mesa.git
2020-05-06 Dave Airliellvmpipe: enable GL_ARB_shader_texture_image_samples
2020-05-06 Dave Airliegallivm/nir: hooks up texture samples queries
2020-05-06 Dave Airliegallivm/sample: add num samples query for txqs (v2)
2020-05-06 Dave Airliellvmpipe: enable 4x sample MSAA + texture multisample
2020-05-06 Dave Airliedrisw: add multisample support to sw dri layer.
2020-05-06 Dave Airliellvmpipe: don't choose pixel centers for multisample
2020-05-06 Dave Airliellvmpipe: choose correct position for multisample
2020-05-06 Dave Airliellvmpipe: choose multisample rasterizer functions per...
2020-05-06 Dave Airliellvmpipe: generate multisample triangle rasterizer...
2020-05-06 Dave Airliellvmpipe: fixup multisample coverage masks for covered...
2020-05-06 Dave Airliellvmpipe: build 64-bit coverage mask in rasterizer
2020-05-06 Dave Airliellvmpipe: add fixed point sample positions to scene.
2020-05-06 Dave Airliellvmpipe: add new rast api to pass full 64-bit mask.
2020-05-06 Dave Airliellvmpipe: disable opaque variant for multisample
2020-05-06 Dave Airliellvmpipe: fix multisample occlusion queries.
2020-05-06 Dave Airliellvmpipe: move color storing earlier in frag shader
2020-05-06 Dave Airliellvmpipe: pass mask store into interp for centroid...
2020-05-06 Dave Airliellvmpipe: don't allow branch to end for early Z with...
2020-05-06 Dave Airliellvmpipe: handle gl_SampleMask writing.
2020-05-06 Dave Airliellvmpipe: add multisample alpha to one support
2020-05-06 Dave Airliellvmpipe: add multisample alpha to coverage support.
2020-05-06 Dave Airliellvmpipe: hook up sample position system value
2020-05-06 Dave Airliellvmpipe: handle multisample color stores.
2020-05-06 Dave Airliellvmpipe: interpolate Z at sample points for early...
2020-05-06 Dave Airliellvmpipe: handle multisample early depth test/late...
2020-05-06 Dave Airliellvmpipe: multisample sample mask + early/late depth...
2020-05-06 Dave Airliellvmpipe: move some fs code around
2020-05-06 Dave Airliellvmpipe: add per-sample depth/stencil test
2020-05-06 Dave Airliellvmpipe: move getting mask value out of depth code...
2020-05-06 Dave Airliellvmpipe: add per-sample interpolation.
2020-05-06 Dave Airliellvmpipe: add centroid interpolation support.
2020-05-06 Dave Airliellvmpipe: pass interp location into interpolation code.
2020-05-06 Dave Airlienir/tgsi: translate the interp location
2020-05-06 Dave Airliegallivm: add mask api to force mask
2020-05-06 Dave Airliegallivm: add sample id/pos intrinsic support
2020-05-06 Dave Airliellvmpipe: add cbuf/zsbuf + coverage samples to the...
2020-05-06 Dave Airliellvmpipe: change mask input to fragment shader to 64...
2020-05-06 Dave Airliellvmpipe: add multisample bit to fragment shader key.
2020-05-06 Dave Airliellvmpipe: plumb multisample state bit into setup code.
2020-05-06 Dave Airliellvmpipe/rast: fix tile clearing for multisample color...
2020-05-06 Dave Airliellvmpipe: record sample info for color/depth buffers...
2020-05-06 Dave Airliellvmpipe: pass color and depth sample strides into...
2020-05-06 Dave Airliedraw: disable point/line smoothing for multisample...
2020-05-06 Dave Airliellvmpipe: handle multisample render target clears
2020-05-06 Dave Airliellvmpipe: add clear texture support for multisample...
2020-05-06 Dave Airliellvmpipe: add multisample resource copy region support.
2020-05-06 Dave Airliellvmpipe: add internal multisample texture mapping...
2020-05-06 Dave Airliellvmpipe: pass incoming sample_mask into fragment shade...
2020-05-06 Dave Airliellvmpipe/jit: pass fragment sample mask via jit context.
2020-05-06 Dave Airliellvmpipe: add get_sample_position support (v2)
2020-05-06 Dave Airliellvmpipe: fix race between draw and setting fragment...
