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11 The Mesa 3D Graphics Library
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16
17 <h1>Environment Variables</h1>
18
19 <p>
20 Normally, no environment variables need to be set. Most of the environment
21 variables used by Mesa/Gallium are for debugging purposes, but they can
22 sometimes be useful for debugging end-user issues.
23 </p>
24
25
26 <h2>LibGL environment variables</h2>
27
28 <ul>
29 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
30 If set to 'verbose' additional information will be printed.
31 <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
32 <li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
33 <li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
34 <li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
35 <li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
36 calls per second.
37 <li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
38 </ul>
39
40
41
42 <h2>Core Mesa environment variables</h2>
43
44 <ul>
45 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
46 <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
47 <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
48 <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
49 <li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
50 This will result in undefined behaviour for invalid use of the api, but
51 can reduce CPU use for apps that are known to be error free.</li>
52 <li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
53 if the application generates a GL_INVALID_ENUM error, a corresponding error
54 message indicating where the error occurred, and possibly why, will be
55 printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug
56 output). MESA_DEBUG accepts the following comma-separated list of named
57 flags, which adds extra behaviour to just set MESA_DEBUG=1:
58 <ul>
59 <li>silent - turn off debug messages. Only useful for debug builds.</li>
60 <li>flush - flush after each drawing command</li>
61 <li>incomplete_tex - extra debug messages when a texture is incomplete</li>
62 <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
63 <li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
64 print error and performance messages to stderr (or MESA_LOG_FILE).</li>
65 </ul>
66 <li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
67 etc., rather than stderr
68 <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
69 fragment programs (intended for developers only)
70 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
71 operations with vertex programs (intended for developers only).
72 Setting this variable automatically sets the MESA_TEX_PROG variable as well.
73 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
74 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
75 and disable the GL_EXT_bar extension.
76 <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
77 by extension year.
78 If this variable is set to year X, only extensions defined on or before year
79 X will be reported.
80 This is to work-around a bug in some games where the extension string is
81 copied into a fixed-size buffer without truncating.
82 If the extension string is too long, the buffer overrun can cause the game
83 to crash.
84 This is a work-around for that.
85 <li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
86 glGetString(GL_VERSION) and possibly the GL API type.
87 <ul>
88 <li>The format should be MAJOR.MINOR[FC|COMPAT]
89 <li>FC is an optional suffix that indicates a forward compatible
90 context. This is only valid for versions &gt;= 3.0.
91 <li>COMPAT is an optional suffix that indicates a compatibility
92 context or GL_ARB_compatibility support. This is only valid for
93 versions &gt;= 3.1.
94 <li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
95 profile
96 <li>GL versions = 3.1, depending on the driver, it may or may not
97 have the ARB_compatibility extension enabled.
98 <li>GL versions &gt;= 3.2 are set to a Core profile
99 <li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
100 X.YCOMPAT.
101 <ul>
102 <li>2.1 - select a compatibility (non-Core) profile with GL
103 version 2.1.
104 <li>3.0 - select a compatibility (non-Core) profile with GL
105 version 3.0.
106 <li>3.0FC - select a Core+Forward Compatible profile with GL
107 version 3.0.
108 <li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
109 per the driver default.
110 <li>3.1FC - select GL version 3.1 with forward compatibility and
111 GL_ARB_compatibility disabled.
112 <li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
113 enabled.
114 <li>X.Y - override GL version to X.Y without changing the profile.
115 <li>X.YFC - select a Core+Forward Compatible profile with GL
116 version X.Y.
117 <li>X.YCOMPAT - select a Compatibility profile with GL version
118 X.Y.
119 </ul>
120 <li>Mesa may not really implement all the features of the given
121 version. (for developers only)
122 </ul>
123 <li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
124 glGetString(GL_VERSION) for OpenGL ES.
125 <ul>
126 <li> The format should be MAJOR.MINOR
127 <li> Examples: 2.0, 3.0, 3.1
128 <li> Mesa may not really implement all the features of the given version.
