mesa.git
2011-11-19 Marek Olšákmesa: set the gl_FragDepth layout in the GLSL linker
2011-11-19 Marek Olšákglsl: when cloning a variable, copy the depth layout too
2011-11-19 Brian Paulmesa: handle MapRenderbuffer() failures in glReadPixels
2011-11-19 Brian Paulmesa: make slow_read_rgba_pixels() a void function
2011-11-19 Brian Paulmesa: define, use _mesa_is_cube_face() in several places
2011-11-18 Brian Paulst/mesa: rewrite the primitive restart fallback code
2011-11-17 Ian Romanickdocs: Add 7.11.1 release md5sums
2011-11-17 Ian Romanickdocs: Add news items for 7.11 and 7.11.1 releases
2011-11-17 Ian Romanickdocs: Import 7.11 release notes from branch
2011-11-17 Ian Romanickdocs: Import 7.11.1 release notes from branch
2011-11-17 Eric Anholti965/gen4: Fix sampling from integer textures.
2011-11-17 Vadim Girlinr600g: don't change the order of writes in merge_inst_group
2011-11-17 Michel DänzerRevert "read_rgba_pixels: Don't force clamping if the...
2011-11-17 Michel Dänzerread_rgba_pixels: Don't force clamping if the renderbuf...
2011-11-17 Ben Skeggsnvc0: add support for GF119 (NVD9)
2011-11-16 Brian Paulmesa: initialize stencilMap, Stride if stencilRb==depthRb
2011-11-16 Ian Romanickmesa: Only update sampler uniforms that are used by...
2011-11-16 Brian Paulmesa: don't map depth+stencil buffer twice in glReadPix...
2011-11-16 Kenneth Graunkei965: Fix inconsistent indentation in brw_gs_emit.c.
2011-11-16 Kenneth Graunkeglsl: Add missing textureSize(samplerCubeShadow, int...
2011-11-16 Yuanhan Liumesa: do not skip att and spot calculation for infinite...
2011-11-16 Yuanhan Liumesa: make sure all lighting tables are updated before...
2011-11-16 Eric Anholtmesa: Fix a couple of missed conversion to arrays in...
2011-11-16 Eric Anholtmesa: Include R/RG integer textures in _mesa_is_integer...
2011-11-15 Chad Versaceintel: Fix separate stencil in builtin DRI2 backend
2011-11-15 Chad Versaceintel: Fix region dimensions for stencil buffers receiv...
2011-11-15 Chad Versaceintel: Simplify stencil detiling arithmetic
2011-11-15 Brian Paulradeon: use _mesa_readpixels() instead of _swrast_ReadP...
2011-11-15 Brian Pauli965: use _mesa_readpixels() instead of _swrast_ReadPix...
2011-11-15 Brian Paulmesa: convert unpack functions to operate on an array...
2011-11-15 Brian Paulmesa: new BYTE/SHORT_TO_FLOATZ() macros
2011-11-15 Brian Paulmesa: move CEILING() macro into macros.h
2011-11-15 Brian Paulmesa: remove unused macros in macros.h
2011-11-15 Brian Paulmesa: consolidate cases in _mesa_components_in_format()
2011-11-15 Brian Paulswrast: fix glReadPixels from texture attachment
2011-11-15 Brian Paulst/mesa: check for missing VBO in setup_interleaved_att...
2011-11-15 Brian Paulutil/draw: replace assertions with conditionals in...
2011-11-15 Brian Paulst/mesa: remove most of the ReadPixels code
2011-11-15 Brian Paulst/mesa: remove dependencies on code in st_cb_readpixels.c
2011-11-15 Brian Paulmesa: remove _swrast_ReadPixels()
2011-11-15 Brian Paulmesa: use _mesa_readpixels() as default driver hook
2011-11-15 Brian Paulmesa: move swrast ReadPixels code into core Mesa
2011-11-15 Brian Paulst/mesa: check renderbuffer orientation in st_MapRender...
2011-11-15 Brian Paulmesa: remove support for software alpha buffers
2011-11-15 Brian Paulxlib: remove xm_image.[ch] files
2011-11-15 Brian Paulxlib: remove a ton of old xlib driver cruft
2011-11-15 Brian Paulxlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
2011-11-15 Brian Paulxlib: remove software alpha buffer support
2011-11-15 Brian Paulmesa: replace GLstencil with GLubyte
2011-11-15 Chad Versaceintel: Fix intel_map_renderbuffer() for depthstencil...
