mesa.git
2008-01-16 Ben Skeggsnv40: stronger type safety
2008-01-16 Ben Skeggsnouveau: don't use GL headers at all
2008-01-16 Ben Skeggsnouveau: gallium changes..
2008-01-16 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2008-01-16 Briantypedef uintptr_t for non-HAVE_POSIX_MEMALIGN build
2008-01-16 BrianDon't include stdint.h or inttypes. Use the uint64...
2008-01-16 Brianreplace _mesa_printf() with fprintf()
2008-01-16 Brianremove redundant llvm subdir
2008-01-16 Brianinclude pipe/draw/draw_context.h
2008-01-15 BrianAdd surface status/clear_value fields, PIPE_SURFACE_STA...
2008-01-15 Brianfree stvp->draw_shader
2008-01-15 BrianFix problems with vertex shaders and the private draw...
2008-01-15 Briandisable debug printf
2008-01-14 BrianCell: after sending a batch, wait for a DMA completion...
2008-01-14 Brianclamp colors during float->int conversion
2008-01-14 BrianCell: update surface map code to match recent changes...
2008-01-14 Michel DänzerRemove pipe->get/put_tile_rgba.
2008-01-14 Michel DänzerRemove mapping fields from struct pipe_surface.
2008-01-12 BrianCell: remove fb parameter to get/put_tile()
2008-01-12 BrianCell: disable cell_emit_state() for now
2008-01-12 BrianCell: collect vars in a spu_global struct
2008-01-12 BrianCell: first state object (depth/stencil/alpha) emitted...
2008-01-12 BrianCell: whitespace/cleanup
2008-01-12 BrianCell: prefix SPU files with spu_
2008-01-12 BrianCell: prefix SPU sources with spu_
2008-01-12 BrianCell: sketch out needed rasterizer state
2008-01-11 Brians/int/uint/ to silence warnings
2008-01-11 Brianwhitespace, comment changes
2008-01-11 BrianCell: basic batch buffer working
2008-01-11 BrianCell: initial work for a hw-like batch buffer system
2008-01-11 BrianCell: remove obsolete cell_prim_buffer struct and code
2008-01-11 BrianCell: debug code, comments
2008-01-11 Brianvbuf_flush_vertices() instead of vbuf_flush_indices...
2008-01-11 BrianCell: reformattting
2008-01-11 Brians/int/uint/ to silence warning
2008-01-11 BrianFix malloc size buf, silence signed/unsigned comparisio...
2008-01-11 BrianCell: Remove the pre-vbuf rendering code
2008-01-11 BrianCell: wait_on_mask_all()
2008-01-11 BrianCell: remove unneeded #includes
2008-01-11 BrianCell: compute bounding box in cell_vbuf_draw()
2008-01-11 BrianCell: remove unused color field
2008-01-11 BrianCell: remove unused code
2008-01-11 BrianCell: make vertex_header and prim_header types private...
2008-01-11 BrianCell: avoid copying vertex data
2008-01-11 BrianCell: move tile-related code into new tile.[ch] files.
2008-01-11 BrianCell: use new ASSERT macro instead of standard assert
2008-01-11 BrianCell: enable vbuf path by default
2008-01-11 BrianCell: checkpoint: draw_vbuf code in place and works...
2008-01-11 BrianAdditional parameters to vbuf_render->draw()
2008-01-10 BrianCell: initial implementation of vbuf code.
2008-01-10 BrianCell: call draw_compute_vertex_size()
2008-01-10 BrianCell: s/free/align_free/
2008-01-10 BrianCell: clean-up cell_spu_exit() code
2008-01-10 Brianbump CELL_MAX_VERTS to 240
2008-01-10 Briancomment about vertex data in emit_vertex()
2008-01-10 Brianclean-up comments, code
2008-01-10 Michel Dänzersoftpipe: Simplify texture memory layout.
2008-01-10 Michel DänzerAdd glapi/ path for inclusion of glapioffsets.h.
2008-01-10 BrianCell: initial implementation of tile status optimizations
2008-01-10 BrianCell: start using DMA tags in a more sensible way,...
2008-01-10 Brianmove cliprect bounds, do trivial rejection triangle...
2008-01-10 BrianCell: remove some debug printfs, predicate others with...
2008-01-10 BrianCell: implemement basic Z testing
2008-01-10 Jerome Glissesoftpipe: map only once in softpipe_map_surfaces
2008-01-07 Ben Skeggsnouveau: object header update
2008-01-06 Ben Skeggsnv40: use a more "normal" 2x8bit format, the other...
2008-01-06 Ben Skeggsnouveau: share pushbuf interface code between pipe...
2008-01-06 Ben Skeggsnv40: do nothing for set_clip_state()
2008-01-06 Ben Skeggsnv40: bind textures based on fragprog usage.
2008-01-04 Michel Dänzergallium: Make texture target an enum for better debugga...
2008-01-04 Zack Rusinllvm: if llvm is enabled don't even try to use sse...
2008-01-04 Zack Rusinllvm: we need custom rules so had to redo the build...
2008-01-04 Zack Rusinllvm: update llvm sources the latest svn
2008-01-04 Keith Whitwell965: fix various refcount issues
2008-01-04 Keith Whitwell965: use correct offset for constants vs immediates
2008-01-04 Keith Whitwell965: always perform SF parameter setup for position
2008-01-04 Keith Whitwell965: scan fs inputs to work out interpolation in setup...
2008-01-03 Brianclean-ups, silence warnings
2008-01-03 Brianrename vars, clean-up formatting
2008-01-03 Brianreplace void * with struct draw_vertex_shader opaque...
2008-01-03 BrianCell: added -Wmissing-prototypes to SPU_CFLAGS
2008-01-03 BrianCell: initial work for getting/putting Z tiles
2008-01-03 Briandisable bbox code until glitches are fixed
2008-01-03 BrianCell: improve surface state code to replace some tempor...
2008-01-03 Brianasst changes in bbox code, dma tags, etc
2008-01-03 Brianinsert a temporary flush to fix missing triangles artifact
2008-01-03 Brianpass surface format in cell_command_framebuffer struct
2008-01-03 Brianbetter debug code
2008-01-03 Brianmake use of prim bounds box info
2008-01-03 Brianonly fetch as much vertex data as needed
2008-01-03 Brianremove previous triangle test code
2008-01-03 BrianCell: basic triangle rendering works.
2008-01-02 Ben Skeggsnv40: some cleanups
2008-01-02 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2008-01-01 BrianPlug in more infrastructure for actual rendering.
2008-01-01 Brianhack/fix pack_color() for correct ps3 format
2008-01-01 BrianClean-up, re-org some vertex/fragment shader state...
2008-01-01 Brianmove SP_NEW_ #defines into sp_state.h
2008-01-01 Brianfix vbo display list memleak upon context destruction
2008-01-01 Brianunref buffer after drawing, fixes rastpos mem leak
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