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mesa.git
2011-11-28
Brian Paul
mesa: fix frag shader generation for alpha test with...
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2011-11-28
Brian Paul
mesa: check for null ptr in _mesa_is_bufferobj()
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2011-11-28
Brian Paul
mesa: move _mesa_base_format_has_channel() into image.c
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2011-11-28
Brian Paul
mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries
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2011-11-28
Brian Paul
mesa: use _mesa_base_format_has_channel() in fbobject...
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2011-11-28
Brian Paul
mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
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2011-11-28
Dave Airlie
mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt
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2011-11-28
Dave Airlie
st/mesa: add ARB_texture_rgb10_a2ui support
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2011-11-28
Dave Airlie
mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT...
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2011-11-28
Dave Airlie
image/pack: fix missing GL_BGR(A)_INTEGER support.
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2011-11-27
Ian Romanick
docs: Add 7.11.2 release notes and news
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2011-11-27
Dave Airlie
image: fix legal types for packed integer formats.
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2011-11-27
Dave Airlie
r600g: add framebuffer support for 2/10/10/10 integer
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2011-11-27
Dave Airlie
r600g: add int support for 2/10/10/10 format.
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2011-11-27
Dave Airlie
docs/gl3: these two interfaces are complete now.
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2011-11-27
Dave Airlie
pack: fix indentation (trivial)
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2011-11-27
Dave Airlie
glapi: add ARB_texture_rgb10_a2ui support.
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2011-11-27
Dave Airlie
gallium: add B10G10R10A2_UINT format
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2011-11-27
Chia-I Wu
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
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2011-11-27
Beren Minor
egl_glx: Try first a default lookup for glXGetProcAddre...
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2011-11-26
Chia-I Wu
android: bring in i915_dri and i965_dri automatically
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2011-11-26
Chia-I Wu
android: pass -std=c99 by default
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2011-11-26
Chia-I Wu
android: move libGLES_mesa build rules to src/egl/main/.
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2011-11-26
Chia-I Wu
android: clean up libglapi bulid rules a bit
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2011-11-25
Thomas Hellstrom
st/xa: Kill a couple of compilation warnings
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2011-11-25
Thomas Hellstrom
st/xa, xa/vmwgfx: Generate exported symbol list from...
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2011-11-25
Thomas Hellstrom
st/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate...
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2011-11-25
Thomas Hellstrom
st/xa, xa/vmwgfx: Set the right version on library...
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2011-11-25
Chia-I Wu
android: add support for ICS
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2011-11-25
Chia-I Wu
vbo: fix !FEATURE_beginend build
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2011-11-25
Chia-I Wu
st/egl: fix a crash in Android backend
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2011-11-23
Brian Paul
softpipe: s/int/unsigned/ to be consistent in alpha...
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2011-11-23
Brian Paul
softpipe: remove pointless break stmt
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2011-11-23
Chad Versace
i965/gen6: Fix GPU hang when using stencil buffer witho...
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2011-11-23
Eric Anholt
i915: Fix complete texturing regression since 27505a105a
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2011-11-23
Eric Anholt
i915: Fix build since hiz merge.
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2011-11-23
Brian Paul
mesa: fix incorrect error message in format_unpack.c
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2011-11-23
Vasily Khoruzhick
i915g: don't set alpha to 1 for RGBX and BGRX
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2011-11-23
Brian Paul
mesa: update comment for clear_teximage_fields()
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2011-11-23
Brian Paul
gallium: remove trailing comma and unneeded comments...
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2011-11-22
Marek Olšák
mesa: re-implement unpacking of DEPTH_COMPONENT32F
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2011-11-22
Eric Anholt
i915: Move the texture format setup for this driver...
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2011-11-22
Eric Anholt
i965: Drop intel_context.c's texture format set up...
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2011-11-22
Eric Anholt
i965: Add support for ARGB2101010 rendering.
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2011-11-22
Eric Anholt
i965: Add support for RGBA_16 unorm rendering.
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2011-11-22
Eric Anholt
i965: Add support for half-float formats.
