mesa.git
2015-01-15 Jason Ekstrandnir: Add a function to detect if a block is immediately...
2015-01-15 Jason Ekstrandnir: Add a foreach_block_reverse function
2015-01-15 Jason Ekstrandnir/foreach_block: Return false if the callback on...
2015-01-15 Jason Ekstrandnir: Add a basic metadata management system
2015-01-15 Jason Ekstrandnir/lower_variables_scalar: Silence a compiler warning
2015-01-15 Jason Ekstrandi965/fs_nir: Convert the shader to/from SSA
2015-01-15 Jason Ekstrandnir: Add a lower_vec_to_movs pass
2015-01-15 Jason Ekstrandnir: Add a naieve from-SSA pass
2015-01-15 Jason Ekstrandi965/fs_nir: Don't duplicate emit_general_interpolation
2015-01-15 Jason Ekstrandi965/fs: Don't take an ir_variable for emit_general_int...
2015-01-15 Jason Ekstrandnir: Add intrinsics to do alternate interpolation on...
2015-01-15 Jason Ekstrandnir: Add NIR_TRUE and NIR_FALSE constants and use them...
2015-01-15 Jason Ekstrandi965/fs_nir: Add atomic counters support
2015-01-15 Jason Ekstrandnir/lower_atomics: Multiply array offsets by ATOMIC_COU...
2015-01-15 Jason Ekstrandi965/fs_nir: Handle coarse/fine derivatives
2015-01-15 Jason Ekstrandnir/glsl: Add support for coarse and fine derivatives
2015-01-15 Jason Ekstrandnir: Add fine and coarse derivative opcodes
2015-01-15 Jason Ekstrandnir/glsl: Add support for saturate
2015-01-15 Jason Ekstrandi965/fs_nir: Add support for sample_pos and sample_id
2015-01-15 Jason EkstrandFix up varying pull constants
2015-01-15 Jason EkstrandFix what I think are a few NIR typos
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct texture offset immediate
2015-01-15 Jason Ekstrandi965/fs_nir: Use the correct types for texture inputs
2015-01-15 Jason Ekstrandi965/fs_nir: Make the sampler register always unsigned
2015-01-15 Jason Ekstrandi965/fs: Only use nir for 8-wide non-fast-clear shaders.
2015-01-15 Connor Abbotti965/fs: add a NIR frontend
2015-01-15 Connor Abbotti965/fs: Don't pass through the coordinate type
2015-01-15 Connor Abbotti965/fs: make emit_fragcoord_interpolation() not take...
2015-01-15 Connor Abbottnir: add an SSA-based dead code elimination pass
2015-01-15 Connor Abbottnir: add an SSA-based copy propagation pass
2015-01-15 Connor Abbottnir: add a pass to convert to SSA
2015-01-15 Connor Abbottnir: calculate dominance information
2015-01-15 Connor Abbottnir: add an optimization to turn global registers into...
2015-01-15 Connor Abbottnir: add a pass to lower atomics
2015-01-15 Connor Abbottnir: add a pass to lower system value reads
2015-01-15 Connor Abbottnir: add a pass to lower sampler instructions
2015-01-15 Connor Abbottnir: add a pass to remove unused variables
2015-01-15 Connor Abbottnir: keep track of the number of input, output, and...
2015-01-15 Connor Abbottnir: add a pass to lower variables for scalar backends
2015-01-15 Connor Abbottnir: add a glsl-to-nir pass
2015-01-15 Connor Abbottnir: add a validation pass
2015-01-15 Connor Abbottnir: add a printer
2015-01-15 Jason EkstrandSQUASH: Fix comments from eric
2015-01-15 Jason EkstrandSQUASH: Add an assert
2015-01-15 Connor Abbottnir: add core helper functions
2015-01-15 Jason EkstrandSQUASH: Use the enum for the variable mode
2015-01-15 Connor Abbottnir: add the core datastructures
2015-01-15 Connor Abbottnir: add a simple C wrapper around glsl_types.h
2015-01-15 Connor Abbottnir: add initial README
2015-01-15 Connor Abbottexec_list: add a list_foreach_typed_reverse() macro
2015-01-15 Eric Anholtvc4: Add some dumping for STORE_TILE_BUFFER_GENERAL.
