Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / .gitlab-ci / deqp-lima-fails.txt
1 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
2 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
3 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
4 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
5 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
6 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
7 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
8 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
9 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
10 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
11 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
12 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
13 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
14 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
15 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
16 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
17 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
18 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
19 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
20 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
21 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
22 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
23 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
24 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
25 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
26 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
27 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
28 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
29 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
30 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
31 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
32 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
33 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
34 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
35 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
36 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
37 dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
38 dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
39 dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
40 dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
41 dEQP-GLES2.functional.shaders.random.all_features.fragment.37
42 dEQP-GLES2.functional.shaders.random.exponential.fragment.11
43 dEQP-GLES2.functional.shaders.random.exponential.fragment.12
44 dEQP-GLES2.functional.shaders.random.exponential.fragment.14
45 dEQP-GLES2.functional.shaders.random.exponential.fragment.37
46 dEQP-GLES2.functional.shaders.random.exponential.fragment.5
47 dEQP-GLES2.functional.shaders.random.exponential.fragment.74
48 dEQP-GLES2.functional.shaders.random.texture.fragment.28
49 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
50 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
51 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
52 dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
53 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
54 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
55 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
56 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
57 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
58 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
59 dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
60 dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
61 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
62 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
63 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
64 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
65 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
66 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba