Merge branch '7.8'
[mesa.git] / docs / GL3.txt
1
2 Status of OpenGL 3.x features in Mesa
3
4
5 Note: when an item is marked as "DONE" it means all the core Mesa
6 infrastructure is complete but it may be the case that few (if any) drivers
7 implement the features.
8
9
10 Feature Status
11 ----------------------------------------------------- ------------------------
12
13 GL 3.0:
14
15 GLSL changes (GL_EXT_gpu_shader4, etc) not started
16 Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
17 Map buffer subranges (GL_APPLE_flush_buffer_range) not started
18 Float textures, renderbuffers some infrastructure done
19 (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
20 Framebuffer objects (GL_EXT_framebuffer_object) DONE
21 Half-float some infrastructure done
22 Multisample blit DONE
23 Non-normalized Integer texture/framebuffer formats not started
24 1D/2D Texture arrays core Mesa, swrast done
25 Packed depth/stencil formats DONE
26 Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
27 GL_EXT_texture_compression_rgtc not started
28 Red and red/green texture formats Ian?
29 Transform feedback (GL_EXT_transform_feedback) not started
30 Vertex array objects (GL_APPLE_vertex_array_object) DONE
31 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
32 glClearBuffer commands DONE, except for dispatch
33 glGetStringi command DONE, except for dispatch
34 glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
35 glVertexAttribI commands not started
36 glBindFragDataLocation, glGetFragDataLocation cmds not started
37 glBindBufferRange, glBindBufferBase commands not started
38
39
40 GL 3.1:
41
42 GLSL 1.30 and 1.40 not started
43 Instanced drawing (GL_ARB_draw_instanced) not started
44 Buffer copying (GL_ARB_copy_buffer) DONE
45 Primitive restart (GL_NV_primitive_restart) not started
46 16 vertex texture image units not started
47 Texture buffer objs (GL_ARB_textur_buffer_object) not started
48 Rectangular textures (GL_ARB_texture_rectangle) DONE
49 Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
50 Signed normalized texture formats not started
51
52
53 GL 3.2:
54
55 Core/compatibility profiles not started
56 GLSL 1.50 not started
57 Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
58 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
59 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
60 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
61 Provoking vertex (GL_ARB_provoking_vertex) DONE
62 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
63 Multisample textures (GL_ARB_texture_multisample) not started
64 Frag depth clamp (GL_ARB_depth_clamp) DONE
65 Fence objects (GL_ARB_sync) DONE
66
67
68
69 More info about these features and the work involved can be found at
70 http://dri.freedesktop.org/wiki/MissingFunctionality