Merge remote branch 'origin/master' into pipe-video
[mesa.git] / docs / VERSIONS
1
2
3 Mesa Version History
4 ====================
5
6 1.0 beta February 1995
7 Initial release
8
9 1.1 beta March 4, 1995
10 Changes:
11 faster point and line drawing (2x faster)
12 more systems supported, better Makefiles
13 Renamed lib*.a files to avoid collisions
14 many small bug fixes
15 New:
16 pseudo-GLX functions added
17 new implementation of evaluators (eval2.c)
18 GLUT support
19
20 1.1.1 beta March 7, 1995
21 Changes:
22 Reverted from eval2.c to eval.c due to FPE on Linux
23 more speed improvements
24 more Makefile changes
25
26 1.1.2 beta March 14, 1995
27 New:
28 implementation of SGI's blending extensions
29 glXUseXFont implemented
30 added MESA_DEBUG environment variable support
31 Changes:
32 Using eval2.c again
33 more FPE-prevention checks (0-length normals are OK)
34 a few small bug fixes
35 much faster pixel logic ops!
36 faster transformation arithmetic
37
38 1.1.3 beta March 31, 1995
39 New:
40 gluScaleImage() and gluBuild2DMipMaps() implemented
41 Mesa widgets for Xt/Motif
42 blendEXT demos
43 added environment variables for selecting visuals
44 Changes:
45 almost all GLUT demos work correctly now
46 faster X device driver functions
47 more bug fixes
48
49 1.1.4 beta April 20, 1995
50 Bug fixes:
51 - missing #define SEEK_SET in src-tk/image.c
52 - compile glShadeModel into display lists
53 - fixed pow() domain error in src/light.c
54 - fixed "flickering bitmaps" in double buffer mode
55 - fixed tk.h and aux.h for C++
56 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
57 New features:
58 - MUCH, MUCH nicer dithering in 8-bit RGB mode
59 - updated widgets and widget demos
60 - Implemented GLXPixmap functions
61 - Added GLU 1.1 and GLX 1.1 functions
62 - Changed the X/Mesa interface API, more versatile
63 - Implemented gluPartialDisk()
64
65 1.2 May 22, 1995
66 Bug fixes:
67 - IRIX 4.x makefile problem
68 - modified tk to share root colormap as needed
69 - gluLookAt normalization problem
70 - suppress Expose, NoExpose events in swapbuffers
71 - glBitmap() and glDrawPixels() clipping
72 New features:
73 - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
74 modes implemented
75 - texture maps stored more efficiently
76 - texture maps can be compiled into display lists
77 - Bogdan Sikorski's GLU polygon tesselation code
78 - Linas Vepstas's sweep and extrusion library
79 - glXCreateContext()'s shareList parameter works as it's supposed to.
80 XMesaCreateContext() updated to accept a shareList parameter too.
81 - Mesa can be compiled with real OpenGL .h files
82 - MESA_BACK_BUFFER environment variable
83 - better GLX error checking
84
85 1.2.1 June 22, 1995
86 Bug fixes:
87 - X/Mesa double buffer window resize crash
88 - widgets now pass PointerMotion events
89 - X/Mesa incorrect default clear color and drawing color
90 - more robust X MIT-SHM support in X/Mesa
91 - glTexImage( format=GL_LUMINANCE ) didn't work
92 - GL_LINE mode polygons with line width > 1.0 could cause a crash
93 - numerous feedback bugs
94 - glReadPixels() from depth buffer was wrong
95 - error prone depth and stencil buffer allocation
96 New features:
97 - Preliminary Microsoft Windows driver
98 - Implemented a number of missing functions: glEvalCoord[12][df]v(),
99 glGet...(), etc.
100 - Added a few missing symbols to gl.h and glu.h
101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
102 - Faster rendering of lines when width=2.0
103 - Stencil-related functions now work in display lists
104 Changes:
105 - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
106 - most filenames are in 8.3 format to accomodate MS-DOS
107 - use GLubytes to store arrays of colors instead of GLints
108
109 1.2.2 August 2, 1995
110 New features:
111 - texture mapped points and lines
112 - NURBS! (but not 100% complete)
113 - viewports may safely extend beyond window boundaries
114 - MESA_PRIVATE_CMAP environment variable
115 - Grayscale X display support
116 - two new demos: demos/gears.c and demos/shadow.c
117 - MachTen for Macintosh configuration
118 Bug fixes:
119 - glGet*(GL_DEPTH_BITS) returned bytes, not bits
120 - point, line, and bitmap rasterization suffered from roundoff errors
121 - fixed a division by zero error in line clippping
122 - occasional wrong default background color really fixed!
123 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
124 - gluBuild2DMipmaps malloc problem fixed
125 - view volume clipping of smooth shaded lines resulted in bad colors
126 Changes:
127 - new visual selection method in glXChooseVisual()
128 - improved GLU quadric functions
129 - call XSync for glFinish and XFlush for glFlush
130 - glVertex() calls now use a function pointer to avoid conditionals
131 - removed contrib directory from Mesa tar file (available on ftp site)
132 - AIX shared library support
133 - Removed GLUenum type as it's not in OpenGL
134
135 1.2.3 September 26, 1995
136 New features:
137 - Mesa header files now equivalent to SGI OpenGL headers
138 - Support for HP's Color Recovery dithering displays
139 - Faster vertex transformation
140 - Faster raster operations into X windows under certain conditions
141 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
142 - 4-bit visuals now supported
143 Bug fixes:
144 - glScissor bug fixed
145 - round-off errors in clipping lines against clip planes fixed
146 - byte swapping between hosts and display servers implemented
147 - glGetError() can be called without a current rendering context
148 - problem with accidentally culled polygons is fixed
149 - fixed some widget compilation problems
150
151 1.2.4 November 17, 1995
152 New features:
153 - More speed improvements (lighting, fogging, polygon drawing)
154 - Window system and OS-independent off-screen rendering
155 - Preliminary Fortran bindings
156 - glPolygonOffsetEXT implemented
157 - glColorMask and glIndexMask now fully implemented
158 - glPixelZoom implemented
159 - display lists fully implemented
160 - gamma correction
161 - dithering in 8-bit TrueColor/DirectColor visuals
162 Changes:
163 - Improved device driver interface
164 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
165 - Dithering support moved from core into device driver
166 Bug fixes:
167 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
168 - glReadPixels byte swapping was broken
169 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
170 - duplicate glColor4b() prototype in GL/gl.h removed
171 - stripes in wave -ci demo fixed
172 - GL_LINEAR_MIPMAP_NEAREST had wrong value
173 - bugs in HP Color Recovery support fixed
174 - fixed bug when blending lines, points, bitmaps outside of window
175
176 1.2.5 November 30, 1995
177 New Features:
178 - updated MS Windows driver
179 - new implementation of StaticGray/GrayScale visual support
180 Bug fixes:
181 - pixelzooming with gamma correction or blending didn't work
182 - HP color recovery visual wasn't being picked by glXChooseVisual
183 - glClear didn't always observe glColorMask changes
184 - olympic and offset demos didn't compile on some Suns
185 - texcoord clamping wasn't correct
186 - a polygon optimization introduced an occasional sampling problem
187
188 1.2.6 January 26, 1996
189 New Features:
190 - faster line and polygon rendering under certain conditions. See
191 Performance Tips 9 and 10 in README
192 - profiling
193 - lighting is a bit faster
194 - better perspective corrected texture mapping
195 - Amiga AmiWin (X11) support
196 - preliminary Linux SVGA driver
197 Changes:
198 - now using a 16-bit depth buffer, faster, smaller
199 - GL_NORMALIZE is disabled by default
200 Bug fixes:
201 - projective texture mapping
202 - fixed a memory leak in the context destroy function
203 - GL_POLYGON with less than 3 vertices caused a crash
204 - glGet*() returned wrong result for GL_INDEX_MODE
205 - reading pixels from an unmapped X window caused a BadMatch error
206
207 1.2.7 March 5, 1996
208 New:
209 - faster lighting
