mesa.git
2016-11-28 Emil Velikovradv: Make radv_finishme only warn once per call-site
2016-11-28 Emil Velikovanv: use do { } while (0) in the anv_finishme macro
2016-11-28 Emil Velikovdocs: add git tips how to do commit fixups and squash...
2016-11-28 George Kyriazisdocs: add note about r-b/other tags when resending
2016-11-28 Andres Gomezdocs: fix small typos in the submit patches page
2016-11-28 Emil Velikovdocs/releasing: use correct page title
2016-11-28 Emil Velikovdocs/releasing: correctly document touch-testing
2016-11-28 Emil Velikovdocs/release: drop references to patchwork
2016-11-28 Emil Velikovdocs: add news item and link release notes for 13.0.2
2016-11-28 Emil Velikovdocs: add sha256 checksums for 13.0.2
2016-11-28 Emil Velikovdocs: add release notes for 13.0.2
2016-11-28 Dave Airlieradv: fix 3D clears with baseMiplevel
2016-11-28 Dave Airlieradv: brown-paper bag for a forgotten else.
2016-11-28 Dave Airlieradv/ac/llvm: fix regression with shadow samplers fix
2016-11-27 Dave Airlieradv/ac/llvm: shadow samplers only return one value.
2016-11-27 Dave Airlieradv/si: fix optimal micro tile selection
2016-11-27 Emil Velikovradv: honour the number of properties available
2016-11-27 Mun Gwan-gyeongradv: drop the return type for radv_queue_init()
2016-11-27 Rob Clarkfreedreno: fix slice size for imported buffers
2016-11-27 Rob Clarkfreedreno/a3xx: make _emit_const() static
2016-11-27 Rob Clarkfreedreno/a4xx: make _emit_const() static
2016-11-26 Jason Ekstrandanv/pipeline: Make is_dual_src_blend_factor inline
2016-11-26 Jason Ekstrandanv/pipeline: Make the temp blend attachment state...
2016-11-26 Samuel Pitoisetgm107/ir: optimize 32-bit CONST load to mov
2016-11-26 Samuel Pitoisetgm107/ir: do not combine CONST loads
2016-11-26 Jason Ekstrandanv/device: Remove a bogus finishme comment
2016-11-25 Ben Widawskyi965: Enable fast clears for multi-lod
2016-11-25 Topi Pohjolaineni965: Allow single-sampled miptree to be resolved and...
2016-11-25 Topi Pohjolaineni965/gen8: Relax asserts prohibiting arrayed/mipmapped...
2016-11-25 Topi Pohjolaineni965: Use ISL for CCS layouts
2016-11-25 Topi Pohjolaineni965: Resolve non-compressed fast clears prior layered...
2016-11-25 Topi Pohjolaineni965: Restrict fast color clear on first slice only
2016-11-25 Topi Pohjolaineni965: Track fast color clear state in level/layer granu...
2016-11-25 Topi Pohjolaineni965: Move fast clear state enumeration into resolve map
2016-11-25 Topi Pohjolaineni965: Refactor check if color resolve is needed
2016-11-25 Topi Pohjolaineni965: Add plumbing for fast clear layer/level details
2016-11-25 Topi Pohjolaineni965: Add interface for checking multiple slices if...
2016-11-25 Topi Pohjolaineni965: Provide slice details to renderbuffer fast clear...
2016-11-25 Topi Pohjolaineni965: Split per miptree and per slice/level fast clear...
2016-11-25 Topi Pohjolaineni965: Provide slice details to color resolver
2016-11-25 Topi Pohjolaineni965: Add new interface for full color resolves
2016-11-25 Topi Pohjolaineni965: Refactor lossless compression state tracking
2016-11-25 Andres GomezRevert "glsl: allow layout qualifier overrides with...
2016-11-25 Andres GomezRevert "glsl: geom shader max_vertices layout must...
2016-11-25 Andres Gomezglsl: push layout-qualifier-name values from variable...
2016-11-25 Andres Gomezglsl: simplified error checking for duplicated layout...
2016-11-25 Andres Gomezglsl: simplified ast_type_qualifier::merge_into_[in...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout qualifier...
2016-11-25 Andres Gomezglsl: refactor duplicated validations between 2 layout...
