// Have it so that there's a more meaningful name given to the variable
// that marks the beginning of the FP registers.
-#ifndef __CPU_O3_CPU_RENAME_MAP_HH__
-#define __CPU_O3_CPU_RENAME_MAP_HH__
+#ifndef __CPU_O3_RENAME_MAP_HH__
+#define __CPU_O3_RENAME_MAP_HH__
#include <iostream>
#include <utility>
public:
//Constructor
- SimpleRenameMap(unsigned _numLogicalIntRegs,
- unsigned _numPhysicalIntRegs,
- unsigned _numLogicalFloatRegs,
- unsigned _numPhysicalFloatRegs,
- unsigned _numMiscRegs,
- RegIndex _intZeroReg,
- RegIndex _floatZeroReg);
+ SimpleRenameMap() {};
/** Destructor. */
~SimpleRenameMap();
+ void init(unsigned _numLogicalIntRegs,
+ unsigned _numPhysicalIntRegs,
+ PhysRegIndex &_int_reg_start,
+
+ unsigned _numLogicalFloatRegs,
+ unsigned _numPhysicalFloatRegs,
+ PhysRegIndex &_float_reg_start,
+
+ unsigned _numMiscRegs,
+
+ RegIndex _intZeroReg,
+ RegIndex _floatZeroReg,
+
+ int id,
+ bool bindRegs);
+
void setFreeList(SimpleFreeList *fl_ptr);
//Tell rename map to get a free physical register for a given
PhysRegIndex lookup(RegIndex phys_reg);
- bool isReady(PhysRegIndex arch_reg);
-
/**
* Marks the given register as ready, meaning that its value has been
* calculated and written to the register file.
* @param ready_reg The index of the physical register that is now ready.
*/
- void markAsReady(PhysRegIndex ready_reg);
-
void setEntry(RegIndex arch_reg, PhysRegIndex renamed_reg);
- void squash(std::vector<RegIndex> freed_regs,
- std::vector<UnmapInfo> unmaps);
-
int numFreeEntries();
private:
+ /** Rename Map ID */
+ int id;
+
/** Number of logical integer registers. */
int numLogicalIntRegs;
{ }
};
+ //Change this to private
+ private:
/** Integer rename map. */
- RenameEntry *intRenameMap;
+ std::vector<RenameEntry> intRenameMap;
/** Floating point rename map. */
- RenameEntry *floatRenameMap;
+ std::vector<RenameEntry> floatRenameMap;
+ private:
/** Free list interface. */
SimpleFreeList *freeList;
-
- // Might want to make all these scoreboards into one large scoreboard.
-
- /** Scoreboard of physical integer registers, saying whether or not they
- * are ready.
- */
- std::vector<bool> intScoreboard;
-
- /** Scoreboard of physical floating registers, saying whether or not they
- * are ready.
- */
- std::vector<bool> floatScoreboard;
-
- /** Scoreboard of miscellaneous registers, saying whether or not they
- * are ready.
- */
- std::vector<bool> miscScoreboard;
};
-#endif //__CPU_O3_CPU_RENAME_MAP_HH__
+#endif //__CPU_O3_RENAME_MAP_HH__