mesa.git
2007-01-16 BrianAdded toyball and bumpmap tests using shaders from...
2007-01-16 Brianwhen automatically binding vertex attributes, start...
2007-01-16 Brian remove dead code
2007-01-16 Briancomments
2007-01-16 Brianimplement logical or, xor, not
2007-01-16 Briansome additional vector constructors
2007-01-16 Brianfix _slang_gen_subscript() for the case when a simple...
2007-01-16 BrianUse arrow keys to pan and z/Z to zoom in/out to explore...
2007-01-16 BrianAdded new directory of GL shading language demos: glsl
2007-01-15 BrianReimplement the post-increment/decrement functions.
2007-01-15 BrianImplement the ++var and --var operators, improve some...
2007-01-15 Brianadded vec3 constructor code
2007-01-15 Brianadded IR_ELEMENT
2007-01-15 Briancheckpoint: ++, -- and && operators
2007-01-15 BrianRedo the way array indexes are handled. Resolve storag...
2007-01-15 Brianremove old globals
2007-01-15 Briancomments
2007-01-15 BrianMove some global vars into slang_assemble_ctx.
2007-01-15 Brianfix the subassig, mulassign and divassign cases
2007-01-15 Brianclean-up slang_allocate_storage()
2007-01-13 Brianadded glUniform1fv_func, glUniform2fv_func
2007-01-13 BrianRework code related to temp register allocation, both...
2007-01-13 Brianslang_variable_scope now stores array of pointers to...
2007-01-13 Brianadded another vec4 constructor, updated += operator
2007-01-11 BrianFix a problem with inlined "return" statements. Make...
2007-01-11 Briandisable some code that'll eventually go away
2007-01-11 Briannew vec3 constructor, replace float_add w/ vec4_add
2007-01-11 Briantweak output
2007-01-10 Briancheckpoint: codegen for global vars/constants now working
2007-01-10 Briancheckpoint: codegen for global vars w/ initializers
2007-01-10 Brianassorted code clean-ups
2007-01-10 Brianfix size bug in _mesa_add_attribute()
2007-01-10 Briansimplify _mesa_add_state_reference()
2007-01-10 BrianUpdate _save_VertexAttrib() functions for non-aliasing...
2007-01-10 Brianget rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
2007-01-10 Brianclean up a bunch of program parameter stuff
2007-01-10 Brianadded a few more 2.0 functions
2007-01-10 BrianImplement vertex attribute binding.
2007-01-10 Brianmore debug code (disabled)
2007-01-10 Brianadd code for generic attributes 16..31
2007-01-09 Brianadded _mesa_count_texture_indirections(), _mesa_count_t...
2007-01-09 BrianMoved NumTexInstructions, NumTexIndirections, etc....
2007-01-09 Brianremove old comment
2007-01-09 BrianVertex program texture samplers done, but untested...
2007-01-09 BrianImplement shadow samplers and dFdx(), dFdy() code gener...
2007-01-08 Brianimplement biased texture functions
2007-01-08 Briancheck if _Current == NULL for TXB
2007-01-08 Brianadded 1D texture functions
2007-01-08 BrianRemove if (tObj) conditional so that texture units...
2007-01-08 Brianupdate texture1D functions
2007-01-08 BrianImplement projective texture sampling, 3D textures...
2007-01-08 BrianMove some code around, add some comments.
2007-01-08 BrianMove storage allocation functions from slang_emit.c...
2007-01-08 Briancheckpoint: more work on variable/storage allocation
2007-01-08 BrianCheckpoint: re-org of (global) variable allocation...
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2007-01-05 Brianadded PROGRAM_SAMPLER
2007-01-05 Brianadded Sampler field to prog_instruction struct
2007-01-05 Brianadded PROGRAM_SAMPLER
2007-01-05 Brianadded _mesa_add_sampler()
2007-01-05 Brianupdate TexturesUsed[] in slang_update_inputs_outputs()
2007-01-05 Brianupdate TexturesUsed[] in slang_update_inputs_outputs()
2007-01-05 Briancompute InputsRead/OutputsWritten with slang_update_inp...
2007-01-05 Brianmove TexturesUsed[] into gl_program since vertex progra...
2007-01-04 Briansimplify update_texture_state() a bit, compute _Enabled...
2007-01-04 Brianminor formatting fix
2007-01-04 Brianadded texture attribs in slang_find_input()
2007-01-04 Brianadded glUniform1i_func
2007-01-04 Brianinitial code to get texture sampling limping along
2007-01-04 Briantemporary disable some memory deallocations to work...
2007-01-04 Brianfinish some loose ends in _mesa_uniform()
2007-01-04 Brianupdate_texture_state() updated for new shaders
2007-01-04 BrianFix some incorrect GL error values. Reorganize _mesa_c...
2006-12-22 Brianfix typos
2006-12-22 Brianimplement unary +, -
2006-12-22 Brianchmod a-x
2006-12-22 Briancheckpoint: pre/post incr/decr operators
2006-12-22 Brianadded INTERP_VARYING code
2006-12-22 Brians/attribute/varying/
2006-12-21 Briancomment about uniforms
2006-12-21 Briancheckpoint: rewrite vec/mat products
2006-12-21 Brianfix typos
2006-12-21 Brianadded IR_NEG for negation
2006-12-21 Briancheckpoint: matrix/float, unary negation rewrite
2006-12-21 Briancheckpoint: ivec/int and mat/mat operations
2006-12-21 Briancheckpoint: more basic math rewritting
2006-12-21 Briancheckpoint: re-org assignment operator functions
2006-12-21 Brianadded glUniformMatrix2/3fv_func
2006-12-21 Briancheckpoint: more basic math operator re-org
2006-12-21 BrianCheckpoing: re-organization of basic arithmetic functions.
2006-12-21 Brianhandle PROGRAM_UNIFORM, fix a _mesa_problem() call
2006-12-21 BrianUniform matrix support.
2006-12-21 Brianadded _mesa_print_parameter_list()
2006-12-20 BrianNew IR_COND node for evaluating conditional expressions...
2006-12-20 Brianuse cast wrappers for sanity checking
2006-12-20 Briancode re-org
2006-12-20 BrianMinor clean-ups, reformatting, comment changes.
2006-12-20 BrianFix shader object reference counting and hash table...
2006-12-20 BrianClean-up and re-org of the main GLSL object types.
2006-12-20 BrianOverhaul of GLSL API functions, dispatching, etc.
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