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mesa.git
2017-10-20
Fredrik Höglund
radv: don't flush the VS when srcStageMask == TOP_OF_PI...
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2017-10-20
Samuel Pitoiset
radv: mark total_count as MAYBE_UNUSED in CmdSet{Viewpo...
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2017-10-20
Samuel Pitoiset
radv: rename radv_cmd_buffer_flush_state() to radv_draw()
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2017-10-20
Samuel Pitoiset
radv: emit primitive restart from radv_emit_draw_regist...
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2017-10-20
Samuel Pitoiset
radv: add radv_emit_draw_registers()
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2017-10-20
Samuel Pitoiset
radv: refactor indirect draws (+count buffer) with...
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2017-10-20
Samuel Pitoiset
radv: refactor indirect draws with radv_draw_info
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2017-10-20
Samuel Pitoiset
radv: refactor simple and indexed draws with radv_draw_info
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2017-10-20
Samuel Pitoiset
radv: re-emit VGT_INDEX_TYPE because non-indexed draws...
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2017-10-20
Samuel Pitoiset
radv: clear the dirty flags in the corresponding emit...
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2017-10-20
Samuel Pitoiset
radv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_...
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2017-10-20
Samuel Pitoiset
radv: move DB_COUNT_CONTROL initialization to si_emit_c...
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2017-10-20
Samuel Iglesias...
i965/vec4: remove setting default LOD in the backend
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2017-10-20
Samuel Iglesias...
i965/fs: remove setting default LOD in the backend
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2017-10-20
Samuel Iglesias...
nir: set default lod to texture opcodes that needed...
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2017-10-20
Bas Nieuwenhuizen
radv: enable GS on GFX9
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2017-10-20
Bas Nieuwenhuizen
radv: calculate and emit GFX9 GS registers to pipeline...
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2017-10-20
Bas Nieuwenhuizen
ac/nir: Fix up GS input vgprs.
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2017-10-20
Bas Nieuwenhuizen
ac/nir: Add loading from LDS for merged GS.
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2017-10-20
Bas Nieuwenhuizen
ac/nir: Add ES output to LDS for GFX9.
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2017-10-20
Bas Nieuwenhuizen
ac/nir: Add merged GS function.
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2017-10-20
Bas Nieuwenhuizen
radv: Only emit TES when it exists.
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2017-10-20
Bas Nieuwenhuizen
radv: Use control shader presence for detecting tess.
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2017-10-20
Dave Airlie
radv: fixup tess eval shader when combined.
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2017-10-20
Bas Nieuwenhuizen
radv: Set VGT_GS_MODE properly for gfx9
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2017-10-20
Dave Airlie
radv: ensure correct outinfo is picked.
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2017-10-20
George Kyriazis
swr: Rework scratch space allocation
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2017-10-19
Bas Nieuwenhuizen
radv: Enable tessellation shaders for GFX9.
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2017-10-19
Dave Airlie
ac/nir: init full exec mask for merged shaders.
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2017-10-19
Dave Airlie
radv: drop unused r600_htile_info.
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2017-10-19
Dave Airlie
radv: fix CLEAR_STATE packet length.
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2017-10-19
Dylan Baker
meson: don't build gallium dri target if gallium is...
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2017-10-19
Timothy Arceri
radv: copy indirect lowering settings from radeonsi
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2017-10-19
Timothy Arceri
radv: stop redundant setting of active_stages
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2017-10-19
Timothy Arceri
ac: move some code out of loop in store_tcs_output()
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2017-10-19
Bas Nieuwenhuizen
radv: Modify rsrc1/rsrc2 generation for merged tess.
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2017-10-19
Bas Nieuwenhuizen
radv: Set correct registers for merged shader rings.
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2017-10-19
Bas Nieuwenhuizen
radv: Add GFX9 HS emitting code.
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2017-10-19
Bas Nieuwenhuizen
radv: Remove remaining hard coded references to VS.
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2017-10-19
Bas Nieuwenhuizen
radv: Update GFX9 user data regs for GS/tess.
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2017-10-19
Bas Nieuwenhuizen
radv: Add code to compile merged shaders.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Add LS-HS input VGPR workaround.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Compile the bodies of multiple shaders.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Expand user SGPR descriptions a bit.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Don't write to the dynamic HS word on GFX9.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Add function creation for merged LS+HS.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Make scan_shader_output_decl less dependent...
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Allow ac_shader_variant_info to contain info...
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Change interface to allow multiple source shaders.
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2017-10-19
Bas Nieuwenhuizen
ac/nir: Add HS calling convention.
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2017-10-19
Bas Nieuwenhuizen
ac: Parse the new HS RSRC1 register.
