mesa.git
2011-03-11 Vinson Leest/python: Clean up fence_finish.
2011-03-11 Vinson Leescons: Move texenvprogram.c to ff_fragment_shader.cpp.
2011-03-11 Eric Anholti965: Use the fixed function GLSL program instead of...
2011-03-11 Eric Anholtmesa: Track a computed _CurrentFragmentProgram for...
2011-03-11 Eric Anholtmesa: Convert fixed function fragment program generator...
2011-03-11 Eric Anholtmesa: Add gl_MESAFogParamsOptimized for our special...
2011-03-11 Eric Anholtmesa: Add a builtin uniform for the ATI_envmap_bumpmap...
2011-03-11 Eric Anholtmesa: Move texenvprogram.c to ff_fragment_shader.cpp.
2011-03-11 Eric Anholtprog_cache: Add some support for shader_programs in...
2011-03-11 Eric Anholtmesa: Don't try to remove an internal shader_program...
2011-03-11 Eric Anholti965: Use ffs() on a 32-bit int value instad of ffsll().
2011-03-11 Marek Olšákgallium: remove flags from the flush function
2011-03-11 Marek Olšákgallium: remove the geom_flags param from is_format_sup...
2011-03-11 Marek Olšákgallium: cleanup fence_signalled and fence_finish
2011-03-11 Marek Olšákgallium: kill is_resource_referenced
2011-03-11 Adam Jacksonswrastg: Add __DRI_TEX_BUFFER support
2011-03-11 Brian Paulmesa: test against MaxUniformComponents in check_resour...
2011-03-11 Brian Paulmesa: move location of some geometry program limits
2011-03-11 Brian Paulmesa: use check_resources() to check program against...
2011-03-11 Brian Paulmesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENAB...
2011-03-11 Brian Paulmesa: call FLUSH_VERTICES() before deleting shaders...
2011-03-11 Brian Paulvega: remove unused pipe var
2011-03-11 José Fonsecasvga: Propagate discard/unsynchronized flags to the...
2011-03-11 José Fonsecautil: Fix typo in u_upload_flush().
2011-03-11 Nicolas Peninguyr300g: fix alignement for NPOT values in hyperz setup
2011-03-11 Marek Olšákdraw: remove unnecessary flush
2011-03-11 Marek Olšákst/vega: remove unnecessary flushes
2011-03-11 Marek Olšákst/mesa: remove unnecessary flushes
2011-03-10 Thomas HellstromRevert "gallium/svga: Only upload parts of vertexarrays...
2011-03-10 Daniel Vetteri915g: implement surface clear functions using hw-clear
2011-03-10 Daniel Vetteri915g: make set_framebuffer_state more robust
2011-03-10 Daniel Vetteri915g: implement hw clear
2011-03-10 Daniel Vetteri915g: blitter handles overlapping blits
2011-03-10 Daniel Vetteri915g: enable separate depth/stencil clears
2011-03-10 Daniel Vetteri915g: streamline derived state updates of the driver...
2011-03-10 Daniel Vetteri915g: don't validate a NULL vbo
2011-03-10 Brian Paulgallium/util: new polygon stipple utility helper
2011-03-10 Brian Paulglsl: silence warning in printf() with a cast
2011-03-10 Brian Paulglx: fix null pointer deref in __glXGenerateError()
2011-03-10 Thomas Hellstromgallium/svga: Only upload parts of vertexarrays that...
2011-03-10 Dave Airlier600: don't close fd on failed load
2011-03-09 Eric Anholtintel: Don't complain when getparam fails due to a...
2011-03-09 Chris Wilsoni965: Pack the tracked state atoms into separate arrays...
2011-03-09 Christoph Bumillernv50: add back initialization of redefine_user_buffer
2011-03-09 Christian Königr600g: remove some now unneeded code from r600_bc_vtx_build
2011-03-09 Christian Königr600g: R700+ can do more than 8 tex and vtx clause...
2011-03-09 Christian Königr600g: split R600 and R700 CF generation for VTX and TEX
2011-03-09 José Fonsecasvga: Add a new winsys entry point to query the hw...
2011-03-09 José Fonsecautil: Use PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE in pipe_...