2011-11-15 Chad Versaceintel: Fix software detiling of system stencil buffers
2011-11-15 Chad Versaceintel: Fix intel_unmap_renderbuffer_s8()
2011-11-15 Chad Versaceintel: Refactor intel_map_renderbuffer()
2011-11-15 Yuanhan Liuir_to_mesa: don't init unfirom if link failed
2011-11-15 Kenneth Graunkeglsl: Always search for an exact function signature...
2011-11-15 Kenneth Graunkeglsl: Split code to generate an ir_call out from match_...
2011-11-15 Kenneth Graunkeglsl: Add a new matching_signature() variant that retur...
2011-11-14 Marek Olšákr600g: fix the representation of control-flow instructions
2011-11-14 Ian Romanickglsl: Remove resource count checks from ir_to_mesa...
2011-11-14 Ian Romanicklinker: Validate resource usage in the linker
2011-11-14 Ian Romanicklinker: Count the number of uniform components used...
2011-11-14 Ian Romanicklinker: Count the number of samplers used by a shader...
2011-11-14 Eric Anholtmeta: Fix restoring of fixed function texture enables.
2011-11-14 Eric Anholtmeta: Don't forget to flag state when restoring texobjects.
2011-11-14 Christoph Bumillerst/mesa: fix system value to semantic mapping
2011-11-14 Christoph Bumillergallium: add TGSI_SEMANTIC_VERTEXID
2011-11-14 Vadim Girlinr600g: mask write for fake VS export components
2011-11-14 Vadim Girlinr600g: fix op3 & write in merge_inst_groups
2011-11-14 Alex Deucherr600g: set max max tex/vtx instructions count to 16...
2011-11-14 Vadim Girlinr600g: set max tex/vtx instructions count to 16 for...
2011-11-14 Fabio Pedrettiradeon: further cleanup of shared code
2011-11-14 Alex Deucherradeon: add some missing FireMV pci ids
2011-11-14 José Fonsecamesa/st: Flush stdout after pritingin the GLSL.
2011-11-14 José Fonsecaglsl: Add missing ';' in action statement.
2011-11-14 José Fonsecallvmpipe: Silent warnings about undeclared llvmpipe_che...
2011-11-14 José Fonsecautil: Avoid signed/unsigned comparison in u_trim_pipe_p...
2011-11-14 José Fonsecallvmpipe: Remove unused variables.
2011-11-14 José Fonsecallvmpipe: Make more resilient to out-of-memory situations.
2011-11-14 José Fonsecadraw: Handle failure to allocate aligned_constant_storage.
2011-11-14 José Fonsecagallivm: Remove duplicate statement.
2011-11-14 José Fonsecagallivm: Include stddef.h before the LLVM C++ headers.
2011-11-14 Dave Airliellvmpipe: fix unswizzle of packed float types.
2011-11-13 Alex Deucherr600g: properly handle cayman in is_alu_vec_unit_inst()
2011-11-13 Vadim Girlinr600g: fix cb offset for flushed_depth_texture
2011-11-13 Vadim Girlinr600g: fix stencil buffer ref counting on evergreen
2011-11-13 Vadim Girlinr600g: lazy load for AR register
2011-11-13 Vadim Girlinr600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
2011-11-12 Morgan Armandglcpp: Add GL_ARB_draw_instanced #define.
2011-11-12 Kenneth Graunkei965: Don't try to normalize cubemap coordinates for...
2011-11-11 Chad Versacemesa: Fix glFramebufferTexture*() for depth and stencil...
2011-11-11 Eric Anholti965: Expose GLSL 1.30 on gen6+.
2011-11-11 Eric Anholti965: Add support for gl_VertexID and gl_InstanceID.
2011-11-11 Eric Anholti965: Replace a should-never-happen fallback with asser...
2011-11-11 Eric Anholtmesa: Make gl_VertexID be a system value like gl_Instan...
2011-11-11 Eric Anholtglsl: Move builtin_variables.h into .cpp.
2011-11-11 Eric Anholtglsl: Move ir_variable.cpp to builtin_variables.cpp.
2011-11-11 Mathias Fröhlichstate_tracker: remove written but never used variable.
2011-11-11 Dave Airlieradeon: fix build.
2011-11-11 Dave Airlieradeon: drop unused constant_cliprect field
2011-11-11 Dave Airlieradeon: disable texobj state for 3d texture
next