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mesa.git
2008-04-20
Peter Winters
nv10: enable viewport clipping
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2008-04-20
Peter Winters
nv10: fix random stuff
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2008-04-15
Ben Skeggs
nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBS
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2008-04-15
Ben Skeggs
Merge remote branch 'upstream/gallium-0.1' into nouveau...
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2008-04-15
Brian
gallium: enable new quad output code, remove old code
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2008-04-15
Brian
gallium: fix semantic indexes for outputs
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2008-04-15
Brian
gallium: fix multi drawbuffer fb state
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2008-04-15
Brian
gallium: set ctx->Const.MaxDrawBuffers
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2008-04-15
Brian
gallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
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2008-04-15
José Fonseca
gallium: Add draw_pt_fetch_shade_pipeline.c to scons...
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2008-04-15
José Fonseca
gallium: Don't assume snprintf are always available.
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2008-04-15
José Fonseca
gallium: Serialize buffers writes.
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2008-04-14
Brian Paul
fix GL_ARB_texture_rectangle breakage
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2008-04-14
David Flynn
mesa: define #extension GL_ARB_texture_rectangle
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2008-04-14
Brian Paul
gallium: take reduced prim, fill modes into account...
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2008-04-14
Zack Rusin
use the new macro
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2008-04-14
Zack Rusin
silence some warnings
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2008-04-14
Zack Rusin
pass vertex size to shaders so that callee can decide...
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2008-04-14
Keith Whitwell
softpipe: calculate determinant for all triangles,...
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2008-04-14
Keith Whitwell
draw: remove dead code
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2008-04-14
Keith Whitwell
draw: always malloc verts for fetch_shade_pipeline
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2008-04-14
Keith Whitwell
draw: flush pipeline before trying to allocate more...
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2008-04-14
Keith Whitwell
draw: move vertex header init out of fetch_shade_pipeline.c
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2008-04-14
Keith Whitwell
draw: hide passthrough shading paths behind an environm...
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2008-04-14
Keith Whitwell
softpipe: do our own culling, don't rely on the draw...
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2008-04-14
Zack Rusin
Implement fetch/shade/pipeline or emit vertex passthrough.
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2008-04-14
Zack Rusin
Make shaders operate on a block of memory instead of...
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2008-04-14
Zack Rusin
return true if one of the vertices has been clipped
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2008-04-14
Zack Rusin
pass arbitrary number of vertices to the shader executi...
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2008-04-14
Zack Rusin
introduce a define to maxout the processed vertices
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2008-04-13
José Fonseca
gallium: Add u_time.c
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2008-04-13
José Fonseca
gallium: Buffer cache.
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2008-04-13
José Fonseca
gallium: Initial port of Thomas slab suballocator to...
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2008-04-13
José Fonseca
gallium: OS independent time-manipulation functions.
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2008-04-12
Michal Krol
tgsi: Fix source register short dump code.
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2008-04-12
Patrice Mandin
nv30: Update miptree stuff
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2008-04-12
Brian
gallium: move duplicated compute_clipmask() code to...
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2008-04-11
Patrice Mandin
nv30: Move some structures and functions from context...
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2008-04-11
Brian Paul
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_...
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2008-04-11
Brian Paul
gallium: handle TGSI immediates in SSE code for vertex...
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2008-04-11
Brian Paul
gallium: implement immediates (aka literals) for SSE...
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2008-04-11
Brian Paul
gallium: comments
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2008-04-11
Brian Paul
gallium: fix SCS codegen (sin scalar src comes from...
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2008-04-11
Keith Whitwell
mesa: fix broken x86_call()
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2008-04-11
Keith Whitwell
gallium: fix broken x86_call()
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2008-04-11
Patrice Mandin
nv30: Do flip
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2008-04-11
Patrice Mandin
nv30: Set pipe status on clear
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2008-04-11
Michel Dänzer
gallium: Flush render cache at the beginning of fallbac...
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2008-04-11
Brian Paul
mesa: Fix glBegin-time test for invalid programs/shaders.
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2008-04-11
Brian Paul
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH...
