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mesa.git
2019-10-28
Erik Faye-Lund
zink: add missing sRGB DXT-formats
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2019-10-28
Erik Faye-Lund
zink: disable PIPE_CAP_QUERY_TIME_ELAPSED for now
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2019-10-28
Erik Faye-Lund
zink: support shadow-samplers
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2019-10-28
Erik Faye-Lund
zink: fix rendering to 3D-textures
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2019-10-28
Erik Faye-Lund
zink: initialize nr_samples for pipe_surface
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2019-10-28
Erik Faye-Lund
zink: use primconvert to get rid of 8-bit indices
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2019-10-28
Erik Faye-Lund
zink: also accept txl
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2019-10-28
Erik Faye-Lund
HACK: zink: suspend / resume queries on batch-boundaries
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2019-10-28
Erik Faye-Lund
zink: move set_active_query_state-stub to zink_query.c
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2019-10-28
Erik Faye-Lund
zink: disable timestamp-queries
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2019-10-28
Erik Faye-Lund
zink: fixup boolean queries
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2019-10-28
Erik Faye-Lund
zink/spirv: support vec1 coordinates
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2019-10-28
Erik Faye-Lund
zink: do not use both depth and stencil aspects for...
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2019-10-28
Erik Faye-Lund
zink/spirv: always enable Sampled1D for fragment shaders
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2019-10-28
Erik Faye-Lund
zink: add note about enabling PIPE_CAP_CLIP_HALFZ
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2019-10-28
Erik Faye-Lund
zink: don't crash when setting rast-state to NULL
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2019-10-28
Erik Faye-Lund
zink: remove insecure comment
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2019-10-28
Erik Faye-Lund
zink: avoid texelFetch until it's implemented
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2019-10-28
Erik Faye-Lund
zink: set ExecutionModeDepthReplacing when depth is...
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2019-10-28
Erik Faye-Lund
zink: fixup: save rasterizer
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2019-10-28
Erik Faye-Lund
zink: ensure layout is reasonable before copying
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2019-10-28
Erik Faye-Lund
zink/spirv: debug-print unknown varying slots
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2019-10-28
Erik Faye-Lund
zink/spirv: be a bit more strict with fragment-results
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2019-10-28
Erik Faye-Lund
zink: wait for transfer when reading
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2019-10-28
Erik Faye-Lund
zink: support more texturing
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2019-10-28
Erik Faye-Lund
zink/spirv: correct opcode
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2019-10-28
Erik Faye-Lund
zink: make sure imageExtent.depth is 1 for arrays
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2019-10-28
Erik Faye-Lund
zink: stub resource_from_handle
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2019-10-28
Erik Faye-Lund
zink: abort on submit-failure
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2019-10-28
Erik Faye-Lund
zink: crash hard on unknown queries
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2019-10-28
Erik Faye-Lund
zink: add more compares
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2019-10-28
Erik Faye-Lund
zink: more converts
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2019-10-28
Erik Faye-Lund
zink: more comparison-ops
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2019-10-28
Erik Faye-Lund
zink: implement ineg
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2019-10-28
Erik Faye-Lund
zink: add shift ops
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2019-10-28
Erik Faye-Lund
zink: add division ops
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2019-10-28
Erik Faye-Lund
zink: add some opcodes
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2019-10-28
Erik Faye-Lund
zink: clean up opcode-emitting a bit
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2019-10-28
Erik Faye-Lund
zink: process one aspect-mask bit at the time
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2019-10-28
Erik Faye-Lund
zink: save all supported util_blitter states
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2019-10-28
Erik Faye-Lund
zink: save original scissor and viewport
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2019-10-28
Erik Faye-Lund
zink: store sampler and image_view counts
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2019-10-28
Erik Faye-Lund
zink: use pipe_stencil_ref instead of uint32_t-array
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2019-10-28
Erik Faye-Lund
zink: document end-of-frame hack
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2019-10-28
Erik Faye-Lund
zink: only consider format-desc if checking details
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2019-10-28
Dave Airlie
zink: attempt to get multisample resource creation...
