drm-shim: Let the driver choose to overwrite the first render node.
[mesa.git] / docs / debugging.html
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4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Debugging Tips</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
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10 <div class="header">
11 The Mesa 3D Graphics Library
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14 <iframe src="contents.html"></iframe>
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16
17 <h1>Debugging Tips</h1>
18
19 <p>
20 Normally Mesa (and OpenGL) records but does not notify the user of
21 errors. It is up to the application to call
22 <code>glGetError</code> to check for errors. Mesa supports an
23 environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
24 <code>MESA_DEBUG</code> is defined, a message will be printed to stdout
25 whenever an error occurs.
26 </p>
27
28 <p>
29 More extensive error checking is done in DEBUG builds
30 (<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
31 </p>
32 <p>
33 In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
34 Mesa errors.
35 </p>
36 <p>
37 There is a display list printing/debugging facility. See the end of
38 <code>src/dlist.c</code> for details.
39 </p>
40
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