mesa.git
2011-09-27 Eric Anholtradeon: Drop mapping we were doing around glGetTexImage().
2011-09-27 Eric Anholtnouveau: Drop mapping we were doing around glGetTexImage().
2011-09-27 Eric Anholtintel: Drop our custom glGetTexImage() code.
2011-09-27 Brian Paulmesa: Finally, convert RGBA glGetTexImage() to using...
2011-09-27 Brian Paulmesa: Convert depth glGetTexImage() to using MapTexture...
2011-09-27 Brian Paulmesa: Convert depth/stencil glGetTexImage() to using...
2011-09-27 Brian Paulmesa: Switch ycbcr glGetTexImage() to using MapTextureI...
2011-09-27 Brian Paulmesa: Switch memcpy fast-path of glGetTexImage() to...
2011-09-27 Brian Paulmesa: Update comments/assertions about buffer mapping...
2011-09-27 Brian Paulmesa: Convert GetCompressedTexImage to using MapTexture...
2011-09-27 Dave Airliegallium: move border color to be a color union
2011-09-27 Chad Versacemesa: Allow override of GL version with environment...
2011-09-27 Paul Berrymesa: Make enable.c and get.c properly range check...
2011-09-27 Brian Paulmesa: fix indentation in mipmap.c (3 spaces)
2011-09-26 Eric Anholti965/vs: Fix access beyond array bounds for non-GRF...
2011-09-26 Eric Anholtintel: Rename region->buffer to region->bo, and remove...
2011-09-26 Eric Anholtintel: Drop stale comment about CopyTexSubImage.
2011-09-26 Eric Anholtintel: Rely on AllocTextureImageBuffer for our teximage...
2011-09-26 Eric Anholtintel: Rely on mesa core for compressed texture image...
2011-09-26 Eric Anholtintel: Allow src == NULL and *dst != NULL in intel_mipt...
2011-09-26 Eric Anholtintel: Drop the "intel" argument to intel_miptree_relea...
2011-09-26 Eric Anholtintel: Drop the immediate validation of the texture...
2011-09-26 Eric Anholtintel: Fix improper freeing of texture data in TFP.
2011-09-26 Eric Anholtintel: Refactor texture_from_pixmap and EGL_image regio...
2011-09-26 Eric Anholtintel: Drop some extra equality checks on reference...
2011-09-26 Eric Anholti965: Set the pre/post-blend color clamp flags.
2011-09-26 Kenneth Graunkei965/fs: Split generate_math into gen4/gen6 and 1/2...
2011-09-26 Brian Paulswrast: always call _swrast_choose_texture_sample_func()
2011-09-26 Ian Romanickmesa: Remove EXT_abgr extension enable flag
2011-09-26 Ian Romanickmesa: Remove EXT_bgra and EXT_texture_format_BGRA8888...
2011-09-26 Ian Romanickmesa: Remove OES_read_format extension enable flag
2011-09-26 Ian Romanickmesa: Remove all mention of EXT_vertex_array_set
2011-09-26 Ian Romanickmesa: Fix extension year for EXT_texture_env_combine
2011-09-26 Ian Romanickmesa: Remove many extension enable flags
2011-09-26 Ian Romanickintel: Remove redundant GL_ARB_window_pos enable
2011-09-26 Ian Romanickdri: Remove redundant GL_SGIS_texture_edge_clamp enables
2011-09-26 Kenneth Graunkei965: Emit depth stalls and flushes before changing...
2011-09-26 Kenneth Graunkeintel: Introduce a new intel_context::gt field to go...
2011-09-26 Kenneth Graunkeintel: Remove intel_context::has_xrgb_textures/has_lumi...
2011-09-26 Kenneth Graunkei965: Fix incorrect maximum PS thread count shift on...
2011-09-26 Marek Olšákr600g: add index_bias to index buffer bounds
2011-09-26 Marek Olšáku_vbuf_mgr: fix uploading with a non-zero index bias
2011-09-26 Marek Olšáku_vbuf_mgr: dereference some pointers only once etc.
2011-09-26 Marek Olšáku_vbuf_mgr: rework user buffer uploads
2011-09-26 Marek Olšáku_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
2011-09-26 Marek Olšáku_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
2011-09-26 Marek Olšáku_vbuf_mgr: fix max_index computation for large src_offset
2011-09-26 Marek Olšáku_vbuf_mgr: don't take per-instance attribs into acc...
