mesa.git
2010-07-01 Eric Anholtglsl2: Don't break sign() down by vector components.
2010-07-01 Eric Anholtir_to_mesa: Add support for ir_unop_sign.
2010-07-01 Eric Anholti965: Add support for OPCODE_SSG.
2010-06-30 Eric Anholtir_to_mesa: Add missing no-op type conversions.
2010-06-30 Eric Anholtglsl2: Fix reversed value of step().
2010-06-30 Eric Anholtir_to_mesa: Note which of our expr ops are unsupported...
2010-06-30 Eric Anholtglsl2: Fix up the implementation of fract() for vector...
2010-06-30 Eric Anholtir_to_mesa: Initialize the (we never use it) abs field...
2010-06-30 Eric Anholtir_to_mesa: Send the negate field on to Mesa IR.
2010-06-30 Eric Anholtir_to_mesa: When generating a swizzle, respect the...
2010-06-30 Kenneth Graunkeglsl2: Implement AST->HIR support for the "discard...
2010-06-30 Kenneth Graunkeglsl2: Define new ir_discard instruction.
2010-06-30 Eric Anholtir_to_mesa: Support gl_FragDepth.
2010-06-30 Eric Anholtglsl2: Allow a fragment shader to not write a color.
2010-06-30 Eric Anholtmesa: Don't look in unallocatd param slots for paramete...
2010-06-30 Eric Anholtir_to_mesa: Fix the indexing of attributes in the progr...
2010-06-30 Kenneth Graunkeglsl2: Fix storing of dead memory in the symbol table.
2010-06-30 Kenneth Graunkeglsl2: Preprocessed source doesn't need to live past...
2010-06-30 Kenneth Graunkeglsl2: Create new talloc contexts the "right" way.
2010-06-30 Kenneth Graunkeglsl2: Use _mesa_glsl_parse_state as the talloc parent...
2010-06-30 Kenneth Graunkeglsl2: Steal the live IR and free the rest of the junk.
2010-06-30 Ian Romanicklinker: Don't dynamically allocate slots for linked...
2010-06-30 Eric Anholtir_to_mesa: Tell Mesa about our choices for vertex...
2010-06-30 Ian Romanicklinker: Don't automatically allocate VERT_ATTRIB_GENERIC0
2010-06-30 Eric Anholtglsl2: Use Mesa's gl_shader_program instead of our...
2010-06-30 Eric Anholtglsl2: Make function names and variable names be childr...
2010-06-30 Eric Anholtglsl2: Move our data from a glsl_shader* on the side...
2010-06-30 Eric Anholtir_to_mesa: Add support for ir_unop_abs.
2010-06-30 Eric Anholtir_to_mesa: Add support for dFdx, dFdy.
2010-06-30 Eric Anholtir_to_mesa: Start adding support for texture instructions.
2010-06-29 Kenneth Graunkeglsl2: Keep the same number of components in implicit...
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the vertex...
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the fragment...
2010-06-29 Ian Romanickglsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 Ian Romanickglsl2: Pass MaxDrawBuffers from core Mesa into the...
2010-06-29 Ian Romanickglsl_type: Add _mesa_glsl_release_types to release...
2010-06-29 Ian Romanickglsl_type: All glsl_type objects live in their own...
2010-06-29 Ian Romanickglsl_type: Record type constructors are private
2010-06-29 Ian Romanickglsl_type: Add get_record_instance method
2010-06-29 Ian Romanickglsl_type: Vector, matrix, and sampler type constructor...
2010-06-29 Ian Romanickglsl_type: Make all static objects be class private
2010-06-29 Ian Romanickglsl2: Use talloc_strdup when generating constructor...
2010-06-29 Ian Romanickglsl_type: Remove vector and matrix constructor generators
2010-06-29 Ian Romanickglsl2: Don't flatten constructor parameters to scalars
2010-06-29 Ian Romanickglsl2: Always emit matrix constructors inline
2010-06-29 Ian Romanickglsl2: Always emit vector constructors inline
2010-06-29 Ian Romanickir_swizzle: Add new constructor, refactor constructors
2010-06-29 Kenneth Graunkeglsl2: Update TODO.
2010-06-29 Kenneth Graunkeglsl2: Check for non-void functions that don't have...
2010-06-29 Kenneth Graunkeglsl2: Reject return types with qualifiers.
2010-06-29 Kenneth Graunkeglsl2: Add a method for querying if an AST type has...
