mesa.git
2007-08-25 Briancode re-org, minor improvements
2007-08-25 Brians/==/=/
2007-08-25 BrianFix fragment program color output mapping (0=depth...
2007-08-25 Briancheck for USE_X86_ASM or SLANG_X86 in st_delete_program()
2007-08-25 Brianset I915_NEW_VERTEX_FORMAT in calculate_vertex_layout...
2007-08-25 BrianAdd support for more surface types in sp_surface.c
2007-08-24 michalHook-up SSE2 to VS.
2007-08-24 michalIndent. Remove GL dependencies. Simplify. Add rtasm...
2007-08-24 michalAdd tgsi_sse2.
2007-08-24 Brianremove deleted i915_state_fragprog.c
2007-08-24 Brianfix a tracking of changed lighting state
2007-08-24 Brianadd some warnings about bitmaps/copypixels
2007-08-24 keithwdisable debug
2007-08-24 keithwremove dead file
2007-08-24 keithwhave to check I915_HW_SAMPLER when emitting MAP state...
2007-08-24 keithwsampler state tweaks
2007-08-24 BrianFix user-defined clip planes. They seem to work properl...
2007-08-24 Brianre-enable compute_clipmask() call
2007-08-24 Brianemit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
2007-08-24 Keith WhitwellFixup include paths after rename
2007-08-24 Keith WhitwellRename tgsi "core" directory
2007-08-23 Briantrack more vertex-related state changes
2007-08-23 Brianadded GL_STENCIL_INDEX8_EXT
2007-08-23 Brianfix-up stencil buffers
2007-08-23 Briancheck for null ptr in xm_buffer_unreference()
2007-08-24 BrianUse vertex_info struct for softpipe - lots of clean-up.
2007-08-24 Brianremove dead code
2007-08-24 BrianVertex shader outputs are now tightly packed into the...
2007-08-24 BrianNeed to copy header->edgeflags to tmp when creating...
2007-08-23 Brianminor improvement to get_vertex() in-use flag setting
2007-08-23 Brianfix an edgeflag logic error, see comments
2007-08-23 Brianfix incorrect vertex index for POLYGON drawing
2007-08-23 Brianget rid of VERT_RESULT_ usage
2007-08-23 Brianmap Mesa vertex attribs/arrays to TGSI attribs
2007-08-23 BrianCheckpoint: new vertex/fragment attribute naming
2007-08-23 BrianTGSI_ATTRIB_ tokens
2007-08-23 Briandefine new TGSI_ATTRIB_ tokens for program inputs/outpu...
2007-08-23 Briancomment about code duplication
2007-08-23 Brianclean-up comments
2007-08-23 Brianremove dead/debug code, misc clean-up
2007-08-23 BrianCheckpoint commit: i915 texture works, use new vertex_i...
2007-08-23 BrianDefine a re-usable vertex_info structure to describe...
2007-08-23 BrianFor the time being, interpolate Z in shade_quad() rathe...
2007-08-23 BrianCheckpoint: texture image and sampler state handling...
2007-08-23 Brianfix assertions in swizzle()
2007-08-23 Brianmore debug output
2007-08-23 BrianNeed to store vendor and renderer strings in the context.
2007-08-23 Brianremove old draw_vertices()
2007-08-22 michalAdd deco_caps.c.
2007-08-22 michalFirst pass on tgsi deco.
2007-08-22 michalInclude headers.
2007-08-22 michalNew file.
2007-08-22 michalNew file.
2007-08-22 BrianSampler state code now compiles and is built. Not...
2007-08-22 Brianadded border_color to sampler state
2007-08-22 BrianImproved pipe_region/surface_reference() functions
2007-08-22 BrianRework of shader constant buffers.
2007-08-22 Keith WhitwellImport some sampler state code.
2007-08-22 Briancode movement, null ptr checks, etc
2007-08-22 Brianremove unneeded include
2007-08-22 Brianremove unneeded includes
2007-08-22 BrianObsolete.
2007-08-22 Briandon't need i915_fpc.c
2007-08-22 Brianimplement negation for src operands
2007-08-22 Keith WhitwellClear all the dirtyflag words
2007-08-22 Keith WhitwellRemove duplicate i915 shader disassembler
2007-08-21 michalHeaders.
2007-08-21 michalSilence compiler warnings.
2007-08-21 michalDefine __MSC__.
2007-08-22 Briantemporarily call _mesa_enable_sw_extensions() so we...
2007-08-22 Briancomments
2007-08-22 BrianFragment shader translation seems to basically work...
2007-08-21 keithwfix cut and paste
2007-08-21 Keith WhitwellFirst pass at a fallback concept for pipe devices.
2007-08-21 Keith WhitwellAdd missing #include
2007-08-21 Brianadded fpc sources
2007-08-21 BrianInitial check-in of i915 fragment program translation...
2007-08-20 BrianSet viewport state so viewport matches window dims.
2007-08-21 BrianMove vertex transformation/shader code into draw_prim...
2007-08-21 Brianmove ALIGN16-related macros into p_compiler.h
2007-08-21 Brianinclude draw_context.h
2007-08-21 BrianUpdate glClear and glDrawPixels code.
2007-08-20 Brianminor clean-ups
2007-08-20 BrianUse new draw_arrays() code.
2007-08-20 Brianremove the -DMESA flags
2007-08-20 Brianremove some of the #ifndef MESA stuff
2007-08-20 BrianObsolete
2007-08-20 Brianremove dead code related to vf module
2007-08-20 BrianCheckpoint: remove more of the old draw_vb() code.
2007-08-20 BrianStart to remove the temporary draw_vb() and draw_vertic...
2007-08-20 BrianMove guts of vertex array drawing into the 'draw' module.
2007-08-20 Brianimplement DrawElements, still some rough spots
2007-08-20 Brianimplement draw_elements()
2007-08-20 Briandon't map element buffer in _mesa_validate_DrawElements...
2007-08-20 Brianremove debug printf
2007-08-20 Briancall draw_trim()
2007-08-20 Brianfix cache overflow bug in get_vertex()
2007-08-20 Brianfix VBO clean-up in vbo_exec_vtx_destroy()
2007-08-20 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-08-19 BrianFix some draw_arrays issues.
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