2015-01-15 Eric Anholtvc4: Add dumping for the TILE_RENDERING_MODE_CONFIG...
2015-01-15 Eric Anholtvc4: Fix CL dumping trying to dump too far.
2015-01-15 Eric Anholtvc4: Fix texture type masking.
2015-01-15 Eric Anholtvc4: Colormask should apply after all other fragment...
2015-01-15 Eric Anholtvc4: No turning unpack arguments into small immediates.
2015-01-15 Eric Anholtvc4: Move the tests for src needing to be an A register...
2015-01-15 Eric Anholtvc4: Don't swap the raddr on instructions doing unpacks.
2015-01-15 Eric Anholtvc4: Don't let pairing happen with badly mismatched...
2015-01-15 Eric Anholtvc4: Don't let pairing happen with badly mismatched...
2015-01-15 Eric Anholtvc4: Fix early Z behavior on hardware.
2015-01-15 Michel DänzerRevert "radeonsi: only set BC_OPTIMIZE_DISABLE when...
2015-01-15 Michel Dänzerst/clover: Adapt to TargetLibraryInfo.h move in LLVM...
2015-01-15 Ian Romanickmesa: Micro-optimize _mesa_is_valid_prim_mode
2015-01-15 Ian Romanickmesa: Check for vertex program the same way in desktop...
2015-01-15 Ian Romanickmesa: Drop index buffer bounds check
2015-01-15 Ian Romanickmesa: Only check for a current vertex shader in core...
2015-01-15 Ian Romanickmesa: Only validate shaders that can exist in the context
2015-01-15 Ian Romanicki965: Store the atoms directly in the context
2015-01-15 Ian Romanicki965: Micro-optimize brw_get_index_type
2015-01-15 Ian Romanickmeta: Put _mesa_meta_in_progress in the header file
2015-01-15 Kenneth Graunkei965: Fix "vertex" vs. "geometry" and "VS" vs. "GS...
2015-01-15 Kenneth Graunkei965: Pass a shader stage abbreviation to fs_generator().
2015-01-14 Samuel Iglesias... configure: add check for GNU indent
2015-01-14 Samuel Iglesias... configure: change required Python Mako version to 0.3.4
2015-01-14 Iago Toral... mesa: rename RGBA8888_* format constants to something...
2015-01-14 Jason Ekstrandi965/miptree_map_blit: Don't do the initial copy if...
2015-01-14 Tapani Pällimesa/glsl/glapi: enable GL_EXT_draw_buffers extension
2015-01-13 Jason Ekstrandi965/fs: Allow constant propagation between different...
2015-01-13 Chad Versaceegl/wayland: Fix unused variable warnings
2015-01-13 Mike Masonmesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
2015-01-13 Rob Clarkfreedreno/ir3: handle "holes" in inputs
2015-01-13 Iago Toral... mesa: Fix error reporting for some cases of incomplete...
2015-01-13 Eduardo Lima... mesa: Returns a GL_INVALID_VALUE error if num of texs...
2015-01-13 Eduardo Lima... mesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Eduardo Lima... mesa: Returns a GL_INVALID_VALUE error if num of fbos...
2015-01-13 Eduardo Lima... mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
2015-01-13 Samuel Iglesias... main: round floating-point value to nearest integer...
2015-01-13 Samuel Iglesias... main: round floating-point value to nearest integer...
2015-01-13 Samuel Iglesias... main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVE...
2015-01-13 Iago Toral... i965: Fix bitcast operations with negate (ceil)
2015-01-13 Iago Toral... mesa: Depth and stencil attachments must be the same...
2015-01-13 Eduardo Lima... mesa: Initializes the stencil value masks to 0xFF inste...
2015-01-13 Eduardo Lima... i965: Sets missing vertex shader constant values for...
2015-01-12 Marek Olšákr600g: fix build failure when building the driver witho...
2015-01-12 Laura Ekstrandmain: Remove comparison unsigned int >= 0.
2015-01-12 Juha-Pekka... mesa/main: In _mesa_CompressedTextureSubImage3D() check...
2015-01-12 José Fonsecamesa: Move declarations to to of block.
2015-01-12 Samuel Iglesias... mesa: restrict use of GL_ABGR_EXT format to allowed...
2015-01-12 Iago Toral... mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rg...
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