210 - faster 16-bit TrueColor rendering on Linux
211 - faster 32-bit TrueColor rendering on Linux, HP, IBM
212 - non-depth-buffered XImage polygons are faster
213 - vertex array extension
214 - software alpha planes
215 - updated Macintosh driver
216 - new NeXT driver
217 - GLU quadric functions generate texture coordinates
218 - reflect.c demo - reflective, textured surface demo
219 Changes:
220 - gamma correction code moved into the X driver for better performance
221 Bug fixes:
222 - multiple glClipPlane()'s didn't work reliably
223 - glPolygonMode() didn't always work
224 - glCullFace( GL_FRONT_AND_BACK ) didn't work
225 - texture mapping with gamma correction was buggy
226 - floating point exceptions in texture coordinate interpolation
227 - XImage byte swapping didn't always work
228 - polygon edge flags weren't always used correctly
229
230 1.2.8 May 22, 1996
231 New:
232 - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
233 - better monochrome output
234 - more IRIX 6.x configurations
235 - more robust RGB mode color allocation
236 - added MESA_XSYNC environment variable
237 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
238 - GL_MESA_window_pos extension
239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
240 and GL_UNSIGNED_INT
241 - driver for prototype Cirrus Mondello 3-D board
242 - updated AmigaDOS driver
243 - a few small speed optimizations in polygon rendering
244 Changes:
245 - internal device driver interface modified to simplify device
246 driver implementations and to support hardware Z buffers
247 - several changes to the X/Mesa interface (xmesa.h)
248 Bug fixes:
249 - fixed pow(0,0) domain error triggered on some systems
250 - glStencilClear() in a display list caused an infinite loop
251 - glRasterPos*() was sometimes off by +/-0.5 in X and Y
252 - color masking and blending were performed in wrong order
253 - auxSolidCylinder() sometimes drew a wire-frame cylinder
254 - fixed file writing bug in osdemo.c
255 - pixel mapping didn't always work
256 - the GL_GEQUAL stencil func didn't work
257 - the GL_INVERT stencil op didn't work
258 - the stencil write mask didn't work
259 - glPush/PopAttrib() didn't do enough error checking
260 - glIsList() didn't always work correctly
261
262 2.0 October 10, 1996
263 New:
264 - Implements OpenGL 1.1 API functions
265 - all texture filtering modes supported (mipmapping)
266 - faster texture mapping, see Performance Tip 11 in README
267 - antialiased RGB points
268 - X support for line and polygon stippling
269 - glDrawBuffer( GL_FRONT_AND_BACK ) works
270 - util/ directory of useful stuff
271 - demos/texobj demo of texture objects
272 Changes:
273 - major internal changes for thread-safeness
274 - new device driver interface
275 - MESA_ALPHA env variable removed
276 - triangle rasterizer replaces polygon rasterizer
277 Bug fixes:
278 - glPopAttrib() bug
279 - glDrawBuffer(GL_NONE) works now
280
281 2.1 December 14, 1996
282 New:
283 - VMS support
284 - MS-DOS driver
285 - OpenStep support
286 - updated, combined Windows 95/NT driver
287 - implemented glGetLighti() and glGetTexGen*()
288 - GLX does garbage collection of ancillary buffers
289 Bug fixes:
290 - removed unused _EXT constants from gl.h
291 - fixed polygon offset bugs
292 - Z coordinates of clipped lines were incorrect
293 - glEdgeFlag() in display lists didn't always work
294 - glLight*() in display lists didn't work
295 - fixed X line stipple bugs (Michael Pichler)
296 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
297 - fixed a feedback bug
298 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
299 - polygons were sometimes culled instead of clipped
300 - triangle rasterizer suffered from float/int overflow exceptions
301 - fixed FP underflow exception in lighting (specular exponent)
302 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
303 - fixed free(NULL) in GLU tesselator code
304 - using 24-bit color on some X servers resulted in garbage rendering
305 - 32-bit per pixel mode for XFree86 now works
306 - glRotate(a,0,0,0) gave unpredictable results
307 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
308 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
309 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
310 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
311 - accumulation buffer was limited to positive values
312 - projective textures didn't work
313 - selection buffer overflows weren't handled correctly
314 Changes:
315 - restored the GL_EXT_polygon_offset extension
316 - slightly faster RGB dithering
317 - the SVGA driver works again
318 - Amiga driver now distributed separately
319 - NeXT driver updated for Mesa 2.x
320
321 2.2 March 14, 1997
322 New:
323 - better color selection when dithering
324 - added GL_EXT_texture_object extension
325 - updated MS-DOS driver for DJGPP
326 - added openbsd make configuration
327 - faster dithered flat-shaded triangles
328 - various compilation problems with Motif widgets fixed
329 - gl.h, glx.h and glu.h name mangling option
330 - BeOS driver
331 - 3D texture mapping extension
332 - GL_MESA_resize_buffers extension
333 - morph3d, stex3d and spectex demos
334 - 3Dfx support
335 Bug fixes:
336 - glColorMaterial should finally work right in all respects
337 - linear interpolation of mipmap levels was incorrectly weighted
338 - readpix.c didn't compile on Macintosh
339 - GL_INVERT and related logic ops didn't work right
340 - glTexImage[12]D() didn't check its parameters consistantly
341 - fixed a memory leak in glTexImage[12]D()
342 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
343 - glReadPixels aborted instead of normally catching some errors
344 - a few 1.1 constants were missing or misnamed in gl.h
345 - glBegin(p); glBegin(q); didn't generate an error
346 - fixed a memory leak in GLX code
347 - clipping of concave polygons could cause a core dump
348 - 1-component alpha texture maps didn't work
349 - fixed a GLU polygon tesselator bug
350 - polygons with colinear vertices were sometimes culled
351 - feedback triangle colors were wrong when using smooth shading
352 - textures with borders didn't work correctly
353 - colors returned in feedback mode were wrong when using lighting
354 - spotlights didn't effect ambient lighting correctly
355 - gluPartialDisk() had a few bugs
356 Changes:
357 - device driver interface expanded to support texture mapping
358 - faster matrix inversion subroutine
359 - commented out #include "wmesa_extend.h" from src/wmesa.c
360 - fixed many compiler warnings in the demo programs
361
362 2.3 June 30, 1997
363 New:
364 - Mesa distribution divided into two pieces: library code and demos
365 - faster vertex transformation, clip testing, lighting
366 - faster line drawing
367 - TrueColor visuals how have dithering (for depths < 24 bits)
368 - added MESA_NO_DITHER environment variable
369 - new device driver function: NearFar(), RenderVB(), RasterSetup()
370 - added LynxOS configuration
371 - added cygnus Win32 configuration
372 - added texcyl.c GLUT demo
373 - added XMesaDitherColor() to X/Mesa interface
374 - new NURBS code from Bogdan Sikorski
375 - added demos/shape.c (non-rectangular X window!)
376 Bug fixes:
377 - glEnable/DisableClientState() were missing from GL/gl.h
378 - GL_SPHERE_MAP texcoord generation didn't work correctly
379 - glXGetConfig() returned wrong number of depth, stencil, accum bits
380 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
381 - black and white were reversed on some monochrome displays
382 - fixed potential image memory leak (wasn't setting reference counter)
383 - glDrawPixels sometimes didn't recognize some GL state changes
384 - gluProject/UnProject() didn't check for divide by zero
385 - stex3d demo called random() and srandom(), not portable
386 - fixed memory leaks in context.c and drawpix.c
387 - fixed NULL dereferencing problem in gl_update_texture_state()
388 - glReadPixels between glBegin/glEnd didn't generate an error.