2011-09-26 Marek Olšáku_vbuf_mgr: cleanup original vs real vertex buffer...
2011-09-26 Yuanhan Liuintel: fix potential segfault error at intel_(un)map_te...
2011-09-25 Marcin Slusarznouveau: fix crash during fence emission
2011-09-25 Henri Verbeetmesa: Also set the remaining draw buffers to GL_NONE...
2011-09-25 José Fonsecapostprocess: Portability fixes.
2011-09-25 José Fonsecanoop: Always use memory allocation macros.
2011-09-25 José Fonsecallvmpipe: Always use memory allocation macros.
2011-09-25 José Fonsecasoftpipe: Use memory allocation macros.
2011-09-25 Emeric Grangest/vdpau: Link vdpau targets with librt to avoid unreso...
2011-09-25 Christian Königg3dvl: Don't use SCALED types for iDCT
2011-09-25 José Fonsecadraw: Never allocate duplicate extra vertex attribs.
2011-09-25 José Fonsecadraw: Make copy of the TGSI tokens.
2011-09-25 Chad Versaceglsl: Fix Android build
2011-09-24 Kenneth Graunkeintel: Remove pointless boolean return value from ...
2011-09-24 Kenneth Graunkeglsl: Free all S-Expressions immediately after reading IR.
2011-09-24 Kenneth Graunkeglsl: Defer initialization of built-in functions until...
2011-09-23 Paul Berryi965: Increase MaxClipPlanes to 8 for gen6+.
2011-09-23 Paul Berryi965: Allow clip distances to be read back in fragment...
2011-09-23 Paul Berryi965: Set up clip distance VUE slots appropriately...
2011-09-23 Paul Berryi965: Don't upload clip planes when gl_ClipDistance...
2011-09-23 Paul Berryi965: Enable lower_clip_distance.
2011-09-23 Paul Berrymesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set...
2011-09-23 Paul Berrymesa: set up gl_vert_result and gl_frag_attrib values...
2011-09-23 Paul Berrymesa: Add a flag to indicate whether a program uses...
2011-09-23 Paul Berryglsl: Implement a lowering pass for gl_ClipDistance.
2011-09-23 Paul Berryglsl hierarchical visitor: Do not overwrite base_ir...
2011-09-23 Chad Versacemesa: Add missing includes to meta.h
2011-09-23 Brian Pauldocs: mention VMware svga driver updates in 7.12 releas...
2011-09-23 Brian Paulsvga: indentation/formatting fixes
2011-09-23 Brian Paulsvga: remove emit_consts() offset parameter
2011-09-23 Brian Paulsvga: s/int/unsigned/ in svga_state_constants.c
2011-09-23 Brian Paulsvga: s/unit/shader/ and related clean-ups
2011-09-23 Brian Paulsvga: clean up return values and error codes
2011-09-23 Brian Paulsvga: add format translation for DXT/sRGB formats
2011-09-23 Brian Paulsvga: test register W component in emit_kil()
2011-09-23 Brian Paulsvga: fix depth/shadow compare for non-projected texcoords
2011-09-23 Brian Paulsvga: implement texture swizzling
2011-09-23 Brian Paulsvga: check that we don't exceed input/ouput register...
2011-09-23 Brian Paulsvga: implement point sprite suppport
2011-09-23 Brian Paulsvga: add translation for float formats
2011-09-23 Brian Paulsvga: check to avoid writing beyond end of constant...
2011-09-23 José Fonsecasvga: Cleanup format capability checking.
2011-09-23 José Fonsecasvga: Don't use the new depth formats for surfaces...
2011-09-23 Jakob Bornecrantzsvga: Share one texcoord between depth and fog
2011-09-23 Jakob Bornecrantzsvga: Only emit Z depth work if it is actually read
2011-09-23 Jakob Bornecrantzsvga: Fix vPos usage
2011-09-23 Jakob Bornecrantzsvga: Wip for passing depth in a texcoord
2011-09-23 José Fonsecasvga: Add a comment about depth format selection.
2011-09-23 José Fonsecasvga: Consider the new depth formats in svga_texture_fr...
2011-09-23 José Fonsecasvgadump: Dump the new depth format names.
2011-09-23 Jakob Bornecrantzsvga: Expose the new depth formats
2011-09-23 José Fonsecasvga: Coalesce multiple shader constants in a single...
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