pan/mdg: remove ins->br_compact and ins->branch_extended
[mesa.git] / .gitlab-ci / deqp-freedreno-a630-bypass-fails.txt
1
2 dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
3 dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
4 dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
5 dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
6 dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
7 dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
8 dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
9 dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
10 dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
11 dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
12 dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
13 dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
14 dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
15 dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
16 dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
17 dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
18 dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
19 dEQP-GLES31.functional.blend_equation_advanced.basic.darken
20 dEQP-GLES31.functional.blend_equation_advanced.basic.difference
21 dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
22 dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
23 dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
24 dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
25 dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
26 dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
27 dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
28 dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
29 dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
30 dEQP-GLES31.functional.blend_equation_advanced.basic.screen
31 dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
32 dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
33 dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
34 dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
35 dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
36 dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
37 dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
38 dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
39 dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
40 dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
41 dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
42 dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
43 dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
44 dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
45 dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
46 dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
47 dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
48 dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
49 dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
50 dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
51 dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
52 dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
53 dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
54 dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
55 dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
56 dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
57 dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
58 dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
59 dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
60 dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
61 dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
62 dEQP-GLES31.functional.compute.basic.shared_var_single_group
63 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
64 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
65 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
66 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
67 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
68 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
69 dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
70 dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
71 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
72 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
73 dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
74 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
75 dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
76 dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
77 dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
78 dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
79 dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
80 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
81 dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
82 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
83 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
84 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
85 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
86 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
87 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
88 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw
89 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw_use_input_aspect_stencil_read_only
90 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect_stencil_read_only
91 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.clear_draw_use_input_aspect_stencil_read_only
92 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.draw_use_input_aspect
93 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.dont_care.clear_draw_use_input_aspect
94 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw_stencil_read_only
95 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw_stencil_read_only
96 dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.draw
97 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw_use_input_aspect_stencil_read_only
98 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw_use_input_aspect_stencil_read_only
99 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.store.draw_use_input_aspect
100 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.clear_draw_use_input_aspect_stencil_read_only
101 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
102 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.clear_draw_use_input_aspect
103 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.draw_stencil_read_only
104 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.clear_draw_stencil_read_only
105 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw
106 dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw
107 dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear_draw_stencil_read_only
108 dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw
109 dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_stencil_read_only
110 dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw_stencil_read_only
111 dEQP-VK.renderpass2.suballocation.multisample.d24_unorm_s8_uint.samples_4
112 dEQP-VK.renderpass2.suballocation.multisample.separate_stencil_usage.d24_unorm_s8_uint.samples_2.test_stencil