389 - fixed memory leak in polygon tesselator (Randy Frank)
390 - fixed seg fault bug drawing flat-shaded, depth-tested lines
391 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
392 - glBindTexture sometimes didn't work
393 - fixed a bug deep in glXReleaseBuffersMESA()
394 - fog was mistakenly applied to alpha
395 - glPopMatrix didn't set "dirty matrix" flag
396 - glPolygonStipple pattern was sometimes wrong
397 - glClear wasn't disabled during feedback and selection
398 - fixed memory leak in glTexSubImage[123]D
399 Changes:
400 - many library source files reorganized
401 - faster X color allocation, colors also freed when finished with them
402 - new texture sampling function pointer in texture objects
403 - incorporated 3Dfx VooDoo driver v0.16 into main source tree
404 - many 3Dfx driver updates
405 - cygnus Makefiles now included
406 - updated DOS driver
407 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
408 - internally, colors now stored in GLubytes, not GLfixed
409 - optimized changing of GL_SHININESS parameter
410
411 2.4 September 18, 1997
412 New:
413 - updated 3Dfx Glide driver
414 - hacks for 3Dfx rendering into an X window or fullscreen
415 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
416 Bug fixes:
417 - pixel buffer could overflow with long, wide lines
418 - fixed FP underflow problems in lighting
419 - glTexSubImage1D() had an unitialized variable
420 - incomplete texture objects could cause a segfault
421 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
422 - flat-shaded quads in a strip were miscolored if clipped
423 - mipmapped triangle lod computation now works correctly
424 - fixed a few under/overflow bugs in triangle rasterizer
425 - glArrayElement() assigned bad normal if normal array disabled
426 - changed argument to glXReleaseBuffersMESA()
427 - fixed small triangle underflow bugs in tritemp.h (hopefully)
428 - glBindTexture(target, 0) caused a crash
429 - glTexImage[123]D() with NULL image pointer caused crash
430 - glPixelStore parameters are now ignored during display list execution
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
432 - textures with width!=height were sometimes mis-rendered
433 - "weird" projection matrices could cause div by 0, other fp errors
434 Changes:
435 - changed precompiled header symbol from PCH to PC_HEADER
436 - split api.c into api1.c and api2.c
437 - added hash.c source file (but not used yet)
438 - a few Sun and HP configuration file changes
439 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
440 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
441
442 2.5 November 20, 1997
443 New:
444 - updated 3Dfx driver (v20) for GLQuake
445 - added GL_EXT_paletted_texture extension
446 - added GL_EXT_shared_texture_palette extension
447 - added GL_EXT_point_parameters extension
448 - now including Mark Kilgard's GLUT library v3.6
449 - new GLUT-based demos in gdemos/
450 - added a few more Unix config targets
451 - added Intel X86 assembly language vertex transformation code
452 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
453 - Windows 95 S3 Virge driver
454 Bug fixes:
455 - glCopyTexImage?D would crash due to uninitialized variable
456 - glColor w/ glColorMaterial in a display list caused a bug
457 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
458 - glVertex4*() vertices weren't always projected correctly
459 - trying to use mipmapped textured points or lines caused crash
460 - glColor[34][fd]() values now clamped to [0,1] before int conversion
461 Changes:
462 - new device driver functions for texture mapping
463 - hash tables used for display list and texture object lookup
464 - fixed GLX visual handling code to avoid saving redundant visuals
465 - 3Dfx Glide libraries automatically linked to libMesaGL.so
466 - dropped the Cirrus Logic Mondello code since it's obsolete
467 - updated Cygnus Makefiles (Stephane Rehel)
468 - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
469 - procedure for making library files has changed: scripts now take
470 a major and minor version arguments. Make-config changed a lot.
471 - new implementation of glTexSubImage2D()
472 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
473 - separate linux-glide and linux-386-glide configurations
474
475 2.6 February 12, 1998
476 New:
477 - Windows WGL functions
478 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
479 - v0.22 of 3Dfx Glide driver
480 - more X86 assembly language optimizations
481 - faster blending for some modes
482 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
483 - added preliminary thread support
484 - added GLX_MESA_copy_sub_buffer extension
485 - some clipping optimizations
486 Bug fixes:
487 - fixed shading/material bug when drawing long primitive strips
488 - fixed clipping problem in long primitive strips
489 - fixed clipping bug when using 3Dfx driver
490 - fixed a problem when trying to use X fonts w/ 3Dfx driver
491 - fixed a texture filter bug in 3Dfx/Glide driver
492 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
493 - glLoadMatrix to set projection matrix confused the 3Dfx driver
494 - non-identity texture matrices didn't work with linux-386 configs
495 - glGenTextures() didn't reserve the returned texture IDs
496 - NULL proxy image sent to glTexImageXD() caused crash
497 - added texture state validation optimization (Henk Kok)
498 - fixed colormap reuse problem when using both RGB and CI windows
499 - 32bpp True/DirectColor X visuals weren't recognized
500 - fixed potential problem in evaluators memory allocation
501 - fixed assorted demo compilation bugs
502 Changes:
503 - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
504 - converted a few old glaux/gltk demos to GLUT
505 - renamed directories: demos -> xdemos, gdemos -> demos
506
507
508 3.0 September 17, 1998
509 New:
510 - OpenGL 1.2 API
511 - GL_EXT_abgr pixel format extension
512 - GL_SGIS_texture_edge_clamp extension
513 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
514 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
515 - GL_EXT_rescale_normal extension and renormal.c demo
516 - GLX_SGI_video_sync extension (a no-op)
517 - antialiased lines
518 - glGetTexImage() now implemented
519 - glDraw/Copy/ReadPixels() optimizations
520 - optimized textured triangle code (Marten Stromberg)
521 - more optimization of dithered TrueColor triangles in X driver
522 - Linux GGI driver
523 - updated MGL driver
524 Bug fixes:
525 - lots of assorted compilation fixes
526 - glInitNames didn't write initial hit record
527 - glBitmap didn't always check for invalid raster position
528 - switching between GLX and OSMesa contexts caused a crash
529 - fixed uninitialized variable in Mesa widget code
530 - fixed typo in texture code which caused book/texgen to crash
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
532 - gluDisk() in POINT or LINE mode sometimes failed
533 - fixed texture + fog bug
534 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
535 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
536 - glDrawPixels(color index pixels) weren't converted to RGBA
537 - fixed possible getenv() buffer overflow security bug
538 - glBitmap in feedback mode was offset by xOrig, yOrig params
539 - device driver's DrawPixels hook was never used
540 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
542 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
543 - glCopyTexSubImage2D() didn't work with 3Dfx driver
544 - lines with width = 2 could cause crash
545 - glClear with scissor rect sometimes cleared whole buffer
546 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
547 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
548 - computation of inverse modelview matrix sometimes failed
549 - fixed GL_CLAMP mode texture sampling bug
550 - textured line interpolation was somewhat broken
551 - textured triangle interpolation was also somewhat broken
552 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
553 - evaluator state wasn't fully initialized
554 - texture coordinate clipping was buggy
555 - evaluator surfaces could be mis-colored
556 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
557 - zero area polygons shouldn't be culled if polygon mode is point/line
558 - clipped width and height of glReadPixels was sometimes off by one
559 - blending with alpha = 0 or 1.0 wasn't always exact
560 - reading of pixels from clipped region was buggy
561 - minor tweaking of X visual management in GLX emulator
562 - glPolygonStipple now obeys pixel unpacking parameters
563 - glGetPolygonStipple now obeys pixel packing parameters
564 - interleaved vertex array texture coordinates were broken
565 - query of proxy texture internal format was broken
566 - alpha channel wasn't reliably cleared
567 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
568 Conformance bug fixes:
569 - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
570 - GL_TEXTURE_INTERNAL_FORMAT was missing
571 - glGet*(GL_POLYGON_STIPPLE) was broken
572 - glPush/PopAttrib() didn't save/restore all texture state
573 - glBitmap in feedback mode didn't work
574 - feedback of texture coords didn't always work
575 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
576 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
577 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
