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mesa.git
2009-06-26
Brian Paul
demos: improve argv parsing in fslight.c
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2009-06-26
Brian Paul
glsl: don't unroll loops containing continue/break
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2009-06-26
Brian Paul
Revert "slang: if/else/break & if/else/continue work...
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2009-06-26
Brian Paul
glsl: Added gl_shader_state::EmitContReturn field
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2009-06-26
Brian Paul
docs: updated Mesa release instructions
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2009-06-26
José Fonseca
scons: Tool to build with DirectX SDK.
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2009-06-26
José Fonseca
scons: Don't use C specific options with g++
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2009-06-26
Keith Whitwell
tgsi: correct handling of return value from util_vsnprintf
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2009-06-26
Keith Whitwell
aux/indices: don't use 'prim' value once it is known...
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2009-06-24
José Fonseca
wgl: Handle flush after a window is destroyed.
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2009-06-23
Brian Paul
demos: fix issues in glxcontexts.c
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2009-06-22
Roland Scheidegger
i965: handle OPCODE_SWZ in the glsl path
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2009-06-22
Owen W. Taylor
Disable SGI_swap_control extension for DRI2
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2009-06-22
Michel Dänzer
intel: intel_texture_drawpixels() can't handle GL_DEPTH...
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2009-06-22
Brian Paul
i965: added intelFlush() call in intel_get_tex_image()
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2009-06-22
Brian Paul
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
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2009-06-22
Brian Paul
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_A...
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2009-06-22
Brian Paul
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
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2009-06-22
Brian Paul
mesa: fix some potential state-restore issues in pop_te...
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2009-06-22
Brian Paul
vbo: return VP_NONE from get_program_mode() if running...
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2009-06-22
Brian Paul
mesa: create/use a fallback texture when bound texture...
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2009-06-19
Eric Anholt
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE...
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2009-06-19
Eric Anholt
intel: Fix glClear behavior versus display lists.
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2009-06-19
Roland Scheidegger
radeons: use dp4 for position invariant vertex programs
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2009-06-19
Michel Dänzer
Also release direct rendering resources in glXDestroyGL...
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2009-06-19
Michel Dänzer
Always free image offsets memory when re-initializing...
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2009-06-19
José Fonseca
scons: Output the friendly "Linking ..." message when...
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2009-06-19
Brian Paul
softpipe: return alpha=1 in shadow_compare() function
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2009-06-18
José Fonseca
util: Add cast.
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2009-06-18
José Fonseca
draw: Replace pointer arithmetic with cast.
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2009-06-18
José Fonseca
trace: Use size_t consistently.
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2009-06-18
José Fonseca
pipebuffer: Use a type consistently for sizes/offsets.
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2009-06-18
José Fonseca
wgl: Fix window resizing in multithread applications.
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2009-06-18
José Fonseca
wgl: Move all thread related code together.
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2009-06-18
Keith Whitwell
glew: correct misspelling of glFramebufferTextureLayer
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2009-06-18
Keith Whitwell
mesa: protect Elements against multiple definitions
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2009-06-17
Brian Paul
intel: remove extra \n from warning string
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2009-06-17
Robert Ellison
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
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2009-06-17
Robert Ellison
i965: send all warnings through _mesa_warning()
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2009-06-17
Robert Ellison
i965: fix segfault on low memory conditions
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2009-06-17
Ian Romanick
Fast path when rebinding the same texture in single...
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2009-06-17
Eric Anholt
i915: Don't put VBOs in graphics memory unless required...
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2009-06-17
Eric Anholt
i915: Fall back on NPOT textured metaops on 830-class.
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2009-06-17
Eric Anholt
i915: Restore the Viewport and DepthRange functions...
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2009-06-17
Eric Anholt
i956: Make state dependency of SF on drawbuffer bounds...
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2009-06-17
Eric Anholt
intel: Don't complain on falling back from PBO fastpaths.
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2009-06-17
Eric Anholt
mesa: Mark FBOs with compressed color attachments as...
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2009-06-17
Eric Anholt
i915: Use Stencil.Enabled instead of Stencil._Enabled...
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2009-06-17
Eric Anholt
i915: Only use the new 945 cube layout for compressed...
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2009-06-17
Eric Anholt
i965: Fix varying payload reg assignment for the non...
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2009-06-17
Eric Anholt
i965: Fix register allocation of GLSL fp inputs.
