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mesa.git
2011-03-12
Daniel Vetter
i915g: don't recalculate fb dimension
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2011-03-12
Daniel Vetter
i915g: use y-tiling when the blitter is not used
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2011-03-12
Daniel Vetter
i915g: implement copy_region using u_blitter
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2011-03-12
Daniel Vetter
i915g: fix use after free
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2011-03-12
Jakob Bornecrantz
gallium: Delay the creation of simple helper shaders
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2011-03-12
Carl-Philip...
r600g: Fix VS sampler view offsets for r600/r700.
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2011-03-12
Henri Verbeet
r600g: Fix an unused variable warning.
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2011-03-12
Henri Verbeet
u_blitter: Do blits in linear color space.
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2011-03-12
Marek Olšák
r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
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2011-03-12
Marek Olšák
r300/compiler: TEX instructions don't support negation...
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2011-03-12
Marek Olšák
r300/compiler: Abs doesn't cancel Negate (in the conver...
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2011-03-12
Marek Olšák
r300/compiler: fix translating the src negate bits...
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2011-03-12
Marek Olšák
st/dri: fix warning: ‘bind’ may be used uninitialized...
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2011-03-12
Marek Olšák
llvmpipe: fix warning: ‘t0’ may be used uninitialized...
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2011-03-12
Marek Olšák
r300g: implement fragment color clamping in the shader
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2011-03-12
Marek Olšák
r300/compiler: fix the saturate modifier when applied...
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2011-03-11
Adam Jackson
r600g: revert unintentional commit
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2011-03-11
Adam Jackson
nouveau: Build fix
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2011-03-11
Adam Jackson
r600: Build fix
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2011-03-11
Vinson Lee
st/python: Remove flags from flush function.
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2011-03-11
Vinson Lee
st/python: Remove the geom_flags param from is_format_s...
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2011-03-11
Vinson Lee
st/python: Clean up fence_finish.
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2011-03-11
Vinson Lee
scons: Move texenvprogram.c to ff_fragment_shader.cpp.
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2011-03-11
Eric Anholt
i965: Use the fixed function GLSL program instead of...
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2011-03-11
Eric Anholt
mesa: Track a computed _CurrentFragmentProgram for...
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2011-03-11
Eric Anholt
mesa: Convert fixed function fragment program generator...
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2011-03-11
Eric Anholt
mesa: Add gl_MESAFogParamsOptimized for our special...
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2011-03-11
Eric Anholt
mesa: Add a builtin uniform for the ATI_envmap_bumpmap...
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2011-03-11
Eric Anholt
mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
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2011-03-11
Eric Anholt
prog_cache: Add some support for shader_programs in...
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2011-03-11
Eric Anholt
mesa: Don't try to remove an internal shader_program...
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2011-03-11
Eric Anholt
i965: Use ffs() on a 32-bit int value instad of ffsll().
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2011-03-11
Marek Olšák
gallium: remove flags from the flush function
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2011-03-11
Marek Olšák
gallium: remove the geom_flags param from is_format_sup...
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2011-03-11
Marek Olšák
gallium: cleanup fence_signalled and fence_finish
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2011-03-11
Marek Olšák
gallium: kill is_resource_referenced
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2011-03-11
Adam Jackson
swrastg: Add __DRI_TEX_BUFFER support
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2011-03-11
Brian Paul
mesa: test against MaxUniformComponents in check_resour...
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2011-03-11
Brian Paul
mesa: move location of some geometry program limits
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2011-03-11
Brian Paul
mesa: use check_resources() to check program against...
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2011-03-11
Brian Paul
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENAB...
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2011-03-11
Brian Paul
mesa: call FLUSH_VERTICES() before deleting shaders...
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2011-03-11
Brian Paul
vega: remove unused pipe var
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2011-03-11
José Fonseca
svga: Propagate discard/unsynchronized flags to the...
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2011-03-11
José Fonseca
util: Fix typo in u_upload_flush().
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2011-03-11
Nicolas Peninguy
r300g: fix alignement for NPOT values in hyperz setup
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2011-03-11
Marek Olšák
draw: remove unnecessary flush
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2011-03-11
Marek Olšák
st/vega: remove unnecessary flushes
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2011-03-11
Marek Olšák
st/mesa: remove unnecessary flushes
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2011-03-10
Thomas Hellstrom
Revert "gallium/svga: Only upload parts of vertexarrays...