578 Changes:
579 - upgraded GLUT to version 3.7
580 - only GL and GLU library code included in MesaLib.tar.gz
581 - GLUT and all demos now in MesaDemos.tar.gz
582 - glaux and gltk libraries removed
583 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
584
585
586 3.1 beta 1 November 19, 1998
587 New:
588 - GL_EXT_stencil_wrap extension
589 - GL_INGR_blend_func_separate extension
590 - GL_ARB_multitexture extension
591 - GL_NV_texgen_reflection extension
592 - newly optimized vertex transformation code
593 - updated GLUT 3.7 code
594 - better precision when using 32-bit Z buffer
595 - Allegro DJGPP driver
596 Bug fixes:
597 - glCopyPixels between front/back buffers didn't copy alpha correctly
598 - fixed out-of-bounds memory access in optimized 2-D texture code
599 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
600 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
601 - clipping of texture coordinates sometimes had bad R,Q values
602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
603 - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
604 - texture was sometimes applied twice with 3Dfx driver
605 - glPush/PopAttrib() fouled up texture object reference counts
606 - glDeleteLists(0, n) caused assertion failure
607 - bilinear texture sampling wasn't accurate enough
608 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
609 - color components were reversed on big endian 32 bpp X visuals
610 Changes:
611 - removed GL_EXT_multitexture extension
612
613
614 3.1 beta 2 May 24, 1999
615 New:
616 - multi-textured points and lines (mjk@nvidia.com)
617 - optimized 24bpp X rendering (bernd.paysan@gmx.de)
618 - added allegro support (bernie-t@geocities.com)
619 - cleaned-up Windows-related stuff (Ted Jump)
620 - minor stereo changes (KendallB@scitechsoft.com)
621 - new BeOS driver which implements BGLView class
622 - new Direct3D driver (see src/D3D)
623 - more efficient filled gluCylinder() function
624 - utilities: util/showbuffer.[ch] and util/glstate.[ch]
625 - fixed some IRIX compiler warnings
626 - added support for building Mesa in XFree86 with
627 SGI's GLX (kevin@precisioninsight.com)
628 Bug fixes:
629 - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
630 - packed pixel images weren't unpacked correctly
631 - patches some win32 files in GLUT (mjk@nvidia.com)
632 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
633 - fixed lighting bug in Keith's new shading code
634 - fixed texture segfault seen in Lament screensaver
635 - fixed miscellaneous low-memory bugs
636 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
637 - GL_LINEAR sampling of 3D textures was broken
638 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
639 - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
640 - fixed wide point and wide line conformance bugs (brianp)
641 Changes:
642 - some device driver changes (see src/dd.h)
643 - new copyright on core Mesa code
644
645
646 3.1 beta 3 September 17, 1999
647 New:
648 - optimized glAccum function
649 - optimized 24bpp rendering in XMesa driver
650 - GLU 1.2 polygon tessellator
651 Bug Fixes:
652 - glGetTexLevelParameter wasn't fully implemented
653 - glXUseXFont now handles multi-byte fonts
654 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
655 - alpha channel of blending points, lines was sometimes incorrect
656 Changes:
657 - New library names: "libGL" instead of "libMesaGL"
658 - New library numbering: libGL.so.1.2.310
659 - New subdirectories: docs/ and bin/
660 - New Makefile-system (autoconf,automake,libtool)
661
662
663 3.1 final December 14, 1999
664 New:
665 - added demos/gloss.c
666 - added xdemos/glxdpyinfo.c
667 - added GLX_ARB_get_proc_address extension
668 - rewritten glTexImage code paths (faster, less memory, bug fixes)
669 Bug Fixes:
670 - several vertex array bug fixes
671 - overlapping glCopyPixels with pixel zooming now works
672 - glXUseXFont() bitmaps were vertically shifted by one pixel
673 - glCopyPixels with pixel zooming now works
674
675
676 3.2 final April 24, 2000
677 Bug fixes:
678 - fixed memcpy bugs in span.c
679 - fixed missing glEnd problem in demos/tessdemo.c
680 - fixed bug when clearing 24bpp Ximages
681 - fixed clipping problem found in Unreal Tournament
682 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
683 - fixed Loki's 3dfx RGB vs BGR bug
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
685 Changes:
686 - updated docs/README file
687 - use bcopy() optimizations on FreeBSD
688 - re-enabled the optimized persp_textured_triangle() function
689
690
691 3.2.1 July 19, 2000
692 Bug fixes:
693 - gluBuild2DMipmaps() didn't accept GL_BGRA
694 - Fixed compile/makefile problems on IRIX
695 - fixed segfault in 3dfx driver when using GL selection/feedback
696 - no longer cull very, very tiny triangles
697 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
698 - fixed Motif detection code in widgets-mesa/configure.in
699 - glColorMaterial and glMaterial updates to emissive and ambient
700 didn't always work right
701 - Specular highlights weren't always in the right place
702 - clipped GL_LINE mode polygons had interior lines appear
703 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
704 - GL_NICEST fog didn't always work with flat shading
705 - glRect commands in display lists were sometimes miscolored
706 - Line Z offset didn't always work
707 - fixed texgen normal vector problem (gloss's teapot)
708 - numerous GL conformance bugs fixed
709 Changes:
710 - glColorMask(false, false, false, false) handled better/faster
711 - reverted to old GLU polygon tessellator, GLU 1.1
712 - updated Win32 build files
713
714
715 3.3 July 21, 2000
716 New:
717 - antialiased triangles now implemented
718 - GL_EXT_texture_env_add texture mode extension
719 - GLX 1.3 API
720 - support for separate draw/read buffers (ie GL_SGI_make_current_read)
721 - thread-safe API dispath
722 - improved glxinfo program
723 - demos/texdown program to measure texture download performance
724 - glext.h header file
725 - demos/geartrain program
726 - GL_EXT_texture_lod_bias extension
727 - demos/lodbias program
728 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
729 - GLX_EXT_visual_rating extension (a no-op, however)
730 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
731 - demos/occlude program
732 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
733 - demos/pixeltex program
734 - GL_SGI_color_matrix extension
735 - GL_SGI_color_table extension
736 - GL_EXT_histogram extension
737 - GL_ARB_texture_cube_map extension
738 - added xdemos/glxheads and xdemos/manywin
739 - demos/texenv.c demo
740 - GL_EXT_texture_env_combine extension (by Holger Waechtler)
741 - Xlib driver is now thread-safe (see xdemos/glthreads)
742 Bug Fixes:
743 - various GL conformance failures fixed since 3.2.1
744 Changes:
745 - gl.h now uses #defines instead of C enums for all tokens
746 - glu.h now uses #defines instead of C enums for all tokens
747 - moved programs from 3Dfx/demos/ into demos/ directory
748
749
750 3.4 November 3, 2000
751 New:
752 - optimized glDrawPixels for glPixelZoom(1,-1)
753 Bug Fixes:
754 - widgets-mesa/src/*.c files were missing from 3.3 distro
755 - include/GL/mesa_wgl.h file was missing from 3.3 distro
756 - fixed some Win32 compile problems
757 - texture object priorities weren't getting initialized to 1.0
758 - glAreTexturesResident return value was wrong when using hardware
759 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
760 - glReadPixels with GLushort packed types was broken
761 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
762 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
763 - fixed some typos/bugs in the VB code
764 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
765 - optimized glDrawPixels paths weren't being used
766 - per-fragment fog calculation didn't work without a Z buffer
767 - improved blending accuracy, fixes Glean blendFunc test failures
768 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
769 - glXGetProcAddressARB() didn't always return the right address
770 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
771 - texture matrix changes weren't always detected (GLUT projtex demo)
772 - fixed random color problem in vertex fog code
773 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
774 Changes:
775 - finished internal support for compressed textures for DRI
776
777
778 3.4.1 February 14, 2001
779 New:
780 - fixed some Linux build problems
781 - fixed some Windows build problems
782 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
783 Bug fixes:
784 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
785 - various state-update code changes needed for DRI bugs
786 - disabled pixel transfer ops in glColorTable commands, not needed
787 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
788 - updated sources and fixed compile problems in widgets-mesa/
789 - GLX_PBUFFER enum value was wrong in glx.h
790 - fixed a glColorMaterial lighting bug
791 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
792 - glXCopySubBufferMESA() Y position was off by one
793 - Error checking of glTexSubImage3D() was broken (bug 128775)
794 - glPopAttrib() didn't restore all derived Mesa state correctly
795 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
796 conformance problems at 16bpp.