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2019-10-28
Dave Airlie
zink: add samples to rasterizer
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2019-10-28
Dave Airlie
zink: add sample mask support
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2019-10-28
Erik Faye-Lund
zink: refactor fence destruction
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2019-10-28
Erik Faye-Lund
zink: drop unused argument
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2019-10-28
Erik Faye-Lund
zink: cleanup zink_end_batch
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2019-10-28
Erik Faye-Lund
zink: request ucp-lowering
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2019-10-28
Erik Faye-Lund
zink: do not lower io
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2019-10-28
Erik Faye-Lund
zink/spirv: rename vec_type
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2019-10-28
Erik Faye-Lund
zink/spirv: var -> regs
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2019-10-28
Dave Airlie
zink: add support for compressed formats
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2019-10-28
Erik Faye-Lund
zink: request alpha-test lowering
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2019-10-28
Erik Faye-Lund
zink: pool descriptors per batch
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2019-10-28
Erik Faye-Lund
zink: reuse constants
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2019-10-28
Erik Faye-Lund
zink: fix off-by-one in assert
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2019-10-28
Erik Faye-Lund
zink: squashme: trade cplusplus wrapper for header...
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2019-10-28
Erik Faye-Lund
zink: squashme: forward declare hash_table
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2019-10-28
Erik Faye-Lund
zink: do not use hash-table for regs
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2019-10-28
Erik Faye-Lund
zink: clamp scissors
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2019-10-28
Erik Faye-Lund
zink: kill dead code
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2019-10-28
Duncan Hopkins
zink: clamped limits to INT_MAX when stored as uint32_t.
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2019-10-28
Erik Faye-Lund
zink: prepare for shadow-samplers
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2019-10-28
Erik Faye-Lund
zink: keep a reference to used render-passes
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2019-10-28
Erik Faye-Lund
zink: pass screen instead of device to program-functions
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2019-10-28
Erik Faye-Lund
zink: rename sampler-view destroy function
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2019-10-28
Erik Faye-Lund
zink: clean up render-pass management
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2019-10-28
Erik Faye-Lund
zink: remove hack-comment
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2019-10-28
Erik Faye-Lund
zink: ensure sampler-views survive a batch
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2019-10-28
Erik Faye-Lund
zink: fixup parameter name
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2019-10-28
Erik Faye-Lund
zink: use helper
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2019-10-28
Erik Faye-Lund
zink: more batch-ism
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2019-10-28
Erik Faye-Lund
zink: cache framebuffers
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2019-10-28
Erik Faye-Lund
zink: cache render-passes
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2019-10-28
Erik Faye-Lund
zink: simplify renderpass/framebuffer logic a tad
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2019-10-28
Erik Faye-Lund
zink: implement batching
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2019-10-28
Erik Faye-Lund
zink: return after blitting
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2019-10-28
Erik Faye-Lund
zink: remove unusual alignment
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2019-10-28
Erik Faye-Lund
zink: tweak state handling
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2019-10-28
Erik Faye-Lund
zink: move primitive-topology stuff into program
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2019-10-28
Erik Faye-Lund
zink: assign increasing locations to varyings
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2019-10-28
Erik Faye-Lund
zink: ensure textures are transitioned properly
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2019-10-28
Erik Faye-Lund
zink: ensure non-fragment shaders use lod-versions...
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2019-10-28
Erik Faye-Lund
zink: emit dedicated block for variables
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2019-10-28
Erik Faye-Lund
zink: use uvec for undefs
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2019-10-28
Erik Faye-Lund
zink: do not destroy staging-resource, deref it
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2019-10-28
Erik Faye-Lund
zink: track used resources
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2019-10-28
Erik Faye-Lund
zink: implement fmod
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2019-10-28
Erik Faye-Lund
zink: store shader_info in zink_shader
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2019-10-28
Erik Faye-Lund
zink: texture-rects?
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2019-10-28
Erik Faye-Lund
zink: delete samplers after the current cmdbuf
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2019-10-28
Erik Faye-Lund
zink: add curr_cmdbuf-helper
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2019-10-28
Erik Faye-Lund
zink: reference blit/copy-region resources
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2019-10-28
Erik Faye-Lund
zink: whitespace cleanup
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2019-10-28
Erik Faye-Lund
zink: wait for idle on context-destroy
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2019-10-28
Erik Faye-Lund
zink: reference ubos and textures
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