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mesa.git
2015-01-15
Jason Ekstrand
nir: Add an initialization function for SSA definitions
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2015-01-15
Jason Ekstrand
nir: Add an SSA-based liveness analysis pass.
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2015-01-15
Jason Ekstrand
nir: set reg_alloc and ssa_alloc when indexing register...
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2015-01-15
Jason Ekstrand
nir: Add a function to detect if a block is immediately...
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2015-01-15
Jason Ekstrand
nir: Add a foreach_block_reverse function
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2015-01-15
Jason Ekstrand
nir/foreach_block: Return false if the callback on...
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2015-01-15
Jason Ekstrand
nir: Add a basic metadata management system
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2015-01-15
Jason Ekstrand
nir/lower_variables_scalar: Silence a compiler warning
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2015-01-15
Jason Ekstrand
i965/fs_nir: Convert the shader to/from SSA
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2015-01-15
Jason Ekstrand
nir: Add a lower_vec_to_movs pass
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2015-01-15
Jason Ekstrand
nir: Add a naieve from-SSA pass
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2015-01-15
Jason Ekstrand
i965/fs_nir: Don't duplicate emit_general_interpolation
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2015-01-15
Jason Ekstrand
i965/fs: Don't take an ir_variable for emit_general_int...
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2015-01-15
Jason Ekstrand
nir: Add intrinsics to do alternate interpolation on...
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2015-01-15
Jason Ekstrand
nir: Add NIR_TRUE and NIR_FALSE constants and use them...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add atomic counters support
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2015-01-15
Jason Ekstrand
nir/lower_atomics: Multiply array offsets by ATOMIC_COU...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Handle coarse/fine derivatives
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2015-01-15
Jason Ekstrand
nir/glsl: Add support for coarse and fine derivatives
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2015-01-15
Jason Ekstrand
nir: Add fine and coarse derivative opcodes
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2015-01-15
Jason Ekstrand
nir/glsl: Add support for saturate
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add support for sample_pos and sample_id
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2015-01-15
Jason Ekstrand
Fix up varying pull constants
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2015-01-15
Jason Ekstrand
Fix what I think are a few NIR typos
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use the correct texture offset immediate
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use the correct types for texture inputs
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2015-01-15
Jason Ekstrand
i965/fs_nir: Make the sampler register always unsigned
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2015-01-15
Jason Ekstrand
i965/fs: Only use nir for 8-wide non-fast-clear shaders.
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2015-01-15
Connor Abbott
i965/fs: add a NIR frontend
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2015-01-15
Connor Abbott
i965/fs: Don't pass through the coordinate type
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2015-01-15
Connor Abbott
i965/fs: make emit_fragcoord_interpolation() not take...
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2015-01-15
Connor Abbott
nir: add an SSA-based dead code elimination pass
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2015-01-15
Connor Abbott
nir: add an SSA-based copy propagation pass
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2015-01-15
Connor Abbott
nir: add a pass to convert to SSA
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2015-01-15
Connor Abbott
nir: calculate dominance information
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2015-01-15
Connor Abbott
nir: add an optimization to turn global registers into...
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2015-01-15
Connor Abbott
nir: add a pass to lower atomics
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2015-01-15
Connor Abbott
nir: add a pass to lower system value reads
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2015-01-15
Connor Abbott
nir: add a pass to lower sampler instructions
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2015-01-15
Connor Abbott
nir: add a pass to remove unused variables
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2015-01-15
Connor Abbott
nir: keep track of the number of input, output, and...
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2015-01-15
Connor Abbott
nir: add a pass to lower variables for scalar backends
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2015-01-15
Connor Abbott
nir: add a glsl-to-nir pass
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2015-01-15
Connor Abbott
nir: add a validation pass
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2015-01-15
Connor Abbott
nir: add a printer
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2015-01-15
Jason Ekstrand
SQUASH: Fix comments from eric
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2015-01-15
Jason Ekstrand
SQUASH: Add an assert
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2015-01-15
Connor Abbott
nir: add core helper functions
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2015-01-15
Jason Ekstrand
SQUASH: Use the enum for the variable mode
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2015-01-15
Connor Abbott
nir: add the core datastructures
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2015-01-15
Connor Abbott
nir: add a simple C wrapper around glsl_types.h
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2015-01-15
Connor Abbott
nir: add initial README
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2015-01-15
Connor Abbott
exec_list: add a list_foreach_typed_reverse() macro
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2015-01-15
Eric Anholt
vc4: Add some dumping for STORE_TILE_BUFFER_GENERAL.