797 - clearing depth buffer with scissoring was broken, would segfault
798 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
799 - fixed a line clipping bug (reported by Craig McDaniel)
800 - fixed RGB color over/underflow bug for very tiny triangles
801 Known problems:
802 - NURBS or evaluator surfaces inside display lists don't always work
803
804
805 3.4.2 May 17, 2001
806 Bug fixes:
807 - deleting the currently bound texture could cause bad problems
808 - using fog could result in random vertex alpha values
809 - AA triangle rendering could touch pixels outside right window bound
810 - fixed byteswapping problem in clear_32bit_ximage() function
811 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
812 - fixed memory leak in glXUseXFont()
813 - fragment sampling in AA triangle function was off by 1/2 pixel
814 - Windows: reading pixels from framebuffer didn't always work
815 - glConvolutionFilter2D could segfault or cause FP exception
816 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
817 - GL_NAND logicop didn't work right in RGBA mode
818 - fixed a memory corruption bug in vertex buffer reset code
819 - clearing the softwara alpha buffer with scissoring was broken
820 - fixed a few color index mode fog bugs
821 - fixed some bad assertions in color index mode
822 - fixed FX line 'stipple' bug #420091
823 - fixed stencil buffer clear width/height typo
824 - fixed GL error glitches in gl[Client]ActiveTextureARB()
825 - fixed Windows compilation problem in texutil.c
826 - fixed 1/8-pixel AA triangle sampling error
827 Changes:
828 - optimized writing mono-colored pixel spans to X pixmaps
829 - increased max viewport size to 2048 x 2048
830
831
832 3.5 June 21, 2001
833 New:
834 - internals of Mesa divided into modular pieces (Keith Whitwell)
835 - 100% OpenGL 1.2 conformance (passes all conformance tests)
836 - new AA line algorithm
837 - GL_EXT_convolution extension
838 - GL_ARB_imaging subset
839 - OSMesaCreateContextExt() function
840 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
841 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
842 - GL_EXT_fog_coord extension (Keith Whitwell)
843 - GL_EXT_secondary_color extension (Keith Whitwell)
844 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
845 - GL_SGIX_depth_texture extension
846 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
847 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
848 - GL_ARB_texture_env_combine extension
849 - GL_ARB_texture_env_dot3 extension
850 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
851 - OSMesaCreateContextExt() function
852 - libOSMesa.so library, contains the OSMesa driver interface
853 - GL/glxext.h header file for GLX extensions
854 - somewhat faster software texturing, fogging, depth testing
855 - all color-index conformance tests now pass (only 8bpp tested)
856 - SPARC assembly language TCL optimizations (David Miller)
857 - GL_SGIS_generate_mipmap extension
858 Bug Fixes:
859 - fbiRev and tmuRev were unitialized when using Glide3
860 - fixed a few color index mode conformance failures; all pass now
861 - now appling antialiasing coverage to alpha after texturing
862 - colors weren't getting clamped to [0,1] before color table lookup
863 - fixed RISC alignment errors caused by COPY_4UBV macro
864 - drawing wide, flat-shaded lines could cause a segfault
865 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
866 Changes:
867 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
868 - new libOSMesa.so library, contains the OSMesa driver interface
869
870
871 4.0 October 22, 2001
872 New:
873 - Mesa 4.0 implements the OpenGL 1.3 specification
874 - GL_IBM_rasterpos_clip extension
875 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
876 - GL_ARB_texture_mirrored_repeat extension
877 - WindML UGL driver (Stephane Raimbault)
878 - added OSMESA_MAX_WIDTH/HEIGHT queries
879 - attempted compiliation fixes for Solaris 5, 7 and 8
880 - updated glext.h and glxext.h files
881 - updated Windows driver (Karl Schultz)
882 Bug fixes:
883 - added some missing GLX 1.3 tokens to include/GL/glx.h
884 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
885 - glCopyPixels with scale and bias was broken
886 - glRasterPos with lighting could segfault
887 - glDeleteTextures could leave a dangling pointer
888 - Proxy textures for cube maps didn't work
889 - fixed a number of 16-bit color channel bugs
890 - fixed a few minor memory leaks
891 - GLX context sharing was broken in 3.5
892 - fixed state-update bugs in glPopClientAttrib()
893 - fixed glDrawRangeElements() bug
894 - fixed a glPush/PopAttrib() bug related to texture binding
895 - flat-shaded, textured lines were broken
896 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
897 - lighting didn't always produce the correct alpha value
898 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
899
900
901 4.0.1 December 17, 2001
902 New:
903 - better sub-pixel sample positions for AA triangles (Ray Tice)
904 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
905 Bug fixes:
906 - added missing break statements in glGet*() for multisample cases
907 - fixed uninitialized hash table mutex bug (display lists / texobjs)
908 - fixed bad teximage error check conditional (bug 476846)
909 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
910 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
911 - silence some compiler warnings (gcc 2.96)
912 - enable the #define GL_VERSION_1_3 in GL/gl.h
913 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
914 - fixed glu.h typedef problem found with MSDev 6.0
915 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
916 - added missing 'const' to glXGetContextIDEXT() in glxext.h
917 - fixed a few glXGetProcAddress() errors (texture compression, etc)
918 - fixed start index bug in compiled vertex arrays (Keith)
919 - fixed compilation problems in src/SPARC/glapi_sparc.S
920 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
921 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
922 - provoking vertex of flat-shaded, color-index triangles was wrong
923 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
924 - glTexParameter didn't flush the vertex buffer (Ray Tice)
925 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
926 - fixed bug in normal length caching (ParaView lighting bug)
927 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
928
929
930 4.0.2 April 2, 2002
931 New:
932 - New DOS (DJGPP) driver written by Daniel Borca
933 - New driver interface functions for TCL drivers (such as Radeon DRI)
934 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
935 if using deep color channels
936 - latest GL/glext.h and GL/glxext.h headers from SGI
937 Bug fixes:
938 - GL_BLEND with non-black texture env color wasn't always correct
939 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
940 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
941 - glReadPixels was sometimes mistakenly clipped by the scissor box
942 - glDraw/ReadPixels didn't catch all the errors that they should have
943 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
944 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
945 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
946 - glColorMask as sometimes effecting glXSwapBuffers()
947 - fixed a potential bug in XMesaGarbageCollect()
948 - N threads rendering into one window didn't work reliably
949 - glCopyPixels didn't work for deep color channels
950 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
951 - glPopAttrib() didn't correctly restore user clip planes
952 - user clip planes failed for some perspective projections (Chromium)
953 Known bugs:
954 - mipmap LOD computation
955
956
957 4.0.3 June 25, 2002
958 New:
959 - updated GL/glext.h file (version 15)
960 - corrected MMX blend code (Jose Fonseca)
961 - support for software-based alpha planes in Windows driver
962 - updated GGI driver (Filip Spacek)
963 Bug fixes:
964 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
965 - OSMesaMakeCurrent() didn't recognize buffer size changes
966 - assorted conformance fixes for 16-bit/channel rendering
967 - texcombine alpha subtraction mode was broken
968 - fixed lighting bug with non-uniform scaling and display lists
969 - fixed bug when deleting shared display lists
970 - disabled SPARC cliptest assembly code (Mesa bug 544665)
971 - fixed a couple Solaris compilation/link problems
972 - blending clipped glDrawPixels didn't always work
973 - glGetTexImage() didn't accept packed pixel types
974 - glPixelMapu[is]v() could explode given too large of pixelmap
975 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
976 - glXCopyContext() could lead to segfaults
977 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
978 Changes:
979 - lots of C++ (g++) code clean-ups
980 - lots of T&L updates for the Radeon DRI driver
981 Known bugs:
982 - mipmap LOD computation (fixed for Mesa 4.1)