2011-03-09 Keith Whitwellutil: add ensure_sanity checks, fix a bug
2011-03-09 Keith Whitwellutil: improve cache collision behaviour
2011-03-09 Alex Corscaddenutil: Add remove to util_cache
2011-03-09 Alex Corscaddenutil: Allow util_draw_texquad to draw quads with non...
2011-03-09 José Fonsecawgl: Force framebuffer validation on glViewport.
2011-03-09 Thomas Hellstromgallium/svga: Don't replace user vertex buffer with...
2011-03-09 Vinson Leescons: Fix immediate Python exceptions with SCons on...
2011-03-09 Vinson Leest/python: Add timeout parameter to fence_finish.
2011-03-08 Marek Olšákr300g: handle timeout parameter in fence_finish
2011-03-08 Marek Olšákgallium: add timeout parameter to fence_finish
2011-03-08 Marek Olšákst/mesa: implement ARB_sync
2011-03-08 Marek Olšákr300g: add LATC support
2011-03-08 Marek Olšákst/mesa: cleanup checking for signed compressed formats...
2011-03-08 Marek Olšákst/mesa: add LATC and 3DC support
2011-03-08 Marek Olšákgallium/util: add LATC support
2011-03-08 Marek Olšákmesa: add ATI_texture_compression_3dc
2011-03-08 Marek Olšákmesa: add EXT_texture_compression_latc
2011-03-08 Thomas Hellstromst/mesa: Fix an incorrect user vertex buffer reference
2011-03-08 Marek Olšákvbo: mark vertex arrays as dirty when re-binding
2011-03-08 Marek Olšákr300/compiler: remove unused variables
2011-03-08 Ian Romanickglsl: Use insert_before for lists instead of open coding it
2011-03-08 Ian Romanicklinker: Add imported functions to the linked IR
2011-03-08 Ian Romanickglsl: Add several function / call related validations
2011-03-08 Ian Romanickglsl: Function signatures cannot have NULL return type
2011-03-08 Christian Königr600g: set start instance correctly
2011-03-08 Brian Paulswrast: flip the conditionals in shadow_compare4()...
2011-03-08 Philip Taylorswrast: add coord clamping, fix comparisons for shadow...
2011-03-08 Brian Pauldocs: added Depth format cube textures to GL3.txt list
2011-03-08 Marek Olšákr300g: decide whether a flush should be asynchronous...
2011-03-08 Marek Olšákr300g: use pipelined transfers for RGTC textures
2011-03-08 Marek Olšákr300/compiler: fix equal and notequal shadow compare...
2011-03-08 Marek Olšákr300/compiler: detect constants harder
2011-03-08 Marek Olšákr300/compiler: improve the detection of constants for...
2011-03-08 Marek Olšákr300/compiler: saturate Z before the shadow comparison
2011-03-08 Brian Paulllvmpipe: clamp texcoords in lp_build_sample_compare()
2011-03-08 Philip Taylorsoftpipe: clamp texcoords in sample_compare()
2011-03-07 Marek Olšákmesa: return after invalidating renderbuffer
2011-03-07 Marek Olšákst/mesa: fail to alloc a renderbuffer if st_choose_rend...
2011-03-07 Marek Olšákmesa: invalidate framebuffer if internal format of...
2011-03-07 Brian Paulmesa: initialize DummyBufferObject's mutex
2011-03-07 Brian Paulst/mesa: fix incorrect version checking code
2011-03-07 Brian Paulst/glx: whitespace, 80-column fixes
2011-03-07 Brian Paulmesa: remove stray _mesa_finish() call in _mesa_CopyPix...
2011-03-07 Henri Verbeetr600g: Simplify some swizzle lookups.
2011-03-07 Henri Verbeetr600g: Constant buffers can contain up to 4096 constants.
2011-03-07 Henri Verbeeti915: Only invert wpos when rendering to the system...
2011-03-07 Henri Verbeeti915: Derive the gl_fragment_program from i915_fragment...
2011-03-07 Henri Verbeetglx: Take GLPROTO_CFLAGS into account.
2011-03-07 Chris Wilsonintel: check for miptree allocation failure
2011-03-07 Chris Wilsonintel: Add some defense against buffer allocation failu...
2011-03-07 Chris Wilsonintel: Add some defense against bo allocation failure
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