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2008-04-11
Brian Paul
add missing glViewport calls
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2008-04-11
Michal Krol
tgsi: Dump processor type and version as a single token.
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2008-04-11
Michal Krol
tgsi: Dump semantics before interpolator.
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2008-04-11
José Fonseca
gallium: Thread condition variables.
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2008-04-11
Brian Paul
mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
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2008-04-11
Brian Paul
gallium: flags param to surface_alloc_storage() is...
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2008-04-11
José Fonseca
gallium: Attribute realloc leaks to the first malloc...
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2008-04-10
Keith Whitwell
remove usage of vertex_header
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2008-04-10
Brian Paul
gallium: fix readback of z16 values
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2008-04-10
Brian Paul
gallium: more elaborate tracking of front color buffer...
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2008-04-09
Brian Paul
gallium: more flush/finish changes
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2008-04-09
Brian Paul
gallium: reorder funcs
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2008-04-09
Brian Paul
gallium: call_flush_front_buffer() from st_glFinish()
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2008-04-09
Brian Paul
gallium: fold st_gl_flush() into st_glFlush()
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2008-04-09
Brian Paul
gallium: refactor code, new flush_front_buffer() function
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2008-04-09
Brian Paul
gallium: remove unneeded st->haveFramebufferSurfaces...
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2008-04-09
Brian Paul
gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA...
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2008-04-09
Ben Skeggs
nv40: use vb/ve counts rather than shader inputs for...
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2008-04-09
Brian
gallium: re-order, clean-up PIPE_MAX_* definitions
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2008-04-09
Ben Skeggs
Merge remote branch 'upstream/gallium-0.1' into nouveau...
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2008-04-09
Brian
gallium: remove obsolete/unused PIPE_ATTRIB_MAX
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2008-04-09
Brian
cell: keep track of num_vertex_attribs/buffers for...
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2008-04-09
Brian
i915: keep track of num_vertex_attribs/buffers for...
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2008-04-09
Brian
gallium: keep track of num_vertex_attribs/buffers for...
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2008-04-08
José Fonseca
gallium: Fix overzealous assert.
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2008-04-08
Michel Dänzer
gallium: Fix up scons build.
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2008-04-08
Brian
gallium: get rid of bufloop quad stage
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2008-04-08
Brian
gallium: begin reworking quad stages for multiple color...
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2008-04-08
José Fonseca
gallium: Allow to debug memory leaks in nested scopes.
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2008-04-07
Brian Paul
gallium: check ctx->DrawBuffer before flushing bitmap...
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2008-04-07
Brian Paul
gallium: fix the texture case in default_deep_rgba_format()
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2008-04-07
Brian Paul
gallium: slightly improved accum clear/mad operations
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2008-04-07
Brian Paul
gallium: accum buffer fixes
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2008-04-07
Brian Paul
gallium: remove stray comment
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2008-04-07
Brian Paul
gallium: clean-up in st_renderbuffer_alloc_storage()
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2008-04-07
Brian
mesa: call _mesa_remove_varying_reads() after compiling...
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2008-04-07
Brian
mesa: new _mesa_remove_varying_reads() function
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2008-04-07
Brian
mesa: added _mesa_insert_instructions()
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2008-04-07
Brian
mesa: added _mesa_free_instructions()
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2008-04-07
Ben Skeggs
nv40: implement user clip planes
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2008-04-07
Keith Whitwell
draw: strip edgeflags out of fetch-emit path
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2008-04-06
Keith Whitwell
draw: fix edgeflag handling on the pt paths
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2008-04-05
Michal Krol
draw: Use debug_printf().
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2008-04-05
José Fonseca
gallium: Keep fenced buffers list ordered.
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2008-04-05
José Fonseca
gallium: Fix typo.
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2008-04-05
José Fonseca
gallium: Use the custom snprintf implementation everywh...
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2008-04-05
Brian
mesa: no longer combine vertex/fragment shader paramete...
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2008-04-05
Brian
mesa: new functions for managing list/index of uniforms
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2008-04-05
Brian
mesa: test code to exercise more GLSL functions
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2008-04-05
Brian
mesa: added more ext funcs (from Mesa/master)
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