mesa.git
2015-10-20 Brian Paulvbo: fix GL_LINE_LOOP stray line bug
2015-10-20 Brian Paulvbo: add new vbo_compute_max_verts() helper function
2015-10-20 Brian Paulvbo: simplify some code in vbo_exec_End()
2015-10-20 Brian Paulvbo: simplify some code in vbo_copy_vertices()
2015-10-20 Brian Paulvbo: simplify some code in vbo_exec_wrap_buffers()
2015-10-20 Brian Paulvbo: replace the comment on vbo_copy_vertices()
2015-10-20 Brian Paulvbo: make vbo_exec_vtx_wrap() static
2015-10-20 Brian Paulvbo: remove unneeded ctx parameter for merge_prims()
2015-10-20 Brian Paultnl: add some comments in render_line_loop code
2015-10-20 Brian Paulmesa: simple whitespace fix in texstore.c
2015-10-20 Brian Paulvbo: reduce number of vertex buffer mappings for vertex...
2015-10-20 Brian Paulst/mesa: optimize 4-component ubyte glDrawPixels
2015-10-20 Brian Paulmesa: make memcpy_texture() non-static
2015-10-20 Brian Paulst/mesa: check for out-of-memory in st_DrawPixels()
2015-10-20 Brian Paulst/mesa: use MAX3() instead of MAX2(MAX2) in draw_textu...
2015-10-20 Brian Paulmesa: fix incorrect opcode in save_BlendFunci()
2015-10-20 Brian Paulmesa: add more cases to print_list() in dlist.c
2015-10-20 Emil Velikovi965: silence incompatible pointer type warning
2015-10-20 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
2015-10-20 Eric Anholtvc4: Switch our vertex attr lowering to being NIR-based.
2015-10-20 Eric Anholtvc4: Add limited support for ibfe/ubfe.
2015-10-20 Marek Olšáktgsi/scan: use properties for clip/cull distance writemasks
2015-10-20 Marek Olšákst/mesa: pass the clip distance array size to drivers
2015-10-20 Marek Olšákgallium: add new properties for clip and cull distance...
2015-10-20 Marek Olšákmesa: replace UsesClipDistance with ClipDistanceArraySize
2015-10-20 Marek Olšákradeonsi: enable BC_OPTIMIZE if centroid isn't used
2015-10-20 Marek Olšákradeonsi: fix the export_prim_id field size in the...
2015-10-20 Marek Olšákradeonsi: support thread-safe shaders shared by multipl...
2015-10-20 Marek Olšákst/mesa: create shaders which have only one variant...
2015-10-20 Marek Olšákst/mesa: negate the can_force_persample_interp flag
2015-10-20 Marek Olšákst/mesa: decouple shaders from contexts if they are...
2015-10-20 Marek Olšákgallium: add PIPE_CAP_SHAREABLE_SHADERS
2015-10-20 Marek Olšákradeonsi: add support for ARB_texture_view
2015-10-20 Boyan Dingvc4: Use nir_foreach_variable
2015-10-20 Timothy Arceriglsl: fix stream qualifier for blocks with an instance...
2015-10-20 Timothy Arceriglsl: fix regression when building interface field...
2015-10-20 Leo Liust/omx/dec/h264: fix field picture type 0 poc disorder
2015-10-19 Anuj Phogati965/gen9: Handle the GL_TEXTURE_{1D, 1D_ARRAY} targets...
2015-10-19 Matt Turneri965/fs: Localize variables' scopes.
2015-10-19 Matt Turneri965/fs: Consider type mismatches in saturate propagation.
2015-10-19 Matt Turneri965: Extract can_change_source_types() functions.
2015-10-19 Jason Ekstrandi965/vs: Move URB entry_size and read_length calculatio...
2015-10-19 Jason Ekstrandi965: Move the entire compiler API into a single file
2015-10-19 Jason Ekstrandi965: Rename brw_foo_emit to brw_compile_foo
2015-10-19 Jason Ekstrandi965/fs: Move some of the prog_data setup into brw_wm_emit
2015-10-19 Jason Ekstrandi965/cs: Rework cs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/gs: Rework gs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/vs: Rework vs_emit to take a nir_shader and a...
2015-10-19 Jason Ekstrandi965/fs: Rework wm_fs_emit to take a nir_shader and...