983
984
985 4.0.4 October 3, 2002
986 New:
987 - GL_NV_texture_rectangle extension
988 - updated glext.h header (version 17)
989 - updated DOS driver (Daniel Borca)
990 - updated BeOS R5 driver (Philippe Houdoin)
991 - added GL_IBM_texture_mirror_repeat
992 - glxinfo now takes -l option to print interesting OpenGL limits info
993 - GL_MESA_ycbcr_texture extension
994 - GL_APPLE_client_storage extension (for some DRI drivers only)
995 - GL_MESA_pack_invert extension
996 Bug fixes:
997 - fixed GL_LINEAR fog bug by adding clamping
998 - fixed FP exceptions found using Alpha CPU
999 - 3dfx MESA_GLX_FX=window (render to window) didn't work
1000 - fixed memory leak in wglCreateContest (Karl Schultz)
1001 - define GLAPIENTRY and GLAPI if undefined in glu.h
1002 - wglGetProcAddress didn't handle all API functions
1003 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1004 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1005 - error checking in compressed tex image functions had some glitches
1006 - fixed AIX compile problem in src/config.c
1007 - glGetTexImage was using pixel unpacking instead of packing params
1008 - auto-mipmap generation for cube maps was incorrect
1009 Changes:
1010 - max texture units reduced to six to accomodate texture rectangles
1011 - removed unfinished GL_MESA_sprite_point extension code
1012
1013
1014 4.1 October 29, 2002
1015 New:
1016 - GL_NV_vertex_program extension
1017 - GL_NV_vertex_program1_1 extension
1018 - GL_ARB_window_pos extension
1019 - GL_ARB_depth_texture extension
1020 - GL_ARB_shadow extension
1021 - GL_ARB_shadow_ambient extension
1022 - GL_EXT_shadow_funcs extension
1023 - GL_ARB_point_parameters extension
1024 - GL_ARB_texture_env_crossbar
1025 - GL_NV_point_sprite extension
1026 - GL_NV_texture_rectangle extension
1027 - GL_EXT_multi_draw_arrays extension
1028 - GL_EXT_stencil_two_side extension
1029 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1030 - GL_ATI_texture_mirror_once extension (Ian Romanick)
1031 - massive overhaul/simplification of software rasterizer module,
1032 many contributions from Klaus Niederkrueger
1033 - faster software texturing in some cases (i.e. trilinear filtering)
1034 - new OSMesaGetProcAddress() function
1035 - more blend modes implemented with MMX code (Jose Fonseca)
1036 - added glutGetProcAddress() to GLUT
1037 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1038 - pbinfo and pbdemo PBuffer programs
1039 - glxinfo -v prints transprent pixel info (Gerd Sussner)
1040 Bug fixes:
1041 - better mipmap LOD computation (prevents excessive blurriness)
1042 - OSMesaMakeCurrent() didn't recognize buffer size changes
1043 - assorted conformance fixes for 16-bit/channel rendering
1044 - texcombine alpha subtraction mode was broken
1045 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1046 - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1047 - fixed divide by zero error in NURBS tessellator (Jon Perry)
1048 - fixed GL_LINEAR fog bug by adding clamping
1049 - fixed FP exceptions found using Alpha CPU
1050 - 3dfx/glide driver render-to-window feature was broken
1051 - added missing GLX_TRANSPARENT_RGB token to glx.h
1052 - fixed error checking related to paletted textures
1053 - fixed reference count error in glDeleteTextures (Randy Fayan)
1054 Changes:
1055 - New spec file and Python code to generate some GL dispatch files
1056 - Glide driver defaults to "no" with autoconf/automake
1057 - updated demos/stex3d with new options
1058
1059
1060 5.0 November 13, 2002
1061 New:
1062 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1063 - removed some overlooked debugging code
1064 - glxinfo updated to support GLX_ARB_multisample
1065 - GLUT now support GLX_ARB_multisample
1066 - updated DOS driver (Daniel Borca)
1067 Bug fixes:
1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
1069 - fixed potential bug in _mesa_align_malloc/calloc()
1070 - fixed missing triangle bug when running vertex programs
1071 - fixed a few HPUX compilation problems
1072 - FX (Glide) driver didn't compile
1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1074 - a few EXT functions, like glGenTexturesEXT, were no-ops
1075 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1076 glMultiDrawArrays and glMultiDrawElements were missing
1077 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1078 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
1079 - fixed one-bit error in point/line fragment Z calculation
1080 - fixed potential segfault in fakeglx code
1081 - fixed color overflow problem in DOT3 texture env mode
1082
1083
1084 5.0.1 March 30, 2003
1085 New:
1086 - DOS driver updates from Daniel Borca
1087 - updated GL/gl_mangle.h file (Bill Hoffman)
1088 Bug fixes:
1089 - auto mipmap generation for cube maps was broken (bug 641363)
1090 - writing/clearing software alpha channels was unreliable
1091 - minor compilation fixes for OS/2 (Evgeny Kotsuba)
1092 - fixed some bad assertions found with shadowtex demo
1093 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1094 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1095 - fixed potential segfault in texture object validation (bug 659012)
1096 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1097 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1099 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1100 - fixed compilation problem on Solaris7/x86 (bug 536406)
1101 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
1102 - fixed NeXT build problem (FABSF macro)
1103 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1104 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1105 - AA line and triangle Z values are now rounded, not truncated
1106 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1107 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1108 - fixed a minor GL_COLOR_MATERIAL bug
1109 - NV vertex program EXP instruction was broken
1110 - glColorMask misbehaved with X window / pixmap rendering
1111 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1112 - attempt to fix GGI compilation problem when MesaDemos not present
1113 - NV vertex program ARL-relative fetches didn't work
1114 Changes:
1115 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1116 - updated winpos and pointblast demos to use ARB extensions
1117 - disable SPARC normal transformation code (bug 673938)
1118 - GLU fixes for OS/2 (Evgeny Kotsuba)
1119
1120
1121 5.0.2 September 5, 2003
1122 Bug fixes:
1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1124 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1125 - GL_CURRENT_MATRIX_NV query was wrong
1126 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1127 - GL_LIST_MODE query wasn't correct
1128 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1129 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1130 - blended, wide lines didn't always work correctly (bug 711595)
1131 - glVertexAttrib4svNV w component was always 1
1132 - fixed bug in GL_IBM_rasterpos_clip (missing return)
1133 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1134 - a few Solaris compilation fixes
1135 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1136 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1137 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1138 - glFog() didn't clamp fog colors
1139 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1140 gl[Get]TexParameteri[v] functions
1141 - fixed invalid memory references in glTexGen functions (bug 781602)
1142 - integer-valued color arrays weren't handled correctly
1143 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1144 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1145 Changes:
1146 - build GLUT with -fexceptions so C++ apps propogate exceptions
1147
1148
1149 5.1 December 17, 2003
1150 New:
1151 - reorganized directory tree
1152 - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1153 - GL_ATI_texture_env_combine3 extension (Ian Romanick)
1154 - GL_SGI_texture_color_table extension (Eric Plante)
1155 - GL_NV_fragment_program extension
1156 - GL_NV_light_max_exponent extension
1157 - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1158 - GL_ARB_occlusion_query extension
1159 - GL_ARB_point_sprite extension
1160 - GL_ARB_texture_non_power_of_two extension
1161 - GL_IBM_multimode_draw_arrays extension
1162 - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1163 - GL_ARB_vertex_buffer_object extension
1164 - new X86 feature detection code (Petr Sebor)
1165 - less memory used for display lists and vertex buffers
1166 - demo of per-pixel lighting with a fragment program (demos/fplight.c)
1167 - new version (18) of glext.h header
1168 - new spriteblast.c demo of GL_ARB_point_sprite
1169 - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1170 - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1171 Bug fixes:
1172 - really enable OpenGL 1.4 features in DOS driver.