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2011-11-22
Eric Anholt
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
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2011-11-22
Eric Anholt
mesa: Fall back to float16 if float32 isn't supported...
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2011-11-22
Eric Anholt
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16...
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2011-11-22
Eric Anholt
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
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2011-11-22
Eric Anholt
i965: Mark texture formats as supported using the surfa...
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2011-11-22
Eric Anholt
intel: Improve debug output for begin/finish render...
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2011-11-22
Eric Anholt
intel: Remove duplicate test for texture attachment...
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2011-11-22
Eric Anholt
i965: Don't require spans (swrast) support to consider...
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2011-11-22
Eric Anholt
i965: Use the surface format table to determine render...
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2011-11-22
Eric Anholt
intel: Add the context to the render_target_supported...
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2011-11-22
Eric Anholt
i965: Add a table of the surface format information...
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2011-11-22
Eric Anholt
mesa: Make formats.c "datatype" values match glGetTexLe...
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2011-11-22
Eric Anholt
mesa: Don't report types for 0-sized components of...
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2011-11-22
Marek Olšák
r600g: handle all remaining CAPs
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2011-11-22
Marek Olšák
r600g: remove default case statements in get_param
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2011-11-22
Marek Olšák
r300g: re-order shaders CAPs
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2011-11-22
Marek Olšák
r300g: handle SHADER_CAP_OUTPUT_READ
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2011-11-22
Marek Olšák
r300g: remove default case statements in get_param
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename to u_vbuf
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2011-11-22
Marek Olšák
u_vbuf_mgr: better way to find a free VB slot + check...
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove a useless variable
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove redundant memset
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2011-11-22
Marek Olšák
u_vbuf_mgr: don't reference non-native vertex buffers...
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
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2011-11-22
Marek Olšák
gallium: separate out floating-point CAPs into its...
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2011-11-22
Marek Olšák
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
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2011-11-22
Marek Olšák
glsl: convervative_depth is not allowed in the vertex...
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2011-11-22
Marek Olšák
glsl: finish up ARB_conservative_depth (v2)
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2011-11-22
Marek Olšák
mesa: rename the AMD_conservative_depth extension flag...
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2011-11-22
Marek Olšák
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
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2011-11-22
Ian Romanick
linker: Remove erroneous multiply by 4 in uniform usage...
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2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
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2011-11-22
Chad Versace
i965/gen6: Enable HiZ by default
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2011-11-22
Chad Versace
intel: Use separate stencil whenever possible
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2011-11-22
Kenneth Graunke
i965: Implement the actual tables for texture alignment...
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2011-11-22
Chad Versace
i965/gen6: Set vertical alignment in SURFACE_STATE...
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2011-11-22
Chad Versace
intel: Store miptree alignment units in the miptree
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2011-11-22
Chad Versace
intel: Enable HiZ for texture renderbuffers
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_renderbuffer()
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_texture_image()
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2011-11-22
Chad Versace
intel: Mark needed resolves when first enabling HiZ...
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2011-11-22
Chad Versace
i965: Mark that depth buffer needs depth resolve after...
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2011-11-22
Chad Versace
intel: Resolve buffers in intelSpanRenderStart
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2011-11-22
Chad Versace
intel: Refactor intelSpanRenderStart
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2011-11-22
Chad Versace
i965: Resolve buffers before drawing [v2]
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2011-11-22
Chad Versace
i965: Prevent recursive calls to FLUSH_VERTICES [v2]
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2011-11-22
Chad Versace
i965/gen6: Manipulate state batches for HiZ meta-ops...
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2011-11-22
Chad Versace
i965/gen6: Complete stubs for HiZ buffer resolves
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2011-11-22
Chad Versace
i965: Add HiZ operation state to brw_context
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2011-11-22
Chad Versace
intel: Add resolve functions for renderbuffers
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2011-11-22
Chad Versace
intel: Add resolve functions for miptrees
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2011-11-22
Chad Versace
intel: Add field intel_mipmap_tree::hiz_map
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2011-11-22
Chad Versace
intel: Define struct intel_resolve_map [v2]
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2011-11-22
Chad Versace
intel: Change signature of HiZ resolve functions
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