Merge remote branch 'origin/master' into pipe-video
[mesa.git] / docs / README.WINDML
1
2 WindML Driver for Mesa 4.0
3
4
5 Requirements
6 ------------
7
8 Tornado 2 + WindML, Cumulative Patchs are recommended.
9
10 I suppose you have a valid WindML installation. Double buffer hardware
11 gives better performance than double buffer software so if you can
12 compile your WindML driver with this option, just do it. I/O
13 redirection is adviced in target server.
14
15
16 Tested on
17 ---------
18
19 During the development, my main target was a CoolMonster:
20 - Video card: CT69000
21 - CPU: PENTIUM 266MHz
22
23 and my host a Windows NT + Tornado 2.
24
25
26 Installation
27 ------------
28
29 1. Mesa sources must be in root directory (C:\)
30
31 2. Add the following line to your torVars.bat:
32 set MESA_BASE=C:\Mesa
33
34 OR copy the new torVars.bat in your bin path:
35 c:/Mesa/src/ugl/tornado/torVars.sample ->
36 /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
37
38 3. In a command prompt:
39 $ torVars
40 $ cd c:\Mesa
41 $ make -f Makefile.ugl CPU=PENTIUM
42
43 Take a long while...
44
45 5. Include all the files from ugldemos folder to build some downloadable
46 application modules
47
48 4. Download UGL/Mesa object files on target
49
50 For example via the WindShell:
51 ld < c:\Tornado\target\lib\objMesaGL.o
52 ld < c:\Tornado\target\lib\objMesaUGL.o
53 ld < c:\Tornado\target\lib\objMesaGLU.o
54 ld < c:\Tornado\target\lib\objGLUTshapes.o
55 ld < c:\Tornado\target\lib\objMesaOS.o
56
57 You can put the previous lines in a file and use:
58 < filename
59
60 6. Download the application modules.
61
62 7. In WindShell, run:
63 -> uglalldemos
64
65 During the show some messages will appear, it provides some useful
66 information on key management.
67
68
69 Coding
70 ------
71
72 Sample Usage:
73
74 In addition to the usual ugl calls to initialize UGL, (may be find an
75 input driver), you must do the following to use the UGL/Mesa interface:
76
77 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
78 given the display format.
79
80 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
81 UGL/Mesa Context and to make the context the current one.
82
83 3. Make gl* calls to render your graphics.
84
85 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
86
87 5. Before the UGL is destroyed, call MesaDestroyContext().
88
89 6. Before exiting, call if required uglEventQDestroy and then
90 uglDeinitialize();
91
92 Limitations
93 -----------
94
95 I found the following limitations in my driver :
96 - Color Indexed management is only in 8 bits
97 - It's possible to mix UGL/OpenGL application with a software
98 double buffer
99
100 Modifications
101 ------------
102
103 New files in Mesa:
104 - Makefile.ugl
105 - rules.windmlmesa
106 - docs/README.UGL
107 - include/GL/uglmesa.h
108 - si-glu/Makefile.ugl
109 - src/Makefile.ugl
110 - src/ugl/torGLUTShapesInit.c
111 - src/ugl/torMesaUGLInit.c
112 - src/ugl/ugl_api.c
113 - src/ugl/ugl_dd.c
114 - src/ugl/ugl_glutshapes.c
115 - src/ugl/ugl_line.c
116 - src/ugl/ugl_span.c
117 - src/ugl/ugl_tri.c
118 - src/ugl/uglmesaP.h
119 - ugldemos/*
120
121 Modified files in Tornado 2.0:
122 - c:\Tornado\host\x86-win32\bin\torVars.bat
123 rem Command line build environments
124 set WIND_HOST_TYPE=x86-win32
125 set WIND_BASE=C:\Tornado
126 set MESA_BASE=C:\Mesa
127 set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
128 - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
129 - c:\Tornado\target\h\GL\*
130
131 Todo
132 ----
133 - GCC 2.96, ASM compilation
134
135 Thanks to:
136 ----------
137
138 Precision Insight team for their great job around Mesa, XFree, and DRI.
139 Wind River Systems to take me as an intern.
140
141
142 Stephane Raimbault
143 <stephane.raimbault@windriver.com>
144 <stephane.raimbault@deesse.univ-lemans.fr>
145
146 July 24, 2001