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mesa.git
2010-08-23
Eric Anholt
glsl2: Add missing sig_iter.next() to the no-constant...
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2010-08-23
Luca Barbieri
nvfx: match Gallium's gl_PointCoord brokenness
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2010-08-23
Luca Barbieri
nvfx: support clip planes sensibly and fix them on...
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2010-08-23
Dave Airlie
r300g: avoid stall in no-tcl drawing when mapping vbo
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2010-08-23
Chia-I Wu
glapi: Clean up header inclusions.
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2010-08-23
Chia-I Wu
mesa: Assorted fixes for es_generator.py on win32.
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2010-08-23
Zhenyu Wang
i965: Add sandybridge D0 pci ids
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2010-08-23
Eric Anholt
mesa: Fix typo in autoconf.in that made talloc cflags...
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2010-08-23
Marek Olšák
st/mesa: implement depth-only blit for BlitFramebuffer
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2010-08-23
Marek Olšák
util: implement depth blitting in u_blit
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2010-08-23
Marek Olšák
st/mesa: fix BlitFramebuffer for D24S8 textures
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2010-08-23
Brian Paul
st/mesa: added st_is_depth_stencil_combined() function
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2010-08-23
Eric Anholt
glsl: Don't constant-fold in a constant in place of...
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2010-08-23
Eric Anholt
glsl: Convert constant folding to the rvalue visitor.
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2010-08-23
Eric Anholt
glsl: Don't tree-graft in an expression in place of...
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2010-08-23
Brian Paul
st/mesa: fix ReadPixels crashes when reading depth...
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2010-08-23
Brian Paul
mesa: use driver hook for creating new renderbuffers
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2010-08-23
Brian Paul
st/mesa: clean-up pipe_get_transfer() calls
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2010-08-23
Eric Anholt
mesa: AC_SUBST the talloc libs/cflags so the ./configur...
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2010-08-22
Luca Barbieri
nvfx: fix minor memory leak
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2010-08-22
Luca Barbieri
nvfx: support both sprite coord origins
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2010-08-22
Luca Barbieri
nvfx: use 64-bit bitmasks for temps
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2010-08-22
Jerome Glisse
r600g: fix DB decompression
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2010-08-22
Vinson Lee
nvfx: Include missing header in nvfx_vertprog.c.
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2010-08-22
Jakob Bornecrantz
translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM...
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2010-08-22
Luca Barbieri
translate_sse: refactor constant management
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2010-08-22
Luca Barbieri
nvfx: refactor to support multiple fragment program...
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2010-08-22
Luca Barbieri
nvfx: move stuff around
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2010-08-22
Jerome Glisse
r600g: depth buffer likely needs decompression when...
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2010-08-22
Keith Whitwell
glx/xlib: configurable strict/non-strict buffer size...
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2010-08-22
Keith Whitwell
llvmpipe: reduce size of fragment shader variant key
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2010-08-22
Keith Whitwell
llvmpipe: remove unused member from lp_fragment_shader_...
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2010-08-22
Keith Whitwell
llvmpipe: don't clear unused bins
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2010-08-22
Keith Whitwell
draw: reduce the size of the llvm variant key
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2010-08-22
Keith Whitwell
glx/xlib: remove another XSync
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2010-08-22
Keith Whitwell
glx/xlib: no need to call XSync from XMesaFlush
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2010-08-22
Luca Barbieri
nvfx: simplify and correct fragment program update...
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2010-08-22
Luca Barbieri
nvfx: make stipple setting independent of enable
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2010-08-22
Luca Barbieri
nvfx: fix vertex programs
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2010-08-22
Luca Barbieri
nvfx: use relocations array for vp constants
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2010-08-22
Henri Verbeet
r600g: Don't blindly unmap NULL->size.
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2010-08-22
José Fonseca
svga: Do not shortcut NULL surface relocations with...
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2010-08-22
Eric Anholt
i965: Fix 8-wide FB writes on gen6.
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2010-08-22
Eric Anholt
i965: Fix brw_math1 with scalar argument in gen6 FS.
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2010-08-22
Eric Anholt
i965: Fix up WM push constant setup on gen6.
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2010-08-22
Eric Anholt
i965: Use intel->gen >= 6 instead of IS_GEN6.
