use FetchTexelf() in GetTexImage() to return float textures correctly
[mesa.git] / src / mesa /
drwxr-xr-x   ..
-rw-r--r-- 4147 Makefile
-rw-r--r-- 10371 Makefile.BeOS
-rw-r--r-- 4181 Makefile.DJ
-rw-r--r-- 1587 Makefile.OSMesa16
-rw-r--r-- 4317 Makefile.mgw
-rw-r--r-- 1349 Makefile.solo
drwxr-xr-x - array_cache
-rw-r--r-- 627 descrip.mms
drwxr-xr-x - drivers
drwxr-xr-x - glapi
drwxr-xr-x - main
drwxr-xr-x - math
drwxr-xr-x - shader
-rw-r--r-- 4891 sources
drwxr-xr-x - sparc
drwxr-xr-x - swrast
drwxr-xr-x - swrast_setup
drwxr-xr-x - tnl
drwxr-xr-x - tnl_dd
drwxr-xr-x - x86