egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
[mesa.git] / docs / ARB_color_buffer_float.txt
1 Known issues in the ARB_color_buffer_float implementation:
2 - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
3 - For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)
4