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2010-08-22
Vinson Lee
libgl-xlib: Include missing header in xlib.c.
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2010-08-22
Vinson Lee
nvfx: Silence unused variable warning.
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2010-08-22
Vinson Lee
mesa: Initialize member variables in ir_to_mesa_src_reg...
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2010-08-22
Vinson Lee
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
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2010-08-22
Vinson Lee
util: Use #ifdef instead of #if.
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2010-08-22
Vinson Lee
util: Define dump_cpu only for DEBUG builds.
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2010-08-22
Vinson Lee
translate_sse: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
nvfx: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
i965g: Silence printf format warnings on 64-bit builds.
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2010-08-22
Vinson Lee
nvfx: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
nv50: Silence incompatible pointer type initialization...
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2010-08-22
Vinson Lee
nv50: Disable unused code.
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2010-08-22
Vinson Lee
i965g: Fix printf format warning on 32-bit platforms.
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2010-08-22
Vinson Lee
glsl: Silence uninitialized variable warning.
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2010-08-22
Jerome Glisse
r600g: partialy fix texturing from depth buffer + initi...
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2010-08-22
José Fonseca
draw: Don't assert if indices point outside vertex...
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2010-08-22
José Fonseca
mesa: Removed another unused variable.
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2010-08-21
Vinson Lee
glsl: Silence unused variable warning.
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2010-08-21
Vinson Lee
util: Silence uninitialized variable warnings.
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2010-08-21
Kenneth Graunke
glsl: Handle array declarations in function parameters.
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2010-08-21
Luca Barbieri
nvfx: actually fix it properly
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2010-08-21
Luca Barbieri
nvfx: fix incorrect assert
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2010-08-21
Vinson Lee
util: Move loop variable declaration outside for loop.
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2010-08-21
Vinson Lee
nvfx: Fix SCons build.
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2010-08-21
Luca Barbieri
nvfx: fix warnings
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2010-08-21
José Fonseca
gallivm: Emit DIVPS instead of RCPPS.
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2010-08-21
Luca Barbieri
nvfx: enable translate_sse
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2010-08-21
Vinson Lee
auxiliary: Add missing files to SCons build.
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2010-08-21
Vinson Lee
auxiliary: Reorder list of files in Makefile.
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2010-08-21
Vinson Lee
scons: Fix nvfx build.
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2010-08-21
Luca Barbieri
nvfx: slightly improve handling of overlong vps
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2010-08-21
Luca Barbieri
nvfx: tweak CMP in fp
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2010-08-21
Luca Barbieri
nvfx: implement CMP in vp
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2010-08-21
Luca Barbieri
nvfx: implement TXL in fp
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2010-08-21
Luca Barbieri
nvfx: implement SSG in fp
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2010-08-21
Luca Barbieri
nvfx: implement DP2 in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement TRUNC in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement NOP
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2010-08-21
Luca Barbieri
nvfx: add vertex program control flow
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2010-08-21
Luca Barbieri
nvfx: fix vertex shader headers
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2010-08-21
Luca Barbieri
nv40: add fragment program control flow
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2010-08-21
Luca Barbieri
nvfx: refactor shader assembler
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2010-08-21
Luca Barbieri
nvfx: add option to dump shaders in TGSI and native...
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2010-08-21
Luca Barbieri
nvfx: improve and correct nvfx_shader.h
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2010-08-21
Luca Barbieri
nvfx: fix lodbias
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2010-08-21
Luca Barbieri
nvfx: mostly fix inline corruption magically
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2010-08-21
Luca Barbieri
nvfx: fix GPU hardlocks when depth buffer is absent
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2010-08-21
Luca Barbieri
nvfx: fire ring after transfers
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2010-08-21
Luca Barbieri
nv30: band-aid viewport issues
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2010-08-21
Luca Barbieri
nvfx: support flatshade_first
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2010-08-21
Luca Barbieri
nvfx: expose GLSL
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2010-08-21
Luca Barbieri
nvfx: support proper shader linkage - adds glsl support
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2010-08-21
Luca Barbieri
nvfx: rewrite draw code and buffer code
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2010-08-21
Luca Barbieri
nvfx: refactor sampling code, add support for swizzles...
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