yuanhan Liumesa: do not skip att and spot calculation for infinite...
2011-11-16 Yuanhan Liumesa: make sure all lighting tables are updated before...
2011-11-16 Eric Anholtmesa: Fix a couple of missed conversion to arrays in...
2011-11-16 Eric Anholtmesa: Include R/RG integer textures in _mesa_is_integer...
2011-11-15 Chad Versaceintel: Fix separate stencil in builtin DRI2 backend
2011-11-15 Chad Versaceintel: Fix region dimensions for stencil buffers receiv...
2011-11-15 Chad Versaceintel: Simplify stencil detiling arithmetic
2011-11-15 Brian Paulradeon: use _mesa_readpixels() instead of _swrast_ReadP...
2011-11-15 Brian Pauli965: use _mesa_readpixels() instead of _swrast_ReadPix...
2011-11-15 Brian Paulmesa: convert unpack functions to operate on an array...
2011-11-15 Brian Paulmesa: new BYTE/SHORT_TO_FLOATZ() macros
2011-11-15 Brian Paulmesa: move CEILING() macro into macros.h
2011-11-15 Brian Paulmesa: remove unused macros in macros.h
2011-11-15 Brian Paulmesa: consolidate cases in _mesa_components_in_format()
2011-11-15 Brian Paulswrast: fix glReadPixels from texture attachment
2011-11-15 Brian Paulst/mesa: check for missing VBO in setup_interleaved_att...
2011-11-15 Brian Paulutil/draw: replace assertions with conditionals in...
2011-11-15 Brian Paulst/mesa: remove most of the ReadPixels code
2011-11-15 Brian Paulst/mesa: remove dependencies on code in st_cb_readpixels.c
2011-11-15 Brian Paulmesa: remove _swrast_ReadPixels()
2011-11-15 Brian Paulmesa: use _mesa_readpixels() as default driver hook
2011-11-15 Brian Paulmesa: move swrast ReadPixels code into core Mesa
2011-11-15 Brian Paulst/mesa: check renderbuffer orientation in st_MapRender...
2011-11-15 Brian Paulmesa: remove support for software alpha buffers
2011-11-15 Brian Paulxlib: remove xm_image.[ch] files
2011-11-15 Brian Paulxlib: remove a ton of old xlib driver cruft
2011-11-15 Brian Paulxlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
2011-11-15 Brian Paulxlib: remove software alpha buffer support
2011-11-15 Brian Paulmesa: replace GLstencil with GLubyte
2011-11-15 Chad Versaceintel: Fix intel_map_renderbuffer() for depthstencil...
2011-11-15 Chad Versaceintel: Fix software detiling of system stencil buffers
2011-11-15 Chad Versaceintel: Fix intel_unmap_renderbuffer_s8()
2011-11-15 Chad Versaceintel: Refactor intel_map_renderbuffer()
2011-11-15 Yuanhan Liuir_to_mesa: don't init unfirom if link failed
2011-11-15 Kenneth Graunkeglsl: Always search for an exact function signature...
2011-11-15 Kenneth Graunkeglsl: Split code to generate an ir_call out from match_...
2011-11-15 Kenneth Graunkeglsl: Add a new matching_signature() variant that retur...
2011-11-14 Marek Olšákr600g: fix the representation of control-flow instructions
2011-11-14 Ian Romanickglsl: Remove resource count checks from ir_to_mesa...
2011-11-14 Ian Romanicklinker: Validate resource usage in the linker
2011-11-14 Ian Romanicklinker: Count the number of uniform components used...
2011-11-14 Ian Romanicklinker: Count the number of samplers used by a shader...
2011-11-14 Eric Anholtmeta: Fix restoring of fixed function texture enables.
2011-11-14 Eric Anholtmeta: Don't forget to flag state when restoring texobjects.
2011-11-14 Christoph Bumillerst/mesa: fix system value to semantic mapping
2011-11-14 Christoph Bumillergallium: add TGSI_SEMANTIC_VERTEXID
2011-11-14 Vadim Girlinr600g: mask write for fake VS export components
2011-11-14 Vadim Girlinr600g: fix op3 & write in merge_inst_groups
2011-11-14 Alex Deucherr600g: set max max tex/vtx instructions count to 16...
2011-11-14 Vadim Girlinr600g: set max tex/vtx instructions count to 16 for...
2011-11-14 Fabio Pedrettiradeon: further cleanup of shared code
2011-11-14 Alex Deucherradeon: add some missing FireMV pci ids
2011-11-14 José Fonsecamesa/st: Flush stdout after pritingin the GLSL.
2011-11-14 José Fonsecaglsl: Add missing ';' in action statement.
2011-11-14 José Fonsecallvmpipe: Silent warnings about undeclared llvmpipe_che...
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