2016-11-25 Andres Gomezglsl: assert on incoherent point mode layout-id-qualifi...
2016-11-25 Andres Gomezglsl: remove unneeded check for incompatible primitive...
2016-11-25 Andres Gomezglsl: simplifies the merge of the default in layout...
2016-11-25 Andres Gomezglsl: split default in layout qualifier merge
2016-11-25 Andres Gomezglsl: split default out layout qualifier merge
2016-11-25 Andres Gomezglsl: merge layouts into the default one as the last...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout-qualifier...
2016-11-25 Iago Toral... anv/state: if enabled, use anisotropic filtering also...
2016-11-25 Vedran Miletićclover: Restore support for LLVM <= 3.9.
2016-11-24 Vinson Leescons: Recognize LLVM_CONFIG environment variable.
2016-11-24 Bas Nieuwenhuizenradv: Don't generate radv_timestamp.h
2016-11-24 Dave Airlieradv: fix texel fetch offset with 2d arrays.
2016-11-24 Eduardo Lima... mesa/getteximage: Add validation of target to glGetText...
2016-11-24 Eduardo Lima... main/texobj: Check that texture id > 0 before looking...
2016-11-24 Charmaine Leeutil: fix memory leak from the fragment shaders for...
2016-11-24 Kenneth Graunkei965: Always reserve clip distance VUE slots in SSO...
2016-11-24 Ilia Mirkinanv/gen7: only enable dual-source blending when there...
2016-11-24 Ilia Mirkinswr: clear every layer of the attached surfaces
2016-11-24 Ilia Mirkinswr: [rasterizer core] pipe renderTargetArrayIndex...
2016-11-24 Ilia Mirkinswr: [rasterizer core] clear data now comes in as float
2016-11-24 Ilia Mirkinswr: [rasterizer core] actually perform clear before...
2016-11-24 Kenneth Graunkei965: Fix a mistake from porting the URB allocation...
2016-11-24 Kenneth Graunkei965: Use 3DSTATE_CLIP's User Clip Distance Enable...
2016-11-23 Dave Airlieradv: fix flipped blits
2016-11-23 Dave Airlieradv/meta: just local vars for src/dst subresources.
2016-11-23 Fredrik Höglundradv: add support for VK_AMD_draw_indirect_count
2016-11-23 Fredrik Höglundradv: add support for VK_AMD_negative_viewport_height
2016-11-23 Fredrik Höglundradv: add support for VK_KHR_sampler_mirror_clamp_to_edge
2016-11-23 Fredrik Höglundradv: add support for anisotropic filtering on SI-CI
2016-11-23 Jordan Justeni965/gen7: Only advertise 4 samples for RGBA32F on...
2016-11-23 Marek Olšákradeonsi: print new opt flags in si_dump_shader_key
2016-11-23 Marek Olšákradeonsi: add a debug flag that disables optimized...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Emil Velikovanv: fix enumeration of properties
2016-11-23 Ben Widawskyi965: Restructure fast clear eligibility decision
2016-11-23 Topi Pohjolaineni965: Set initial msaa fast clear status explicitly
2016-11-23 Topi Pohjolaineni965: Declare read-only input to level/layer check...
2016-11-23 Topi Pohjolaineni965/fbo: Prepare layer multiplier for render buffer...
2016-11-23 Topi Pohjolaineni965: Add multi-slice getter for resolve maps
2016-11-23 Topi Pohjolaineni965/meta: Split conversion of color and setting it
2016-11-23 Topi Pohjolainenintel/blorp: Fix rectangle size for level-not-zero...
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-23 Eduardo Lima... main/getteximage: Use the height argument to calculate...
2016-11-23 Iago Toral... nir/spirv: implement ordered / unordered floating point...
2016-11-23 Dave Airlieanv: fix segfault in anv_BindImageMemory
2016-11-23 Tim Rowleyswr: [rasterizer core] fix cast for stencil clear value
2016-11-23 Ilia Mirkinswr: color interpolation is also supposed to get perspe...
2016-11-23 Ilia Mirkinswr: add sprite coord enable mask to fs key
2016-11-23 Ilia Mirkinswr: rework vert <-> frag shader linkage logic
2016-11-23 Ilia Mirkinswr: flatshading makes color outputs flat, it doesn...
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