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2015-01-15
Eric Anholt
vc4: Add dumping for the TILE_RENDERING_MODE_CONFIG...
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2015-01-15
Eric Anholt
vc4: Fix CL dumping trying to dump too far.
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2015-01-15
Eric Anholt
vc4: Fix texture type masking.
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2015-01-15
Eric Anholt
vc4: Colormask should apply after all other fragment...
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2015-01-15
Eric Anholt
vc4: No turning unpack arguments into small immediates.
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2015-01-15
Eric Anholt
vc4: Move the tests for src needing to be an A register...
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2015-01-15
Eric Anholt
vc4: Don't swap the raddr on instructions doing unpacks.
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2015-01-15
Eric Anholt
vc4: Don't let pairing happen with badly mismatched...
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2015-01-15
Eric Anholt
vc4: Don't let pairing happen with badly mismatched...
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2015-01-15
Eric Anholt
vc4: Fix early Z behavior on hardware.
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2015-01-15
Michel Dänzer
Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when...
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2015-01-15
Michel Dänzer
st/clover: Adapt to TargetLibraryInfo.h move in LLVM...
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2015-01-15
Ian Romanick
mesa: Micro-optimize _mesa_is_valid_prim_mode
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2015-01-15
Ian Romanick
mesa: Check for vertex program the same way in desktop...
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2015-01-15
Ian Romanick
mesa: Drop index buffer bounds check
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2015-01-15
Ian Romanick
mesa: Only check for a current vertex shader in core...
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2015-01-15
Ian Romanick
mesa: Only validate shaders that can exist in the context
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2015-01-15
Ian Romanick
i965: Store the atoms directly in the context
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2015-01-15
Ian Romanick
i965: Micro-optimize brw_get_index_type
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2015-01-15
Ian Romanick
meta: Put _mesa_meta_in_progress in the header file
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2015-01-15
Kenneth Graunke
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS...
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2015-01-15
Kenneth Graunke
i965: Pass a shader stage abbreviation to fs_generator().
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2015-01-14
Samuel Iglesias...
configure: add check for GNU indent
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2015-01-14
Samuel Iglesias...
configure: change required Python Mako version to 0.3.4
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2015-01-14
Iago Toral...
mesa: rename RGBA8888_* format constants to something...
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2015-01-14
Jason Ekstrand
i965/miptree_map_blit: Don't do the initial copy if...
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2015-01-14
Tapani Pälli
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
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2015-01-13
Jason Ekstrand
i965/fs: Allow constant propagation between different...
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2015-01-13
Chad Versace
egl/wayland: Fix unused variable warnings
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2015-01-13
Mike Mason
mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
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2015-01-13
Rob Clark
freedreno/ir3: handle "holes" in inputs
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2015-01-13
Iago Toral...
mesa: Fix error reporting for some cases of incomplete...
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2015-01-13
Eduardo Lima...
mesa: Returns a GL_INVALID_VALUE error if num of texs...
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2015-01-13
Eduardo Lima...
mesa: Returns a GL_INVALID_VALUE error if num of fbos...
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2015-01-13
Eduardo Lima...
mesa: Returns a GL_INVALID_VALUE error if num of fbos...
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2015-01-13
Eduardo Lima...
mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
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2015-01-13
Samuel Iglesias...
main: round floating-point value to nearest integer...
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2015-01-13
Samuel Iglesias...
main: round floating-point value to nearest integer...
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2015-01-13
Samuel Iglesias...
main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVE...
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2015-01-13
Iago Toral...
i965: Fix bitcast operations with negate (ceil)
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2015-01-13
Iago Toral...
mesa: Depth and stencil attachments must be the same...
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2015-01-13
Eduardo Lima...
mesa: Initializes the stencil value masks to 0xFF inste...
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2015-01-13
Eduardo Lima...
i965: Sets missing vertex shader constant values for...
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2015-01-12
Marek Olšák
r600g: fix build failure when building the driver witho...
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2015-01-12
Laura Ekstrand
main: Remove comparison unsigned int >= 0.
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2015-01-12
Juha-Pekka...
mesa/main: In _mesa_CompressedTextureSubImage3D() check...
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