129 (for developers only)
130 </ul>
131 <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
132 glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
133 "130". Mesa will not really implement all the features of the given language version
134 if it's higher than what's normally reported. (for developers only)
135 <li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
136 <li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
137 the on-disk cache of compiled GLSL programs. Should be set to a number
138 optionally followed by 'K', 'M', or 'G' to specify a size in
139 kilobytes, megabytes, or gigabytes. By default, gigabytes will be
140 assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
141 cache might be created for each architecture that Mesa is installed for on
142 your system. For example under the default settings you may end up with a 1GB
143 cache for x86_64 and another 1GB cache for i386.
144 <li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
145 for the on-disk cache of compiled GLSL programs. If this variable is
146 not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
147 that variable is set), or else within .cache/mesa_shader_cache within the user's
148 home directory.
149 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
150 <li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
151 <li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
152 <li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
153 <li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
154 as returned in VkPhysicalDeviceProperties::apiVersion.
155 <ul>
156 <li>The format should be MAJOR.MINOR[.PATCH]</li>
157 <li>This will not let you force a version higher than the driver's
158 instance versionas advertised by vkEnumerateInstanceVersion</li>
159 <li>This can be very useful for debugging but some features may not be
160 implemented correctly. (For developers only)</li>
161 </ul>
162 </li>
163 </ul>
164
165
166 <h2>Mesa Xlib driver environment variables</h2>
167
168 <p>
169 The following are only applicable to the Mesa Xlib software driver.
170 See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
171 </p>
172 <ul>
173 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
174 <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
175 <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
176 either "pixmap" or "ximage"
177 <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
178 <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
179 <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
180 <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
181 <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
182 <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
183 </ul>
184
185
186 <h2>i945/i965 driver environment variables (non-Gallium)</h2>
187
188 <ul>
189 <li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
190 This is useful for debugging hangs, etc.</li>
191 <li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
192 <ul>
193 <li>ann - annotate IR in assembly dumps</li>
194 <li>aub - dump batches into an AUB trace for use with simulation tools</li>
195 <li>bat - emit batch information</li>
196 <li>blit - emit messages about blit operations</li>
197 <li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
198 <li>buf - emit messages about buffer objects</li>
199 <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
200 <li>color - use color in output</li>
201 <li>cs - dump shader assembly for compute shaders</li>
202 <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
203 <li>dri - emit messages about the DRI interface</li>
204 <li>fbo - emit messages about framebuffers</li>
205 <li>fs - dump shader assembly for fragment shaders</li>
206 <li>gs - dump shader assembly for geometry shaders</li>
207 <li>hex - print instruction hex dump with the disassembly</li>
208 <li>l3 - emit messages about the new L3 state during transitions</li>
209 <li>miptree - emit messages about miptrees</li>
210 <li>no8 - don't generate SIMD8 fragment shader</li>
211 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
212 <li>nocompact - disable instruction compaction</li>
213 <li>nodualobj - suppress generation of dual-object geometry shader code</li>
214 <li>norbc - disable single sampled render buffer compression</li>
215 <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
216 <li>perf - emit messages about performance issues</li>
217 <li>perfmon - emit messages about AMD_performance_monitor</li>
218 <li>pix - emit messages about pixel operations</li>
219 <li>prim - emit messages about drawing primitives</li>
220 <li>reemit - mark all state dirty on each draw call</li>
221 <li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
222 <li>shader_time - record how much GPU time is spent in each shader</li>
223 <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
224 <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
225 <li>state - emit messages about state flag tracking</li>
226 <li>submit - emit batchbuffer usage statistics</li>
227 <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
228 <li>tcs - dump shader assembly for tessellation control shaders</li>
229 <li>tes - dump shader assembly for tessellation evaluation shaders</li>
230 <li>tex - emit messages about textures.</li>
231 <li>urb - emit messages about URB setup</li>
232 <li>vert - emit messages about vertex assembly</li>
233 <li>vs - dump shader assembly for vertex shaders</li>
234 </ul>
235 <li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
236 <li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
237 accuracy over performance in trig functions.</li>
238 </ul>
239
240
241 <h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
242
243 <ul>
244 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
245 </ul>
246
247
248 <h2>EGL environment variables</h2>
249
250 <p>
251 Mesa EGL supports different sets of environment variables. See the
252 <a href="egl.html">Mesa EGL</a> page for the details.