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2009-06-17
Eric Anholt
intel: Use FRONT_AND_BACK for StencilOp as well.
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2009-06-17
Eric Anholt
intel: Use GL_FRONT_AND_BACK for stencil clearing.
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2009-06-17
Eric Anholt
intel: Skip the DRI2 renderbuffer update when doing...
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2009-06-17
Eric Anholt
intel: Map write-only buffer objects through the GTT...
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2009-06-17
Brian Paul
mesa: rework viewport/scissor initialization code
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2009-06-17
Brian Paul
mesa: added null ptr check in Fake_glXCreatePixmap()
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2009-06-17
Brian Paul
st/glx: added null ptr check in Fake_glXCreatePixmap()
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2009-06-17
José Fonseca
Revert "scons: Debug build by default."
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2009-06-17
José Fonseca
progs/wgl: Fix shreadtex_mt too.
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2009-06-17
José Fonseca
progs/wgl: Tweak the initialization wait in wglthreads.
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2009-06-17
José Fonseca
progs/wgl: Get wglShareLists working in wglthreads.
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2009-06-17
José Fonseca
scons: Debug build by default.
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2009-06-17
Brian Paul
GLX: attempt to fix glean makeCurrent test cases.
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2009-06-17
José Fonseca
docs: Document building with SCons.
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2009-06-17
José Fonseca
wgl: Factor out some repetitive code into inline functions.
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2009-06-17
José Fonseca
progs/wgl: Allow resizing wglthreads' windows.
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2009-06-17
Brian Paul
i965: fix bugs in projective texture coordinates
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2009-06-16
Brian Paul
softpipe: fix out of bounds quad rasterization bug
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2009-06-16
Brian Paul
mesa: fix incorrect viewport clamping in _mesa_set_view...
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2009-06-16
Brian Paul
mesa: fix REMAINDER() macro
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2009-06-16
José Fonseca
gallium: Avoid atomic ops / locking when src is dst.
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2009-06-16
José Fonseca
progs/wgl: Quit after displaying usage for -h option.
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2009-06-16
José Fonseca
progs/wgl: Use appropriate types to silence msvc warnings.
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2009-06-16
José Fonseca
progs/wgl: Fix assertion failure in wglthreads' texture...
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2009-06-15
Shuang He
intel: Release fb backing regions in intelDestroyBuffer()
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2009-06-15
José Fonseca
python/tests: Add is_depth_stencil_format utility function.
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2009-06-15
José Fonseca
python/tests: Cleanup texture_sample.
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2009-06-15
José Fonseca
mesa: Always return a value.
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2009-06-15
José Fonseca
mesa: Use appropriate float/integer types.
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2009-06-15
José Fonseca
mesa: Use type modifier for float constants.
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2009-06-15
José Fonseca
mesa: Use integer type with appropriate sign.
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2009-06-15
José Fonseca
rtasm: Use 32bit constant.
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2009-06-15
José Fonseca
gallium: Ensure assert macro is defined before being...
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2009-06-15
José Fonseca
softpipe: Fix softpipe_is_texture_referenced.
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2009-06-15
José Fonseca
progs/tests: Use opaque colors.
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2009-06-15
Thomas Hellstrom
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TAR...
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2009-06-15
Thomas Hellstrom
gallium: Fix segfault and valgrind error introduced...
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2009-06-12
Brian Paul
demos: update fbotexture.c to use EXT or ARB functions...
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2009-06-12
Brian Paul
util: additional function pointers
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2009-06-12
Jakob Bornecrantz
mesa: Enable uploads of only depth to z24s8 textures
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2009-06-11
Brian Paul
mesa: rework vertex shader output / fragment shader...
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2009-06-11
Brian Paul
mesa: add default function for ctx->Driver.CheckQuery...
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2009-06-11
José Fonseca
python/retrace: Show the contents of the depth/stencil...
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2009-06-11
José Fonseca
python/retrace: Interpret is_texture_referenced/is_buff...
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2009-06-11
José Fonseca
wgl: Fix prototype.
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2009-06-11
José Fonseca
mesa: Use new pf_is_depth_and_stencil inline.
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2009-06-11
José Fonseca
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_s...
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2009-06-11
José Fonseca
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any...
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2009-06-11
José Fonseca
mesa: Remove dead code.
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