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2011-03-10
Daniel Vetter
i915g: implement surface clear functions using hw-clear
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2011-03-10
Daniel Vetter
i915g: make set_framebuffer_state more robust
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2011-03-10
Daniel Vetter
i915g: implement hw clear
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2011-03-10
Daniel Vetter
i915g: blitter handles overlapping blits
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2011-03-10
Daniel Vetter
i915g: enable separate depth/stencil clears
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2011-03-10
Daniel Vetter
i915g: streamline derived state updates of the driver...
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2011-03-10
Daniel Vetter
i915g: don't validate a NULL vbo
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2011-03-10
Brian Paul
gallium/util: new polygon stipple utility helper
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2011-03-10
Brian Paul
glsl: silence warning in printf() with a cast
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2011-03-10
Brian Paul
glx: fix null pointer deref in __glXGenerateError()
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2011-03-10
Thomas Hellstrom
gallium/svga: Only upload parts of vertexarrays that...
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2011-03-10
Dave Airlie
r600: don't close fd on failed load
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2011-03-09
Eric Anholt
intel: Don't complain when getparam fails due to a...
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2011-03-09
Chris Wilson
i965: Pack the tracked state atoms into separate arrays...
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2011-03-09
Christoph Bumiller
nv50: add back initialization of redefine_user_buffer
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2011-03-09
Christian König
r600g: remove some now unneeded code from r600_bc_vtx_build
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2011-03-09
Christian König
r600g: R700+ can do more than 8 tex and vtx clause...
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2011-03-09
Christian König
r600g: split R600 and R700 CF generation for VTX and TEX
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2011-03-09
José Fonseca
svga: Add a new winsys entry point to query the hw...
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2011-03-09
José Fonseca
util: Use PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE in pipe_...
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2011-03-09
Keith Whitwell
util: add ensure_sanity checks, fix a bug
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2011-03-09
Keith Whitwell
util: improve cache collision behaviour
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2011-03-09
Alex Corscadden
util: Add remove to util_cache
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2011-03-09
Alex Corscadden
util: Allow util_draw_texquad to draw quads with non...
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2011-03-09
José Fonseca
wgl: Force framebuffer validation on glViewport.
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2011-03-09
Thomas Hellstrom
gallium/svga: Don't replace user vertex buffer with...
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2011-03-09
Vinson Lee
scons: Fix immediate Python exceptions with SCons on...
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2011-03-09
Vinson Lee
st/python: Add timeout parameter to fence_finish.
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2011-03-08
Marek Olšák
r300g: handle timeout parameter in fence_finish
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2011-03-08
Marek Olšák
gallium: add timeout parameter to fence_finish
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2011-03-08
Marek Olšák
st/mesa: implement ARB_sync
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2011-03-08
Marek Olšák
r300g: add LATC support
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2011-03-08
Marek Olšák
st/mesa: cleanup checking for signed compressed formats...
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2011-03-08
Marek Olšák
st/mesa: add LATC and 3DC support
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2011-03-08
Marek Olšák
gallium/util: add LATC support
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2011-03-08
Marek Olšák
mesa: add ATI_texture_compression_3dc
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2011-03-08
Marek Olšák
mesa: add EXT_texture_compression_latc
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2011-03-08
Thomas Hellstrom
st/mesa: Fix an incorrect user vertex buffer reference
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2011-03-08
Marek Olšák
vbo: mark vertex arrays as dirty when re-binding
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2011-03-08
Marek Olšák
r300/compiler: remove unused variables
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2011-03-08
Ian Romanick
glsl: Use insert_before for lists instead of open coding it
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2011-03-08
Ian Romanick
linker: Add imported functions to the linked IR
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2011-03-08
Ian Romanick
glsl: Add several function / call related validations
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2011-03-08
Ian Romanick
glsl: Function signatures cannot have NULL return type
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2011-03-08
Christian König
r600g: set start instance correctly
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2011-03-08
Brian Paul
swrast: flip the conditionals in shadow_compare4()...
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2011-03-08
Philip Taylor
swrast: add coord clamping, fix comparisons for shadow...
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2011-03-08
Brian Paul
docs: added Depth format cube textures to GL3.txt list
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2011-03-08
Marek Olšák
r300g: decide whether a flush should be asynchronous...
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2011-03-08
Marek Olšák
r300g: use pipelined transfers for RGTC textures
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