drm-shim: Let the driver choose to overwrite the first render node.
[mesa.git] / docs / codingstyle.html
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5 <title>Coding Style</title>
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11 The Mesa 3D Graphics Library
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16
17 <h1>Coding Style</h1>
18
19 <p>
20 Mesa is over 20 years old and the coding style has evolved over time.
21 Some old parts use a style that's a bit out of date.
22
23 Different sections of mesa can use different coding style as set in the local
24 EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
25
26 Alternatively the following is applicable.
27
28 If the guidelines below don't cover something, try following the format of
29 existing, neighboring code.
30 </p>
31
32 <p>
33 Basic formatting guidelines
34 </p>
35
36 <ul>
37 <li>3-space indentation, no tabs.
38 <li>Limit lines to 78 or fewer characters. The idea is to prevent line
39 wrapping in 80-column editors and terminals. There are exceptions, such
40 as if you're defining a large, static table of information.
41 <li>Opening braces go on the same line as the if/for/while statement.
42 For example:
43 <pre>
44 if (condition) {
45 foo;
46 } else {
47 bar;
48 }
49 </pre>
50
51 <li>Put a space before/after operators. For example, <code>a = b + c;</code>
52 and not <code>a=b+c;</code>
53
54 <li>This GNU indent command generally does the right thing for formatting:
55 <pre>
56 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
57 </pre>
58
59 <li>
60 <p>Use comments wherever you think it would be helpful for other developers.
61 Several specific cases and style examples follow. Note that we roughly
62 follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
63 </p>
64 Single-line comments:
65 <pre>
66 /* null-out pointer to prevent dangling reference below */
67 bufferObj = NULL;
68 </pre>
69 Or,
70 <pre>
71 bufferObj = NULL; /* prevent dangling reference below */
72 </pre>
73 Multi-line comment:
74 <pre>
75 /* If this is a new buffer object id, or one which was generated but
76 * never used before, allocate a buffer object now.
77 */
78 </pre>
79 We try to quote the OpenGL specification where prudent:
80 <pre>
81 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
82 *
83 * "An INVALID_OPERATION error is generated for any of the following
84 * conditions:
85 *
86 * * &lt;length&gt; is zero."
87 *
88 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
89 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
90 * either.
91 */
92 </pre>
93 Function comment example:
94 <pre>
95 /**
96 * Create and initialize a new buffer object. Called via the
97 * ctx-&gt;Driver.CreateObject() driver callback function.
98 * \param name integer name of the object
99 * \param type one of GL_FOO, GL_BAR, etc.
100 * \return pointer to new object or NULL if error
101 */
102 struct gl_object *
103 _mesa_create_object(GLuint name, GLenum type)
104 {
105 /* function body */
106 }
107 </pre>
108
109 <li>Put the function return type and qualifiers on one line and the function
110 name and parameters on the next, as seen above. This makes it easy to use
111 <code>grep ^function_name dir/*</code> to find function definitions. Also,
112 the opening brace goes on the next line by itself (see above.)
113
114 <li>Function names follow various conventions depending on the type of function:
115 <pre>
116 glFooBar() - a public GL entry point (in glapi_dispatch.c)
117 _mesa_FooBar() - the internal immediate mode function
118 save_FooBar() - retained mode (display list) function in dlist.c
119 foo_bar() - a static (private) function
120 _mesa_foo_bar() - an internal non-static Mesa function
121 </pre>
122
123 <li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
124 between words.
125 <li>Mesa usually uses camel case for local variables (Ex:
126 <code>localVarname</code>) while gallium typically uses underscores (Ex:
127 <code>local_var_name</code>).
128 <li>Global variables are almost never used because Mesa should be thread-safe.
129
130 <li>Booleans. Places that are not directly visible to the GL API
131 should prefer the use of <code>bool</code>, <code>true</code>, and
132 <code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
133 <code>GL_FALSE</code>. In C code, this may mean that
134 <code>#include &lt;stdbool.h&gt;</code> needs to be added. The
135 <code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
136 and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
137 examples.
138
139 </ul>
140
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