2020-05-06 Dave Airliegallium/util: split out zstencil clearing code.
2020-05-06 Dave Airliellvmpipe: add a max samples define set to 4.
2020-05-06 Dave Airliellvmpipe: add multisample support to texture allocator.
2020-05-06 Dave Airlieutil: add a resource wrapper to get resource samples
2020-05-06 Dave Airliellvmpipe: add samples support to image jit
2020-05-06 Dave Airliellvmpipe: add num_samples/sample_stride support to...
2020-05-06 Dave Airliedraw: add support for num_samples + sample_stride to...
2020-05-06 Dave Airliedraw: introduce sampler num samples + stride members
2020-05-06 Dave Airliegallivm/nir: add multisample image operations
2020-05-06 Dave Airliegallivm/nir: add multisample support to image size
2020-05-06 Dave Airliegallivm/nir/tgsi: add multisample texture sampling.
2020-05-06 Dave Airliegallivm/sample: add multisample image operation support
2020-05-06 Dave Airliegallivm/sample: add multisample support for texel fetch
2020-05-06 Tomeu Vizosovirgl: Properly check for encode_stride when encoding...
2020-05-06 Dave Airliellvmpipe: simple texture barrier implementation.
2020-05-05 Dave Airliellvmpipo/nir: free compute shader NIR
2020-05-05 Dave Airliedraw/tess: free tessellation control shader i/o memory.
2020-05-05 Rhys Perrynir: add missing group_memory_barrier handling
2020-05-05 Eric Anholtfreedreno/ir3: Disable sin/cos range reduction for...
2020-05-05 Axel Davyst/nine: Set correctly blend max_rt
2020-05-05 Marek Olšákradeonsi: enable TC-compatible HTILE on demand for...
2020-05-05 Marek Olšákradeonsi: allow tc_compatible_htile to be mutable
2020-05-05 Marek Olšákradeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for...
2020-05-05 Marek Olšákac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if...
2020-05-05 Marek Olšákradeonsi: don't wait for idle at the end of gfx IBs
2020-05-05 Pierre-Eric... ac/nir: export some undef as zero
2020-05-05 Pierre-Eric... gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
2020-05-05 Pierre-Eric... mesa: extend GLSLZeroInit semantics
2020-05-05 Pierre-Eric... glsl: add a is_implicit_initializer flag
2020-05-05 Pierre-Eric... glsl: rework zero initialization
2020-05-05 Pierre-Eric... glsl: init gl_FragColor if zero_init=true
2020-05-05 Pierre-Eric... radeonsi: don't print gs_copy_shader stats for shaderdb
2020-05-05 Samuel Pitoisetradv: enable shaderInt16 unconditionally with LLVM...
2020-05-05 Pierre-Eric... radeonsi: add workaround for issue 2647
2020-05-05 Erik Faye-Lundzink: use nir_lower_uniforms_to_ubo
2020-05-05 Louis-Francis... nir: Always create UBO variable when lowering uniforms...
2020-05-05 Erik Faye-Lundmesa/st: consider NumUniformBlocks instead of num_ubos...
2020-05-05 Erik Faye-Lundcompiler/glsl: explicitly store NumUniformBlocks
2020-05-05 Danylo Piliaievglsl: rename has_implicit_uint_to_int_conversion to...
2020-05-05 Pierre-Eric... driconf: add force_integer_tex_nearest option
2020-05-05 Pierre-Eric... mesa: add gl_coontext::ForceIntegerTexNearest
2020-05-05 Samuel Pitoisetaco: remove unecessary p_split_vector with v2b reg...
2020-05-05 Joshua Ashtonvulkan: Update Vulkan XML and headers to 1.2.140
2020-05-05 Joshua Ashtonturnip: Remove RANGE_SIZE usage
2020-05-05 Joshua Ashtonradv: Remove RANGE_SIZE usage
2020-05-05 Joshua Ashtonanv: Remove RANGE_SIZE usage
2020-05-04 Mauro Rossiandroid: iris: add iris_seqno.{c,h} to Makefile.sources
2020-05-04 Marek Olšákac/surface: fix MSAA crash with FORCE_SWIZZLE_MODE...
2020-05-04 Alyssa Rosenzweigpan/bit: Add IMATH packing tests
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