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2017-10-19
Tim Rowley
swr: knob overrides for Intel Xeon Phi
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2017-10-19
Tim Rowley
swr/rast: Add api to override draws in flight
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2017-10-19
Tim Rowley
swr/rast: Widen fetch shader to SIMD16 (disabled for...
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2017-10-19
Tim Rowley
swr/rast: Change DS memory allocation
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2017-10-19
Tim Rowley
swr/rast: Fix indentation
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2017-10-19
Tim Rowley
swr/rast: Miscellaneous viewport array code changes
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2017-10-19
Tim Rowley
swr/rast: Minor changes for os-x
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2017-10-19
Kenneth Graunke
i965: Don't disable aux buffers for non-overlapping...
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2017-10-19
Kenneth Graunke
i965: Remove the intel_miptree_prepare_fb_fetch wrapper.
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2017-10-19
Kenneth Graunke
i965: Only resolve texture levels/layers that are accessed.
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2017-10-19
Kenneth Graunke
i965: Make intel_miptree_prepare_texture() take level...
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2017-10-19
Tim Rowley
gallium: add more exceptions to tgsi_util_get_inst_usag...
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2017-10-19
Kenneth Graunke
isl: Fix width check in isl_gen7_choose_msaa_layout.
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2017-10-19
Kenneth Graunke
i965: Use is_scheduling_barrier instead of schedule_nod...
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2017-10-19
Kenneth Graunke
i965: Move fs_inst::has_side_effects()'s eot check...
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2017-10-19
Roland Scheidegger
tgsi: fix tgsi_util_get_inst_usage_mask
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2017-10-19
Emil Velikov
docs: update calendar, add news item and link release...
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2017-10-19
Emil Velikov
docs: add sha256 checksums for 17.2.3
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2017-10-19
Emil Velikov
docs: add release notes for 17.2.3
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2017-10-19
Iago Toral...
glsl/linker: produce error when invalid explicit locati...
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2017-10-19
Iago Toral...
i965/sbe: fix active components for SSO programs with...
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2017-10-19
Chris Wilson
i965: Do not log a perf warning when mapping an idle bo
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2017-10-19
Matt Turner
i965: Use a union to bitcast a float
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2017-10-19
Darren Salt
drirc: Group a few games in the glthread whitelist...
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2017-10-19
Darren Salt
drirc: Enable glthread for more games (Saints Row 4...
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2017-10-18
Samuel Pitoiset
radv: reset dirty flags after flushing all states
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2017-10-18
Samuel Pitoiset
radv: do not re-emit the index buffer for every draw...
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2017-10-18
Samuel Pitoiset
radv: remove useless mask operation in radv_cs_emit_dra...
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2017-10-18
Bas Nieuwenhuizen
radv: Do not read from the disk cache with RADV_DEBUG...
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2017-10-18
Alex Smith
radv: Set active_stages after getting cached shaders
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2017-10-18
Alex Smith
radv: Don't free NIR shaders if tracing
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2017-10-18
Marek Olšák
Revert "egl: move alloc & init out of _eglBuiltInDriver...
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2017-10-18
Marek Olšák
Revert "egl: drop EGL driver `name`"
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2017-10-18
Miklós Máté
st/mesa: set dimension for constants in ATI_fragment_shader
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2017-10-18
Michel Dänzer
st/osmesa: include u_inlines.h for pipe_resource_reference
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2017-10-18
Michel Dänzer
st/mesa: Initialize textures array in st_framebuffer_va...
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2017-10-18
Eric Engestrom
egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is set
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2017-10-18
Eric Engestrom
egl: drop EGL driver `name`
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2017-10-18
Eric Engestrom
egl: drop always-false TestOnly option
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2017-10-18
Nicholas Miell
Fix the xf86vm meson dependency
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2017-10-18
Eric Engestrom
egl: move alloc & init out of _eglBuiltInDriver{DRI2...
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2017-10-18
Eric Engestrom
egl_dri2: drop dri2_egl_driver struct
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2017-10-18
Eric Engestrom
egl_dri2: move glFlush out of struct dri2_egl_driver
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2017-10-18
Roland Scheidegger
llvmpipe: handle shader sample mask output
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2017-10-18
Vinson Lee
anv: Fix instance typos.
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2017-10-18
Brian Paul
mesa: fix trivial typo in _mesa_PixelMapusv() error...
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2017-10-18
Eric Engestrom
meson: move expat dependency where it's needed
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2017-10-18
Hongxu Jia
automake: intel: move expat handling where it's used
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2017-10-18
Timothy Arceri
radv: don't create dummy fs when compiling compute...
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