1173 - fixed issues in glDrawPixels and glCopyPixels for very wide images
1174 - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1175 - fixed some texgen bugs reported by Daniel Borca
1176 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1177 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1178 - fixed RGBA blend enable bug (Ville Syrjala)
1179 - glAccum is supposed to be a no-op in selection/feedback mode
1180 - fixed texgen bug #597589 (John Popplewell)
1181 Changes:
1182 - dropped API trace feature (src/Trace/)
1183 - documentation overhaul. merged with website content. more html.
1184 - glxgears.c demo updated to use GLX swap rate extensions
1185 - glTexImage1/2/3D now allows width/height/depth = 0
1186 - disable SPARC asm code on Linux (bug 852204)
1187
1188
1189 6.0 January 16, 2004
1190 New:
1191 - full OpenGL 1.5 support
1192 - updated GL/glext.h file to version 21
1193 Changes:
1194 - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1195 Bug fixes:
1196 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1197 clamping issue
1198 - updated suno5-gcc configs
1199 - glColor3 functions sometimes resulted in undefined alpha values
1200 - fixed FP divide by zero error seen on VMS with xlockmore, others
1201 - fixed vertex/fragment program debug problem (bug 873011)
1202 - building on AIX with gcc works now
1203 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1204 - glDrawRangeElements tried to modify potentially read-only storage
1205 - updated files for building on Windows
1206
1207
1208 6.0.1 April 2, 2004
1209 New:
1210 - upgraded glext.h to version 22
1211 - new build targets (Dan Schikore)
1212 - new linux-x86-opteron build target (Heath Feather)
1213 Bug fixes:
1214 - glBindProgramARB didn't update all necessary state
1215 - fixed build problems on OpenBSD
1216 - omit CVS directories from tarballs
1217 - glGetTexImage(GL_COLOR_INDEX) was broken
1218 - fixed an infinite loop in t&l module
1219 - silenced some valgrind warnings about using unitialized memory
1220 - fixed some compilation/link glitches on IRIX (Mike Stephens)
1221 - glBindProgram wasn't getting compiled into display lists
1222 - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1223 - two-sided lighting and vertex program didn't work (bug 887330)
1224 - stores to program parameter registers in vertex state programs
1225 didn't work.
1226 - fixed glOrtho bug found with gcc 3.2.2 (RH9)
1227 - glXCreateWindow() wasn't fully implemented (bug 890894)
1228 - generic vertex attribute arrays didn't work in display lists
1229 - vertex buffer objects' default usage and access fields were wrong
1230 - glDrawArrays with start!=0 was broken
1231 - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1232 - linux-osmesa16-static config didn't work
1233 - fixed a few color index rendering problems (bug 910687)
1234 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1235 - OSMesa RGB and BGR modes were broken
1236 - glProgramStringARB mistakenly required a null-terminated string
1237 - fragment program XPD instruction was incorrect
1238 - glGetMaterial() didn't work reliably
1239 - ARB_fragment_program KIL instruction was incorrect
1240
1241
1242 6.1 August 18, 2004
1243 New:
1244 - Revamped Makefile system
1245 - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1246 - internal driver interface changes related to texture object
1247 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1248 - option to walk triangle edges with double-precision floats
1249 (Justin Novosad of Discreet) (see config.h file)
1250 - support for AUX buffers in software GLX driver
1251 - updated glext.h to version 24 and glxext.h to version 6
1252 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1253 - updated BeOS support (Philippe Houdoin)
1254 Changes:
1255 - fragment fog interpolation is perspective corrected now
1256 - new glTexImage code, much cleaner, may be a bit faster
1257 Bug fixes:
1258 - glArrayElement in display lists didn't handle generic vertex attribs
1259 - glFogCoord didn't always work properly
1260 - ARB_fragment_program fog options didn't work
1261 - frag prog TEX instruction no longer incorrectly divides s,t,r by q
1262 - ARB frag prog TEX and TEXP instructions now use LOD=0
1263 - glTexEnviv in display lists didn't work
1264 - glRasterPos didn't do texgen or apply texture matrix
1265 - GL_DOUBLE-valued vertex arrays were broken in some cases
1266 - fixed texture rectangle edge/border sampling bugs
1267 - sampling an incomplete texture in a fragment program would segfault
1268 - glTexImage was missing a few error checks
1269 - fixed some minor glGetTexParameter glitches
1270 - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1271 - fragment program writes to RC/HC register were broken
1272 - fixed a few glitches in GL_HP_occlusion_test extension
1273 - glBeginQueryARB and glEndQueryARB didn't work inside display lists
1274 - vertex program state references were broken
1275 - fixed triangle color interpolation bug on AIX (Shane Blackett)
1276 - fixed a number of minor memory leaks (bug #1002030)
1277
1278
1279 6.2 October 2, 2004
1280 New:
1281 - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1282 - updated Doxygen support (Jose Fonseca)
1283 Changes:
1284 - some GGI driver updates (Christoph Egger, bug 1025977)
1285 Bug fixes:
1286 - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1287 - fixed a few compilation issues on IRIX
1288 - fixed a matrix classification bug (reported by Wes Bethel)
1289 - we weren't reseting the vertex/fragment program error state
1290 before parsing (Dave Reveman)
1291 - adjust texcoords for sampling texture rectangles (Dave Reveman)
1292 - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1293 - repeated calls to glDeleteTexture(t) could lead to a crash
1294 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1295 - spriteblast demo didn't handle window size changes correctly
1296 - glTexSubImage didn't handle pixels=NULL correctly for PBOs
1297 - fixed color index mode glDrawPixels bug (Karl Schultz)
1298
1299
1300 6.2.1 December 9, 2004
1301 Bug fixes:
1302 - don't apply regular fog or color sum when using a fragment program
1303 - glProgramEnvParameter4fARB always generated an error on
1304 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1305 - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1306 - fixed width/height mix-up in glSeparableFilter2D()
1307 - fixed regression in glCopyPixels + convolution
1308 - glReadPixels from a clipped front color buffer didn't always work
1309 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1310 - Attempting queries/accesses of VBO 0 weren't detected as errors
1311 - paletted textures failed if the palette had fewer than 256 entries
1312 Changes:
1313 - fixed a bunch of compiler warnings found with gcc 3.4
1314 - bug reports should to go bugzilla.freedesktop.org
1315
1316
1317 6.3 July 20, 2005
1318 New:
1319 - GL_EXT_framebuffer_object extension
1320 - GL_ARB_draw_buffers extension
1321 - GL_ARB_pixel_buffer_object extension
1322 - GL_OES_read_format extension (Ian Romanick)
1323 - DirectFB driver (Claudio Ciccani)
1324 - x86_64 vertex transformation code (Mikko T.)
1325 - Updated GL/glext.h to version 29
1326 Changes:
1327 - added -stereo option for glxgears demo (Jacek Rosik)
1328 - updated the PBuffer demo code in xdemos/ directory
1329 - glDeleteTextures/Programs/Buffers() now makes the object ID
1330 available for immediate re-use
1331 - assorted 64-bit clean-ups fixes (x86_64 and Win64)
1332 - lots of internal changes for GL_EXT_framebuffer_object
1333 Bug fixes:
1334 - some functions didn't support PBO functionality
1335 - glGetTexImage didn't convert color index images to RGBA as required
1336 - fragment program texcoords were sometimes wrong for points and lines
1337 - fixed problem with negative dot product in arbfplight, fplight demos
1338 - fixed bug in perspective correction of antialiased, textured lines
1339 - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1340 - fixed a couple per-pixel fog bugs (Soju Matsumoto)
1341 - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1342 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
1343 - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1345 - glXChooseFBConfig() crashed if attribList pointer was NULL
1346 - program state.light[n].spot.direction.w was wrong value (bug 3083)
1347 - fragment program fog option required glEnable(GL_FOG) - wrong.