2010-06-29 Kenneth Graunkeglsl2: Check that returned expressions match the functi...
2010-06-29 Ian Romanickglsl2: Invoke preprocessor before calling the compiler...
2010-06-28 Eric Anholtir_to_mesa: Actually initialize the undef register...
2010-06-28 Eric Anholtir_to_mesa: Support user-defined varyings using the...
2010-06-28 Eric Anholtir_to_mesa: Actually add the header file for the interface.
2010-06-28 Eric Anholtir_to_mesa: Fix binop_sqrt for multi-channel and negati...
2010-06-28 Eric Anholtir_to_mesa: Fix indexes of temps used in expressions.
2010-06-28 Eric Anholtir_to_mesa: Notify the driver when we generate new...
2010-06-28 Eric Anholtir_to_mesa: Add support for the pow expression.
2010-06-28 Eric Anholtir_to_mesa: Fix EmitCondCodes for boolean vars as condi...
2010-06-28 Eric Anholtir_to_mesa: Respect EmitCondCodes for IF statements.
2010-06-28 Eric Anholtir_to_mesa: Traverse the "else" instrs after "else...
2010-06-28 Eric Anholtir_to_mesa: Fix matrix * scalar multiplication.
2010-06-28 Eric Anholtir_to_mesa: Check the right element for matrix * scalar...
2010-06-28 Eric Anholtglsl2: Add support for some builtin matrices.
2010-06-28 Eric Anholtir_to_mesa: Fix copy and wasted InputsRead/OutputsWritt...
2010-06-28 Kenneth GraunkeUse a more sensible context in copy propagation.
2010-06-28 Kenneth GraunkeUse more sensible contexts in ir_dead_code_local.
2010-06-28 Ian Romanickglsl2: Add option to stand-alone GLSL compiler to dump...
2010-06-28 Ian Romanickglsl2: Use i2b and f2b IR opcodes for casting int or...
2010-06-26 Eric Anholtglsl2: Add support for non-float constants in Mesa IR.
2010-06-26 Eric Anholtglsl2: Take out the spamming of debug flags I'd added.
2010-06-26 Eric Anholtglsl2: Don't clear swizzles for Mesa IR constants after...
2010-06-26 Kenneth Graunkeir_reader: Free memory for S-Expressions earlier.
2010-06-25 Eric Anholtglsl2: Start trying to hook up uniforms.
2010-06-25 Eric Anholtglsl2: Associate the GLenum for the type with builtin...
2010-06-25 Eric Anholtglsl2: Use the parser state as the talloc context for...
2010-06-25 Eric Anholtglsl2: Emit OPCODE_END at the end of the Mesa program.
2010-06-25 Eric Anholtglsl2: Hook up constant parameters in ir_to_mesa.
2010-06-25 Eric Anholtglsl2: Set InputsRead and OutputsWritten on the generat...
2010-06-25 Eric Anholtglsl2: Start integrating ir_to_mesa.cpp into shader_api.h
2010-06-25 Eric Anholtglsl2: Use Mesa types instead of duping them into our...
2010-06-25 Eric Anholtglsl2: Fix dependencies. (at least partially)
2010-06-25 Eric Anholtglsl2: Replace the GLSL compiler with the glsl2 project.
2010-06-25 Eric Anholtglsl2: Wrap includes of C interfaces with extern "C".
2010-06-25 Eric Anholtglsl2: Remove files that had been imported for standalone.
2010-06-24 Eric Anholtglsl2: Stop .gitignoring the old standalone build system.
2010-06-24 Eric Anholtglsl2: Move the Mesa IR codegen into mesa/shader/
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Add a README file for the new compiler.
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...
2010-06-24 Eric AnholtMerge branch 'mesa'
2010-06-24 Eric AnholtMove the talloc_parent lookup down in a few hot paths.
2010-06-24 Eric AnholtMerge remote branch 'cworth/master'
2010-06-24 Eric Anholtir_to_mesa: Handle a limited subset of matrix multiplic...
2010-06-24 Eric Anholtir_to_mesa: Handle constant matrices.
2010-06-24 Eric Anholtir_to_mesa: Fix copy-and-wasted second argument to...
2010-06-24 Eric Anholtir_to_mesa: Don't allocate temps for swizzles.
2010-06-24 Eric Anholtir_to_mesa: Set up storage for uniform vars.
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