253 </p>
254
255
256 <h2>Gallium environment variables</h2>
257
258 <ul>
259 <li>GALLIUM_HUD - draws various information on the screen, like framerate,
260 cpu load, driver statistics, performance counters, etc.
261 Set GALLIUM_HUD=help and run e.g. glxgears for more info.
262 <li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
263 to update every frame. The default period is 1/2 second.
264 <li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
265 <li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
266 Especially useful to toggle hud at specific points of application and
267 disable for unencumbered viewing the rest of the time. For example, set
268 GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
269 Use kill -10 &lt;pid&gt; to toggle the hud as desired.
270 <li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
271 hud values into files.
272 <li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
273 choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
274 <li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
275 rather than stderr.
276 <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
277 variables which are used, and their current values.
278 <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
279 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
280 print any errors to stderr.
281 <LI>DRAW_FSE - ???
282 <LI>DRAW_NO_FSE - ???
283 <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
284 shaders, vertex fetch, etc.
285 <li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
286 Setting to "tgsi", for example, will print all the TGSI shaders.
287 See src/mesa/state_tracker/st_debug.c for other options.
288 </ul>
289
290 <h3>Clover state tracker environment variables</h3>
291
292 <ul>
293 <li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
294 options. Specified options are appended after the options set by the OpenCL
295 program in clBuildProgram.
296 <li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
297 options. Specified options are appended after the options set by the OpenCL
298 program in clCompileProgram.
299 <li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
300 options. Specified options are appended after the options set by the OpenCL
301 program in clLinkProgram.
302 </ul>
303
304
305 <h3>Softpipe driver environment variables</h3>
306 <ul>
307 <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
308 to stderr
309 <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
310 to stderr
311 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
312 <li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
313 vertex shading processing.
314 </ul>
315
316
317 <h3>LLVMpipe driver environment variables</h3>
318 <ul>
319 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
320 <li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
321 source code for details.
322 <li>LP_PERF - a comma-separated list of options to selectively no-op various
323 parts of the driver. See the source code for details.
324 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
325 Zero turns off threading completely. The default value is the number of CPU
326 cores present.
327 </ul>
328
329 <h3>VMware SVGA driver environment variables</h3>
330 <ul>
331 <li>SVGA_FORCE_SWTNL - force use of software vertex transformation
332 <li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
333 (will often result in incorrect rendering).
334 <li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
335 for details.
336 <li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
337 such as the OpenGL program's name and command line arguments.
338 <li>SVGA_NO_LOGGING - if set, disables logging to the vmware.log file.
339 This is useful when using Valgrind because it otherwise crashes when
340 initializing the host log feature.
341 <li>See the driver code for other, lesser-used variables.
342 </ul>
343
344 <h3>WGL environment variables</h3>
345 <ul>
346 <li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
347 wglSwapIntervalEXT() in an application. If this environment variable
348 is set, application calls to wglSwapIntervalEXT() will have no effect.
349 </ul>
350
351 <h3>VA-API state tracker environment variables</h3>
352 <ul>
353 <li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
354 </ul>
355
356
357 <h3>VC4 driver environment variables</h3>
358 <ul>
359 <li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
360 <ul>
361 <li>cl - dump command list during creation</li>
362 <li>qpu - dump generated QPU instructions</li>
363 <li>qir - dump QPU IR during program compile</li>
364 <li>nir - dump NIR during program compile</li>
365 <li>tgsi - dump TGSI during program compile</li>
366 <li>shaderdb - dump program compile information for shader-db analysis</li>
367 <li>perf - print during performance-related events</li>
368 <li>norast - skip actual hardware execution of commands</li>
369 <li>always_flush - flush after each draw call</li>
370 <li>always_sync - wait for finish after each flush</li>
371 <li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
372 </ul>
373 </ul>
374
375
376 <p>
377 Other Gallium drivers have their own environment variables. These may change
378 frequently so the source code should be consulted for details.
379 </p>
380
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