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5 <title>Coding Style</title>
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Coding Style</h1>
18
19 <p>
20 Mesa is over 20 years old and the coding style has evolved over time.
21 Some old parts use a style that's a bit out of date.
22
23 Different sections of mesa can use different coding style as set in the local
24 EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
25
26 Alternatively the following is applicable.
27
28 If the guidelines below don't cover something, try following the format of
29 existing, neighboring code.
30 </p>
31
32 <p>
33 Basic formatting guidelines
34 </p>
35
36 <ul>
37 <li>3-space indentation, no tabs.
38 <li>Limit lines to 78 or fewer characters. The idea is to prevent line
39 wrapping in 80-column editors and terminals. There are exceptions, such
40 as if you're defining a large, static table of information.
41 <li>Opening braces go on the same line as the if/for/while statement.
42 For example:
43 <pre>
44 if (condition) {
45 foo;
46 } else {
47 bar;
48 }
49 </pre>
50
51 <li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
52 and not <tt>a=b+c;</tt>
53
54 <li>This GNU indent command generally does the right thing for formatting:
55 <pre>
56 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
57 </pre>
58
59 <li>Use comments wherever you think it would be helpful for other developers.
60 Several specific cases and style examples follow. Note that we roughly
61 follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
62 <br>
63 <br>
64 Single-line comments:
65 <pre>
66 /* null-out pointer to prevent dangling reference below */
67 bufferObj = NULL;
68 </pre>
69 Or,
70 <pre>
71 bufferObj = NULL; /* prevent dangling reference below */
72 </pre>
73 Multi-line comment:
74 <pre>
75 /* If this is a new buffer object id, or one which was generated but
76 * never used before, allocate a buffer object now.
77 */
78 </pre>
79 We try to quote the OpenGL specification where prudent:
80 <pre>
81 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
82 *
83 * "An INVALID_OPERATION error is generated for any of the following
84 * conditions:
85 *
86 * * <length> is zero."
87 *
88 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
89 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
90 * either.
91 */
92 </pre>
93 Function comment example:
94 <pre>
95 /**
96 * Create and initialize a new buffer object. Called via the
97 * ctx->Driver.CreateObject() driver callback function.
98 * \param name integer name of the object
99 * \param type one of GL_FOO, GL_BAR, etc.
100 * \return pointer to new object or NULL if error
101 */
102 struct gl_object *
103 _mesa_create_object(GLuint name, GLenum type)
104 {
105 /* function body */
106 }
107 </pre>
108
109 <li>Put the function return type and qualifiers on one line and the function
110 name and parameters on the next, as seen above. This makes it easy to use
111 <code>grep ^function_name dir/*</code> to find function definitions. Also,
112 the opening brace goes on the next line by itself (see above.)
113
114 <li>Function names follow various conventions depending on the type of function:
115 <pre>
116 glFooBar() - a public GL entry point (in glapi_dispatch.c)
117 _mesa_FooBar() - the internal immediate mode function
118 save_FooBar() - retained mode (display list) function in dlist.c
119 foo_bar() - a static (private) function
120 _mesa_foo_bar() - an internal non-static Mesa function
121 </pre>
122
123 <li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
124 words.
125 <li>Mesa usually uses camel case for local variables (Ex: "localVarname")
126 while gallium typically uses underscores (Ex: "local_var_name").
127 <li>Global variables are almost never used because Mesa should be thread-safe.
128
129 <li>Booleans. Places that are not directly visible to the GL API
130 should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
131 <tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
132 <tt>GL_FALSE</tt>. In C code, this may mean that
133 <tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
134 <tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
135 src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
136
137 </ul>
138 </p>
139
140 </div>
141 </body>
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