2015-10-19 Jason Ekstrandi965: Use a const nir_shader in backend_shader
2015-10-19 Jason Ekstrandi965/vec4: Remove gl_program and gl_shader_program...
2015-10-19 Jason Ekstrandi965/fs: Remove the gl_program from the generator
2015-10-19 Jason Ekstrandnir/info: Add a few bits of info for fragment shaders
2015-10-19 Jason Ekstrandnir/info: Add compute shader local size to nir_shader_info
2015-10-19 Jason Ekstrandnir/info: Move the GS info into a stage-specific info...
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-19 Jason Ekstrandnir: Add a label to nir_shader_info
2015-10-19 Jason Ekstrandi965/asm: Explicitly use a nir_instr for IR annotations
2015-10-19 Jose Fonsecascons: Build nir/glsl_types.cpp once.
2015-10-19 Brian Paulsvga: fix incorrect round-down arithmetic
2015-10-19 Samuel Iglesias... glsl: fix segfault when indirect indexing a buffer...
2015-10-19 Indrajit Dasst/va: Added support for NV12 to IYUV conversion in...
2015-10-19 Indrajit Dasst/va: Used correct parameter to derive the value of...
2015-10-19 Iago Toral... glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num...
2015-10-19 Iago Toral... st/mesa: Use {Num}UniformBlocks instead of {Num}BufferI...
2015-10-19 Iago Toral... i965: Do not use NumBufferInterfaceBlocks
2015-10-19 Iago Toral... main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about...
2015-10-19 Iago Toral... main: Use NumUniformBlocks to count UBOs
2015-10-18 Chia-I Wuilo: set VME for 3DSTATE_PS
2015-10-18 Chia-I Wuilo: ignore prefer_linear_threshold when zero
2015-10-18 Chia-I Wuilo: remove some unused kernel params
2015-10-18 Chia-I Wuilo: remove unused ilo_shader_get_type()
2015-10-18 Chia-I Wuilo: remove u_debug.h inclusion from ilo_core.h
2015-10-18 Chia-I Wuilo: remove u_memory.h inclusion from ilo_core.h
2015-10-18 Samuel Pitoisetnvc0: do not bind input params at compute state init...
2015-10-18 Kenneth Graunkei965/vs: Drop hack that created NIR for fixed function...
2015-10-18 Kenneth Graunkei965/nir: Switch on shader stage in nir_lower_outputs().
2015-10-17 Marek Olšákradeonsi: don't use the AMDGPU intrinsic for CMP
2015-10-17 Marek Olšákradeonsi: use LRP from gallivm
2015-10-17 Marek Olšákradeonsi: don't emit AMDGPU intrinsics for integer...
2015-10-17 Marek Olšákradeonsi: don't emit AMDGPU intrinsics for EX2, ROUND...
2015-10-17 Marek Olšákradeonsi: initialize output, temp, and address register...
2015-10-17 Marek Olšákgallivm: implement the correct version of LRP
2015-10-17 Marek Olšákgallivm: set correct opcode info from unary/binary...
2015-10-17 Marek Olšákradeonsi: implement vertex color clamping
2015-10-17 Marek Olšákradeonsi: implement fragment color clamping
2015-10-17 Marek Olšákradeonsi: clean up other scratch buffer functions
2015-10-17 Marek Olšákradeonsi: clean up copy-pasted scratch buffer updates
2015-10-17 Marek Olšákradeonsi: unify shader create functions
2015-10-17 Marek Olšákradeonsi: unify shader delete functions
2015-10-17 Marek Olšákradeonsi: fix a GS copy shader leak
2015-10-17 Marek Olšákradeonsi: remove an unused ctx parameter in si_shader_d...
2015-10-17 Marek Olšákradeonsi: print export_prim_id from the shader key
2015-10-17 Marek Olšákradeonsi: disable NaNs for LS and HS
2015-10-17 Marek Olšákradeonsi: clean up si_llvm_init_export_args
2015-10-17 Marek Olšáktgsi: move pipe_shader_from_tgsi_processor function...
2015-10-17 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-17 Marek Olšákst/mesa: fix clip state dependencies
2015-10-17 Marek Olšákgallium/hud: fix possible NULL pointer dereference
2015-10-17 Brian Paulscons: fix MSVC, MinGW build
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