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mesa.git
2007-08-22
Keith Whitwell
Clear all the dirtyflag words
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2007-08-22
Keith Whitwell
Remove duplicate i915 shader disassembler
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2007-08-21
michal
Headers.
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2007-08-21
michal
Silence compiler warnings.
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2007-08-21
michal
Define __MSC__.
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2007-08-22
Brian
temporarily call _mesa_enable_sw_extensions() so we...
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2007-08-22
Brian
comments
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2007-08-22
Brian
Fragment shader translation seems to basically work...
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2007-08-21
keithw
fix cut and paste
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2007-08-21
Keith Whitwell
First pass at a fallback concept for pipe devices.
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2007-08-21
Keith Whitwell
Add missing #include
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2007-08-21
Brian
added fpc sources
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2007-08-21
Brian
Initial check-in of i915 fragment program translation...
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2007-08-20
Brian
Set viewport state so viewport matches window dims.
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2007-08-21
Brian
Move vertex transformation/shader code into draw_prim...
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2007-08-21
Brian
move ALIGN16-related macros into p_compiler.h
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2007-08-21
Brian
include draw_context.h
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2007-08-21
Brian
Update glClear and glDrawPixels code.
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2007-08-20
Brian
minor clean-ups
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2007-08-20
Brian
Use new draw_arrays() code.
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2007-08-20
Brian
remove the -DMESA flags
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2007-08-20
Brian
remove some of the #ifndef MESA stuff
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2007-08-20
Brian
Obsolete
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2007-08-20
Brian
remove dead code related to vf module
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2007-08-20
Brian
Checkpoint: remove more of the old draw_vb() code.
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2007-08-20
Brian
Start to remove the temporary draw_vb() and draw_vertic...
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2007-08-20
Brian
Move guts of vertex array drawing into the 'draw' module.
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2007-08-20
Brian
implement DrawElements, still some rough spots
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2007-08-20
Brian
implement draw_elements()
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2007-08-20
Brian
don't map element buffer in _mesa_validate_DrawElements...
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2007-08-20
Brian
remove debug printf
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2007-08-20
Brian
call draw_trim()
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2007-08-20
Brian
fix cache overflow bug in get_vertex()
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2007-08-20
Brian
fix VBO clean-up in vbo_exec_vtx_destroy()
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2007-08-20
Brian
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp...
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2007-08-19
Brian
Fix some draw_arrays issues.
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2007-08-18
Brian
more work on vertex shaders, now using vertex shaders...
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2007-08-18
Brian
Create a default vertex attribute buffer which mirrors...
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2007-08-18
Brian
added tnl state atom
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2007-08-18
Brian
fix xm_buffer_data
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2007-08-17
Brian
replace memcpy() with assignment, better type safety
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2007-08-17
Brian
added CLIP_x_SHIFT vals
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2007-08-17
Brian
write outputs according to vs.outputs_written
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2007-08-17
Brian
added outputs_written field to pipe_shader_state
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2007-08-17
Brian
load machine.Inputs based on vs.inputs_read
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2007-08-17
Brian
added pipe ptr to draw_context
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2007-08-17
Brian
compute clipmask
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2007-08-17
Brian
define CLIP_LEFT/RIGHT etc
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2007-08-17
Brian
shade four vertices at a time
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2007-08-17
Brian
added align16() function
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2007-08-17
Brian
added uint64 type
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2007-08-17
Brian
added null VB->AttribPtr[i] check
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2007-08-17
Brian
fix edgeflag bug
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2007-08-17
Brian
pack output vertex attributes in sequential slots
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2007-08-17
Brian
tell vbo module to use bufferobjs
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2007-08-17
Brian
added call to _mesa_load_state_parameters()
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2007-08-17
Brian
added vbo_use_buffer_objects() to specify that immediat...
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2007-08-17
Brian
replace assertion w/ conditionals in xmesa_clear()
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2007-08-17
Brian
Use simple st->pipe->clear() in more cases for depth...
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2007-08-17
Brian
fix buffer clearing problems
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2007-08-17
Brian
assertions
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2007-08-17
Brian
added assertions, disable debug output
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2007-08-16
michal
Break mesa dependencies.
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2007-08-16
michal
Silence compiler warnings.
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2007-08-16
michal
Break mesa dependencies.
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2007-08-16
michal
Silence compiler warnings.
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2007-08-16
michal
Define ffs() for __WIN32__ & __MSC__.
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2007-08-16
michal
Define __WIN32__.
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2007-08-16
michal
Move VS code from st_atom_fs.c to st_atom_vs.c.
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2007-08-16
michal
Cosmetic changes.
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2007-08-17
Brian
Remove many dependencies on mesa headers.
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2007-08-16
Brian
misc changes to support vertex shaders (disabled by...
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2007-08-16
Brian
run real vertex shaders, a total hack for now
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2007-08-16
Brian
make pass-through vertex shader
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2007-08-16
Brian
check for null swrast (pipe work-around)
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2007-08-16
Brian
Begin added vertex shader state/support.
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2007-08-16
Brian
disable Z value scaling - it's done in sp_quad_depth_test.c
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2007-08-16
Brian
move the draw_alloc/free_tmps() functions to draw_prim.c
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2007-08-16
Brian
Remove GL/mesa types, rearrange things into more logica...
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2007-08-16
michal
Add missing inlcude directory.
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2007-08-16
michal
Copy fragment z if the fragment shader does not write...
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2007-08-16
Brian
Drawing code refactoring.
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2007-08-16
Brian
point/line/polygon drawing (factored out of draw_vb.c)
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2007-08-16
michal
Silence warnings.
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2007-08-16
michal
Silence warnings.
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2007-08-16
michal
Silence warnings.
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2007-08-16
michal
Silence warnings.
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2007-08-16
michal
Use 'f' for float suffix.
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2007-08-15
Keith Whitwell
Remove mesa include directories, be stricter about...
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2007-08-16
Brian
translate GL texture targets to PIPE_TEXTURE_x values
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2007-08-16
Brian
added PIPE_PRIM_x tokens (matching GL), use in a few...
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2007-08-16
Brian
Hook in new draw_arrays() code, disabled for now.
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2007-08-16
Brian
softpipe_draw_arrays() function
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2007-08-16
Brian
added new draw_arrays()
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2007-08-16
Brian
convert vbo->draw_prims() to pipe->draw_arrays(): works...
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2007-08-16
Brian
added vertex array info fields
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2007-08-16
Brian
added draw_set_vertex_array_info()
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2007-08-16
Brian
comment
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2007-08-15
michal
Add UsageMask to DECLARATION in TGSI.
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2007-08-15
michal
Add declaration_semantic token to TGSI.
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