1348 - glColorTable() could produce a Mesa implementation error (bug 3135)
1349 - RasterPos could get corrupted by color index rendering path
1350 - Removed bad XTranslateCoordinates call when rendering to Pixmaps
1351 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1352 - fixed a few Darwin compilation problems
1353
1354
1355 6.3.1
1356 This was an intermediate release for X.org which wasn't otherwise released.
1357
1358
1359 6.3.2 August 19, 2005
1360 New:
1361 - The distribution now includes the DRI drivers and GLX code
1362 Changes:
1363 - Made the DRI "new" driver interface standard, remove old code
1364 Bug fixes:
1365 - GL_ARB_vertex/fragment_shader were mistakenly listed in the
1366 extensions string
1367 - negative relative addressing in vertex programs was broken
1368 - update/fix SPARC assembly code for vertex transformation
1369 - fixed memory leak when freeing GLX drawables/renderbuffers
1370 - fixed display list memory leak
1371 - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1372 - wglGetProcAddress() didn't handle wgl-functions
1373 - fixed glxext.h cross-compile issue (Colin Harrison)
1374 - assorted DRI driver fixes
1375
1376
1377 6.4 October 24, 2005
1378 New:
1379 - Added a fast XOR line drawing function in Xlib driver
1380 - Added support for GL_ARB_texture_mirrored_repeat to savage
1381 driver (supported only on Savage4 hardware).
1382 Changes:
1383 - Mesa now packaged in three parts: Library, Demos and GLUT
1384 Bug fixes:
1385 - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
1386 - Some files were present multiple times in the 6.3.2 tarballs
1387 - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
1388 - glxgears_fbconfig demo didn't work (bug 4237)
1389 - fixed bug when bilinear sampling 2d textures with borders
1390 - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
1391 - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1392 - fixed a few problems with proxy color tables (bug 4270)
1393 - fixed precision problem in Z clearing (bug 4395)
1394 - glBitmap, glDraw/CopyPixels mistakenly generated selection hits
1395 - fixed potential segfault caused by reading pixels outside
1396 of renderbuffer bounds
1397 - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
1398 - fixed memory corruption bug involving software alpha buffers
1399 - glReadPixels clipped by window bounds was sometimes broken
1400 - glDraw/CopyPixels of stencil data ignored the stencil write mask
1401 - glReadPixels from a texture bound to a framebuffer object didn't work
1402 - glIsRender/FramebufferEXT weren't totally correct
1403 - fixed a number of point size attenuation/fade bugs
1404 - fixed glFogCoord bug 4729
1405 - GLX encoding for transpose matrix functions was broken
1406 - fixed broken fragment program KIL and SWZ instructions
1407 - fragment programs that wrote result.depth.z didn't work
1408
1409
1410 6.4.1 November 30, 2005
1411 Bug fixes:
1412 - redefining a vertex program string didn't take effect in TNL module
1413 - fixed occasional segfault upon vertex/fragment parsing error
1414 - vertex program LIT instruction didn't handle 0^0=1 correctly
1415 - fragment program fog option didn't work with glDrawPixels, glBitmap
1416 - USE_MGL_NAMESPACE didn't work for x86-64
1417 - OSMesa demos were missing from previous release tarballs
1418 - fixed problem with float->ushort conversion in glClear (bug 4992)
1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
1420 - popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
1421 - fixed occasional triangle color interpolation problem on VMS
1422 - work around invalid free() call (bug 5131)
1423 - fixed BSD X server compilation problem by including stdint.h
1424
1425
1426 6.4.2 February 2, 2006
1427 New:
1428 - added OSMesaColorClamp() function/feature
1429 - added wglGetExtensionStringARB() function
1430 Bug fixes:
1431 - fixed some problems when building on Windows
1432 - GLw header files weren't installed by installmesa script (bug 5396)
1433 - GL/glfbdev.h file was missing from tarballs
1434 - fixed TNL initialization bug which could lead to crash (bug 5791)
1435
1436
1437 6.5 March 31, 2006
1438 New:
1439 - OpenGL Shading Language support through GL_ARB_shader_objects,
1440 GL_ARB_shading_language_100, GL_ARB_vertex_shader and
1441 GL_ARB_fragment_shader (done by Michal Krol)
1442 - GL_EXT_packed_depth_stencil extension
1443 - GL_EXT_timer_query extension
1444 - GL_EXT_framebuffer_blit extension
1445 - GL_ARB_half_float_pixel
1446 - reflect demo improved to support multiple windows
1447 - singlebuffer demo (shows no/little-flicker single-buffered rendering)
1448 - r200: enable GL_ARB_texture_env_crossbar, separate the texture
1449 sampling unit bits from the texture env combine enable bits
1450 - r200: add support for GL_ATI_fragment_shader
1451 - added fast XOR-mode line drawing optimization
1452 - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
1453 and GL_EXT_fog_coord
1454 - MESA_GLX_ALPHA_BITS env var for xlib driver
1455 - many DRI driver updates (including screen rotation support
1456 for the Intel DRI driver)
1457 Changes:
1458 - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
1459 - removed GL_SGIX/SGIS_pixel_texture extensions
1460 Bug fixes:
1461 - fixed glxcontextmodes.c datatype problem (bug 5835)
1462 - fixed aix-gcc build/install bugs (bug 5874)
1463 - fixed some bugs in texture env program generation
1464 - glXCopyContext() didn't handle texture object bindings properly
1465 - glXCopyContext() didn't copy all lighting state
1466 - fixed FreeBSD config (Pedro Giffuni)
1467 - fixed some minor framebuffer object bugs
1468 - replaced dprintf() with _glu_printf() in GLU (bug 6244)
1469 - fixed a number of thread safety bugs/regressions
1470 - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1471 - paletted texturing was broken w/ floating point palettes (K. Schultz)
1472 - lots of assorted framebuffer object bug fixes
1473
1474 6.5.1 August 31, 2006
1475 New:
1476 - Intel i965 DRI driver
1477 - GL_APPLE_vertex_array_object extension (Ian Romanick)
1478 - GL_EXT_texture_sRGB extension
1479 - GL_EXT_gpu_program_parameters (Ian Romanick)
1480 - "engine" demo
1481 - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
1482 - many updates to the DRI drivers
1483 Changes:
1484 - The glVertexAttribARB functions no longer alias the conventional
1485 vertex attributes.
1486 - glxinfo program prints more info with -l option
1487 - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
1488 compatible, in terms of glBindProgramARB()
1489 Bug fixes:
1490 - fixed broken texture border handling for depth textures (bug 6498)
1491 - removed the test for duplicated framebuffer attachments, per
1492 version 117 of the GL_EXT_framebuffer_object specification
1493 - fixed a few render-to-texture bugs, including render to depth texture
1494 - clipping of lines against user-defined clip planes was broken (6512)
1495 - assembly language dispatch for SPARC was broken (bug 6484)
1496 - assorted compilation fixes on various Unix platforms (Dan Schikore)
1497 - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
1498 - assorted minor fixes for 16 and 32 bit/channel modes
1499 - fixed assorted bugs in texture compression paths
1500 - fixed indirect rendering vertex array crashes (bug 6863)
1501 - glDrawPixels GL_INDEX_OFFSET didn't always work
1502 - fixed convolution memory leak (bug 7077)
1503 - rectangular depth textures didn't work
1504 - invalid mode to glBegin didn't generate an error (bug 7142)
1505 - 'normalized' parameter to glVertexAttribPointerARB didn't work
1506 - disable bogus GLX_SGI_video_sync extension in xlib driver
1507 - fixed R128 driver locking bug (Martijn van Oosterhout)
1508 - using evaluators with vertex programs caused crashes (bug 7564)
1509 - fragment.position wasn't set correctly for point/line primitives
1510 - fixed parser bug for scalar sources for GL_NV_fragment_program
1511 - max fragment program length was incorrectly 128, now 1024
1512 - writes to result.depth in fragment programs weren't clamped to [0,1]
1513 - fixed potential dangling pointer bug in glBindProgram()
1514 - fixed some memory leaks (and potential crashes) in Xlib driver