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mesa.git
2007-10-16
Brian
finish remaining blend modes
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2007-10-15
Brian
fix incorrect register in get_eye_normal() for rescale_...
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2007-10-15
Brian
GL_UNSIGNED_BYTE indexes
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2007-10-15
Brian
implement logicop
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2007-10-15
Brian
remove commented out #include
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2007-10-15
Brian
check for width or height = 0 before calling driver...
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2007-10-15
Brian
Fix useabs logic in build_fog().
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2007-10-15
Brian
remove feedback hack
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2007-10-15
Brian
Undo prev changes.
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2007-10-15
Brian
setup vertex format for GL_FEEDBACK mode
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2007-10-15
Brian
GL_SELECT mode works now
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2007-10-15
Brian
formatting
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2007-10-15
Brian
call pipe->set_vertex_buffer() after drawing/unreferencing.
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2007-10-15
Brian
fix logic for printing extended swizzles
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2007-10-15
Brian
add 'normalized_coords' field to pipe_sampler_state
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2007-10-15
Brian
feedback/rasterpos fix-ups
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2007-10-15
Brian
Change 'drawing' field to boolean.
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2007-10-15
Brian
remove unused includes
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2007-10-15
Brian
simplify KIL usage for bitmap fragprog
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2007-10-15
Brian
check for extended swizzles, added TGSI_OPCODE_KILP
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2007-10-15
Brian
added print_texkil_op()
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2007-10-14
Brian
implement accum ops
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2007-10-14
Brian
implement put_tile()
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2007-10-14
Brian
accum buffer support
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2007-10-14
Brian
16-bit rgba surface/format for accum
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2007-10-14
Brian
16-bit RGBA surface format for accum buffers
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2007-10-14
Brian
Added accum function/files.
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2007-10-13
Brian
GL_STENCIL_INDEX support
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2007-10-13
Brian
GL_STENCIL_INDEX support
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2007-10-13
Brian
format info for Z16/Z32
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2007-10-13
Brian
inequality tests were backward
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2007-10-13
Brian
glDrawPixels support for GL_DEPTH_COMPONENT
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2007-10-13
Brian
Check texture format in get_texel() to handle depth...
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2007-10-13
Brian
get_tile() of Z surfaces returns floats now
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2007-10-13
Brian
added z16/z32_git_tile(), change s8z24_get_tile() to...
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2007-10-12
Brian
Use KIL in glBitmap shader to cull the fragments for...
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2007-10-12
Brian
added assertion to be sure we don't exceed bitfield...
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2007-10-12
Brian
added code to print extended swizzles
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2007-10-12
Brian
change exec_kilp() to only touch lowest four bits in...
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2007-10-12
Brian
initial use of KIL for glBitmap rendering
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2007-10-11
Brian
Init draw->prim = ~0
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2007-10-11
Brian
rename some vars, updated comments
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2007-10-11
Brian
remove unused tgsi_attrib_to_mesa_attrib()
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2007-10-11
Brian
update st_feedback_draw_vbo()
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2007-10-11
Brian
streamline st_draw_vbo() a bit more, free user-space...
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2007-10-11
Brian
clean-up, streamline st_draw_vbo()
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2007-10-11
Brian
implement intel_user_buffer_create()
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2007-10-11
Brian
Initial support for user-space buffer objects.
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2007-10-11
Brian
Use winsys->user_buffer_create() to wrap user-space...
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2007-10-10
Brian
implement the user_buffer_create() function
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2007-10-10
Brian
Added user_buffer_create() method
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2007-10-10
Brian
added SSCALED cases in fetch_attrib4()
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2007-10-10
Brian
update comments (s/softpipe/gallium/ etc)
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2007-10-10
Brian
minor optimization for color/z results
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2007-10-10
Brian
disable some assertions which pop up during window...
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2007-10-10
Brian
fix get_result_vector() since fp output slots are not...
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2007-10-10
Brian
fix softpipe_clear() to handle ps->offset!=0 (such...
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2007-10-10
Brian
free/unreference pipe_surface in get_texel()
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2007-10-10
Brian
use correct mipmap level in st_render_texture()
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2007-10-10
Brian
use pipe_region_reference() in softpipe_get_tex_surface...
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2007-10-10
Brian
fix width/height padding that caused failed assertion...
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2007-10-10
Brian
Size of input_to_index array should be VERT_ATTRIB_MAX.
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2007-10-10
Brian
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_comp...
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2007-10-10
Brian
remove unused var
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2007-10-09
Brian
start on a unified vertex/fragment program translation...
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2007-10-09
Brian
Generate DCLs for temporaries.
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2007-10-09
Brian
Finish up decls for packed fragment program outputs.
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2007-10-09
Brian
Pack fragment program outputs to be consistant with...
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2007-10-09
Brian
update some comments
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2007-10-09
Brian
More work on flow control for CAL/RET.
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2007-10-09
Brian
New ATTRIB interpolation type for vertex program inputs...
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2007-10-09
Brian
Don't emit semantic info for vertex program inputs.
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2007-10-09
Brian
Use linked fragment shader inputs (if present) to deter...
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2007-10-03
Brian
use different temps in exec_tex() for bias
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2007-10-03
Brian
updated comments
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2007-10-03
Brian
Add outputs_written bitfield to pipe_shader_state,...
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2007-10-03
Brian
Move XSTDCALL definition to p_compiler.h
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2007-10-03
Brian
handle frag progs that write Z
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2007-10-03
Brian
basic support for reading GL_DEPTH_COMPONENT
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2007-10-03
Brian
added s8z24_get_tile()
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2007-10-03
Brian
fix eq/neq bugs
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2007-10-03
Brian
fix f/u mix-up in micro_trunc()
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2007-10-03
Brian
move TEX code into exec_tex()
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2007-10-03
Michel Dänzer
Some minor cleanups.
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2007-10-03
Michel Dänzer
Double amount of memory allocated for generated shader...
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2007-10-03
Michel Dänzer
Track fragment and vertex shader code generation via...
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2007-10-03
Michel Dänzer
intel_winsys: Adapt to DRM changes (again).
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2007-10-03
Zack Rusin
In vertex shaders also expect the template to be stack...
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2007-10-03
Zack Rusin
Unify the definitions of the 4 component dot product...
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2007-10-03
Zack Rusin
Unify handling of userplanes and regular planes to...
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2007-10-03
Zack Rusin
Get rid of ST_NEW_SHADER flag and the dependency on...
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2007-10-03
Zack Rusin
Explain a little better what we're doing here.
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2007-10-03
Zack Rusin
Make softpipe behave more like a real driver by always...
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2007-10-03
Brian
clean-ups
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2007-10-03
Brian
Implement/use fragment kill results
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2007-10-02
Brian
Implement TGSI_OPCODE_SNE with micro_ne()
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2007-10-02
Brian
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
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2007-10-02
Brian
assert that program length > 1 (some code, plus END)
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2007-10-02
Brian
added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format...
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2007-10-02
Brian
Generate a texenv fragment program if there's a GLSL...
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