mesa.git
2007-10-15 Briancheck for width or height = 0 before calling driver...
2007-10-15 BrianFix useabs logic in build_fog().
2007-10-15 Brianremove feedback hack
2007-10-15 BrianUndo prev changes.
2007-10-15 Briansetup vertex format for GL_FEEDBACK mode
2007-10-15 BrianGL_SELECT mode works now
2007-10-15 Brianformatting
2007-10-15 Briancall pipe->set_vertex_buffer() after drawing/unreferencing.
2007-10-15 Brianfix logic for printing extended swizzles
2007-10-15 Brianadd 'normalized_coords' field to pipe_sampler_state
2007-10-15 Brianfeedback/rasterpos fix-ups
2007-10-15 BrianChange 'drawing' field to boolean.
2007-10-15 Brianremove unused includes
2007-10-15 Briansimplify KIL usage for bitmap fragprog
2007-10-15 Briancheck for extended swizzles, added TGSI_OPCODE_KILP
2007-10-15 Brianadded print_texkil_op()
2007-10-14 Brianimplement accum ops
2007-10-14 Brianimplement put_tile()
2007-10-14 Brianaccum buffer support
2007-10-14 Brian16-bit rgba surface/format for accum
2007-10-14 Brian16-bit RGBA surface format for accum buffers
2007-10-14 BrianAdded accum function/files.
2007-10-13 BrianGL_STENCIL_INDEX support
2007-10-13 BrianGL_STENCIL_INDEX support
2007-10-13 Brianformat info for Z16/Z32
2007-10-13 Brianinequality tests were backward
2007-10-13 BrianglDrawPixels support for GL_DEPTH_COMPONENT
2007-10-13 BrianCheck texture format in get_texel() to handle depth...
2007-10-13 Brianget_tile() of Z surfaces returns floats now
2007-10-13 Brianadded z16/z32_git_tile(), change s8z24_get_tile() to...
2007-10-12 BrianUse KIL in glBitmap shader to cull the fragments for...
2007-10-12 Brianadded assertion to be sure we don't exceed bitfield...
2007-10-12 Brianadded code to print extended swizzles
2007-10-12 Brianchange exec_kilp() to only touch lowest four bits in...
2007-10-12 Brianinitial use of KIL for glBitmap rendering
2007-10-11 BrianInit draw->prim = ~0
2007-10-11 Brianrename some vars, updated comments
2007-10-11 Brianremove unused tgsi_attrib_to_mesa_attrib()
2007-10-11 Brianupdate st_feedback_draw_vbo()
2007-10-11 Brianstreamline st_draw_vbo() a bit more, free user-space...
2007-10-11 Brianclean-up, streamline st_draw_vbo()
2007-10-11 Brianimplement intel_user_buffer_create()
2007-10-11 BrianInitial support for user-space buffer objects.
2007-10-11 BrianUse winsys->user_buffer_create() to wrap user-space...
2007-10-10 Brianimplement the user_buffer_create() function
2007-10-10 BrianAdded user_buffer_create() method
2007-10-10 Brianadded SSCALED cases in fetch_attrib4()
2007-10-10 Brianupdate comments (s/softpipe/gallium/ etc)
2007-10-10 Brianminor optimization for color/z results
2007-10-10 Briandisable some assertions which pop up during window...
2007-10-10 Brianfix get_result_vector() since fp output slots are not...
2007-10-10 Brianfix softpipe_clear() to handle ps->offset!=0 (such...
2007-10-10 Brianfree/unreference pipe_surface in get_texel()
2007-10-10 Brianuse correct mipmap level in st_render_texture()
2007-10-10 Brianuse pipe_region_reference() in softpipe_get_tex_surface...
2007-10-10 Brianfix width/height padding that caused failed assertion...
2007-10-10 BrianSize of input_to_index array should be VERT_ATTRIB_MAX.
2007-10-10 BrianMerge tgsi_mesa_compile_fp_program() and tgsi_mesa_comp...
2007-10-10 Brianremove unused var
2007-10-09 Brianstart on a unified vertex/fragment program translation...
2007-10-09 BrianGenerate DCLs for temporaries.
2007-10-09 BrianFinish up decls for packed fragment program outputs.
2007-10-09 BrianPack fragment program outputs to be consistant with...
2007-10-09 Brianupdate some comments
2007-10-09 BrianMore work on flow control for CAL/RET.
2007-10-09 BrianNew ATTRIB interpolation type for vertex program inputs...
2007-10-09 BrianDon't emit semantic info for vertex program inputs.
2007-10-09 BrianUse linked fragment shader inputs (if present) to deter...
2007-10-03 Brianuse different temps in exec_tex() for bias
2007-10-03 Brianupdated comments
2007-10-03 BrianAdd outputs_written bitfield to pipe_shader_state,...
2007-10-03 BrianMove XSTDCALL definition to p_compiler.h
2007-10-03 Brianhandle frag progs that write Z
2007-10-03 Brianbasic support for reading GL_DEPTH_COMPONENT
2007-10-03 Brianadded s8z24_get_tile()
2007-10-03 Brianfix eq/neq bugs
2007-10-03 Brianfix f/u mix-up in micro_trunc()
2007-10-03 Brianmove TEX code into exec_tex()
2007-10-03 Michel DänzerSome minor cleanups.
2007-10-03 Michel DänzerDouble amount of memory allocated for generated shader...
2007-10-03 Michel DänzerTrack fragment and vertex shader code generation via...
2007-10-03 Michel Dänzerintel_winsys: Adapt to DRM changes (again).
2007-10-03 Zack RusinIn vertex shaders also expect the template to be stack...
2007-10-03 Zack RusinUnify the definitions of the 4 component dot product...
2007-10-03 Zack RusinUnify handling of userplanes and regular planes to...
2007-10-03 Zack RusinGet rid of ST_NEW_SHADER flag and the dependency on...
2007-10-03 Zack RusinExplain a little better what we're doing here.
2007-10-03 Zack RusinMake softpipe behave more like a real driver by always...
2007-10-03 Brianclean-ups
2007-10-03 BrianImplement/use fragment kill results
2007-10-02 BrianImplement TGSI_OPCODE_SNE with micro_ne()
2007-10-02 BrianSeparate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
2007-10-02 Brianassert that program length > 1 (some code, plus END)
2007-10-02 Brianadded MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format...
2007-10-02 BrianGenerate a texenv fragment program if there's a GLSL...
2007-10-02 BrianPush mask stacks upon CAL, pop upon RET.
2007-10-02 Brianadded license and interpreter comments
2007-10-02 BrianImplement CONT statement.
2007-10-02 Brianadded micro_trunc(), re-order some code
2007-10-02 BrianMinor optimization: no-op CAL when ExecMask==0x0.
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